Ben Soto
Professional Salt Shaker
We mentioned this in the podcast; FNV had 11 slides for Arcade alone. F4 has two endings, period.
We mentioned this in the podcast; FNV had 11 slides for Arcade alone. F4 has two endings, period.
Boston is terrible and pointless, with so few people there and almost the whole population consisting of raiders/ghouls/super mutants, no progression with people living in dusty skeleton ridden dumps who don't want to progress society to make it a better place then what is the point? Hell they still use caps as a currency! It's like, yeah Bethesda you do realize civilization in New California has been doing pretty well for themselves while Boston 46 years latter is barren with locked prewar safes and terminals with people living in run down homes.We mentioned this in the podcast; FNV had 11 slides for Arcade alone. F4 has two endings, period.
Yeah the endings for Fallout 3/4 are terrible and leave the rest of the wasteland hanging.
Boston is terrible and pointless, with so few people there and almost the whole population consisting of raiders/ghouls/super mutants, no progression with people living in dusty skeleton ridden dumps who don't want to progress society to make it a better place then what is the point? Hell they still use caps as a currency! It's like, yeah Bethesda you do realize civilization in New California has been doing pretty well for themselves while Boston 46 years latter is barren with locked prewar safes and terminals with people living in run down homes.We mentioned this in the podcast; FNV had 11 slides for Arcade alone. F4 has two endings, period.
Yeah the endings for Fallout 3/4 are terrible and leave the rest of the wasteland hanging.
Boston is terrible and pointless, with so few people there and almost the whole population consisting of raiders/ghouls/super mutants, no progression with people living in dusty skeleton ridden dumps who don't want to progress society to make it a better place then what is the point? Hell they still use caps as a currency! It's like, yeah Bethesda you do realize civilization in New California has been doing pretty well for themselves while Boston 46 years latter is barren with locked prewar safes and terminals with people living in run down homes.We mentioned this in the podcast; FNV had 11 slides for Arcade alone. F4 has two endings, period.
Yeah the endings for Fallout 3/4 are terrible and leave the rest of the wasteland hanging.
True. There could only be a couple of endings.
Boston is terrible and pointless, with so few people there and almost the whole population consisting of raiders/ghouls/super mutants, no progression with people living in dusty skeleton ridden dumps who don't want to progress society to make it a better place then what is the point? Hell they still use caps as a currency! It's like, yeah Bethesda you do realize civilization in New California has been doing pretty well for themselves while Boston 46 years latter is barren with locked prewar safes and terminals with people living in run down homes.We mentioned this in the podcast; FNV had 11 slides for Arcade alone. F4 has two endings, period.
Yeah the endings for Fallout 3/4 are terrible and leave the rest of the wasteland hanging.
True. There could only be a couple of endings.
Yeah one with the male and one with the female. It's along the lines of
"...and so the [INSERT GENDER] 'sole survivor' who ventured out from Vault 111 killed his/her evil son and the dumbasses at the institute while allied with [INSERT FACTION] while the wasteland continues to be a shithole without any progress, The End.".
Atleast that's how I imagine it.
Boston is terrible and pointless, with so few people there and almost the whole population consisting of raiders/ghouls/super mutants, no progression with people living in dusty skeleton ridden dumps who don't want to progress society to make it a better place then what is the point? Hell they still use caps as a currency! It's like, yeah Bethesda you do realize civilization in New California has been doing pretty well for themselves while Boston 46 years latter is barren with locked prewar safes and terminals with people living in run down homes.We mentioned this in the podcast; FNV had 11 slides for Arcade alone. F4 has two endings, period.
Yeah the endings for Fallout 3/4 are terrible and leave the rest of the wasteland hanging.
Well there is actually substantial agriculture and people are producing at least some products, so having a fiat currency makes a lot more sense than in FO3But why should people use caps in Boston?
I would assume for the reasons you listed, brand recognition.why caps in particular?
I would assume for the reasons you listed, brand recognition.why caps in particular?
Though, there was an interview posted on this site somewhere where one of the original Fallout devs talked about why they used caps in the first place, them being small, lightweight, fairly easy to carry around in large numbers, and not easily reproduced.
These things are valid of caps everywhere, since caps are caps, east coast or west coast, its still the same bottlecap. Its not really that far fetched that multiple people across the country picked up on these facts and chose caps for those reasons.
