omegaspruz
First time out of the vault
But Fallout 4 was better written than Skyrim and Fallout 3. For all we know Fallout 5 could be better written, and sorry Bethesda is aware that the next game they make should be a vast improvement. When once everyone of their games were game of the year, the times have changed. They have recently expanded their studio.
That said, on its own Fallout 4 is believable and well written. Although that depends what you are looking for. What are you looking for? What dont you like? You keep mentioning stuff which I described inconsequential, at least of what I have seen so far.
Games again are a lot less spiritual experiences and more about entertainment, fun and joy.
Fallout 4, has moved the serious forward. It crafted its unique place in Fallout world. Its own unique lore. And a lot of the reasons why the game reuses old brands is because of old school fanboys. Why is X0-1 Armor in the game? Because podering to the core fan base. Doesnt bother me that. If anything Fallout 4 is the direct result of all the critisism Fallout 3 got. It abandoned a lot of what Fallout 3 tried to build in order to hastily replace it with the stuff which is more like originals. The core fanbase could be blamed for it. Thats why caps are there, because as much as we say that it doesnt matter, it does.
Obviously Bethesda gets the blame for the endings, obviously. But not for crazy Brotherhood, not completely at least. Among others obviously. Why Triggerman? Because New Vegas, because New Reno.
But I come back to the point, what doesnt make sense? Diamond City? Institute? Institute makes more sense than Big MT, than Sierra Madre. Goodneighbour? Makes sense. Bunker Hill? USS Constitution? What doesnt make sense? Other than plot holes or retcons?
I know which things dont make sense, and I hate the game all the more for it. But those quests are small enough that I can still enjoy the game. Not everything in the originals was gold.
That said, on its own Fallout 4 is believable and well written. Although that depends what you are looking for. What are you looking for? What dont you like? You keep mentioning stuff which I described inconsequential, at least of what I have seen so far.
Games again are a lot less spiritual experiences and more about entertainment, fun and joy.
Fallout 4, has moved the serious forward. It crafted its unique place in Fallout world. Its own unique lore. And a lot of the reasons why the game reuses old brands is because of old school fanboys. Why is X0-1 Armor in the game? Because podering to the core fan base. Doesnt bother me that. If anything Fallout 4 is the direct result of all the critisism Fallout 3 got. It abandoned a lot of what Fallout 3 tried to build in order to hastily replace it with the stuff which is more like originals. The core fanbase could be blamed for it. Thats why caps are there, because as much as we say that it doesnt matter, it does.
Obviously Bethesda gets the blame for the endings, obviously. But not for crazy Brotherhood, not completely at least. Among others obviously. Why Triggerman? Because New Vegas, because New Reno.
But I come back to the point, what doesnt make sense? Diamond City? Institute? Institute makes more sense than Big MT, than Sierra Madre. Goodneighbour? Makes sense. Bunker Hill? USS Constitution? What doesnt make sense? Other than plot holes or retcons?
I know which things dont make sense, and I hate the game all the more for it. But those quests are small enough that I can still enjoy the game. Not everything in the originals was gold.