Things like baseball tickets are made of paper, thus would tear too easy to remain a valid currency, and subway tokens likely don't have the numbers to be usable as a currency in a place with such a large number of people.
It also fits with the 50's theme, where everyone bought those now famous soda bottles.
Which is actually fairly nonsensical, since physically backed monetary systems haven't been a thing in the U.S. for decades now, let alone by the times the bomb dropped in 2077.The cap in Fallout 1 was only an accepted form of currency because it was backed by the Water Merchants in The Hub. This ties it to the core region and makes it worthless outside of the influence of the Water Merchants, which is why it was gone in Fallout 2 as the NCR expanded and circulated their own currency backed by their government.
This is why it makes less sense and stretches believability that the opposite coast just happened to select the same item for their currency. So it's a lore vs brand recognition issue that's been a problem since Fallout 3 ported everything from the West Coast to the East Coast.
so many things wrong about that post...
1: In a post apoc setting without any large settlements other than the Hub until well after the events of Fallout 2, what kind of large scale economy exists to not work with a gold or precious substance backed currency? They would indeed go back to a simpler system, because they lived in a world that was simpler with needs that were simpler and without a real economy beyond very basic trade and agriculture.
Valuable resources don't have to be shiny metal, and it's pretty easy to understand this if you actually played Fallout.
In a wasteland where something as simple as WATER is precious to all of the people and crucial to survival, you naturally get a much simpler economic system.
Just like in the world of Dune, the limiting factors of the environment control populations and their activities, and the west coast wasteland is a huge DESERT.
The limiting factor to all life in the wastes is the availability of a single resource that they had at the Hub, so backing their money with it was perfectly sensible.
The futuristic toys were still laying around in places, but the human population and the economy had not recovered to a point where it even mirrored the american west in the 1800s. Hydraulic despotism was commonplace then and would be again, when there were people with guns who could deny you access to livegiving substances like water for their own profit. If you don't have water (or electrical power in the case of NV), what use is gold?
2: The people in Fallout, with the exception of the magical sole survivor cryoman and Mr. House, didn't live prior to the war. Very few if any of them would know about the economic conditions of the world prior to the war, so how would they know if their system was even like that?
How many people now (in a time with state funded education) even have a decent understanding of the financial and economic realities of the world 200 years ago?
It's completely UNREALISTIC to think that the people from the Hub (the core of the economic system of the west and backers of the caps that started a system more advanced than basic bartering) would ape an economic system that the vast majority of them had no idea even existed, and which did not fit the shape of their world.
3: Your FACT that the NCR must have suddenly realized their system was bad and changed it is not a fact. It's actually nonsensical and fails to take into account the fact that the NCR is not static, and that even though it changes, it changes slowly and resists it every step of the way just like every state that is run the way it is, with multiple people in charge.
The shape of the world in the west and the economy of that world changed as the NCR expanded from a tiny agricultural/trading town into a republic of varied communities that controlled vast territory and population.
If anything their growth and the changing shape of the nationstate driven by that growth would be the main factors behind any change of economic system, not someone going "oh this system doesn't work so good, lets change it because reasons!"
4: Take another shot at trying to insult the west coast fallout lore to try to annoy people here. It won't work, but it highlights how blatant and stupid your troll routine has become.
Internal logical consistency of the game world DOES MATTER, and when it makes the game less fun (being confused by nonsense is not fun) there is a huge additional problem.
In addition to just being a game money mechanic, Caps made sense in Fallout and tied the outlying communities in the gameworld together in a sensible fashion that helps make you feel like it is a living breathing world and not an amusement park. They even serve as a sort of de facto compass point in the direction of the Hub to further the storyline, since if you are looking for better gear or supplies for your character you will naturally go to the trading hub that supports all of the currency and caravans of the wasteland.
The Fallout devs wrote the story and gameworld so that these things tied together and made sense, and this is important to pretty much every feature of a game that is trying to create a consistent gameworld in which you can experience what they call immersion. (incredibly important to cRPGs)
I cannot go into one of the Bethesda sandbox/playground/amusement park game worlds and maintain the suspension of disbelief required for a real role playing experience, and it is a direct result of their inability to write their characters and design their settlements as convincing elements in a living world.