No, no, no, no, noo! No it doesn't. Sorry, but you're wrong. I don't mean this as offense. But if you REALLY believe that, then you have a wrong idea about the concept of >role playing< and just confuse it with >make believe<.You can be born under the thief sign, level up thief related skills and join a guild of thieves or just be a general burglarer and break in and steal from people's houses.
You can also do the same for the couple of magic related birthsigns and then decide what disciplines of magic you want to train in and then join either the Mages Guild or House Telvanni
With the Warrior you have the related birthsign and skills and then theres the Fighter's Guild, The Imperial Legion or the other two great houses you can choose from to continue down the path of being a warrior whether its a member of a great house, a Fighter's Guild merc or an Imperial soldier.
Merchant-wise you have the speechcraft and mercantilism skills and a haggling system. You can buy and sell across the island of Vvardenfell for profit. Sure you can't open up a shop but you can be a traveling merchant if you want to.
As a priest you have either the Imperial Church you can join or you can join the Tribunal Temple. I've never done the Imperial Church but I know for a fact that becomming a member of the Temple of the Tribunal you go through a lot of very interesting lore and make pilgrimages to places like an actual member of the faith would.
Morrowind has loads of Roleplaying options available to you complete with diverse factions, quests, skills and relationships between those factions.
The difference between the situations you describe in Morrowind and actuall role playing goes much deeper than just, hey! I can level up my sneak skill and when I am crouching, I am thief!
It's the same like claiming that you're roleplaying an assasin in Skyrim, because you backstab all of your enemies. And a wizard is using his staff and mana to burn everyone to crisps. Sorry. No. No you're not an assasin, thief or what ever, just because you steel goblets and trinkets from random houses.
Playing a role, in the sense of "I am this character here", means that you get a chance to stay with the role. What makes Gerald of Rivia, the Witcher, actually Gerald from Rivia? Or Gandalf the Grey the powerfull Wizard from middle earth? Is it the fact that Gerald is slaying monsters? A lot of characters do that. But Gerald has a certain personality that goes with it. He would probably never simply slay some random farmers because it's fun. And he would probably not pass an oportunity to make a quick coin. And he would not offer his work for free, because that's out of his character. Gerald is a professional monster hunter, not a charity. And the game has to give you the oportunity to actually play as that. Otherwise you're just a random dude with a sword hacking his way trough the world.
Morrowind is creating an illusion in that respect. The same kind of illusion like Oblivion and Skyrim, trough the factions and level system. Granted. Morrowind is doing a better job then Oblivion/Skyrim. But at the end of the day, it's still just make believe, fancy larping. Nothing more. Morrowind has skill checks in the way that you HAVE to a master in the thief skills to become the head/leader of the thief guild. Yes. And I think that's actually a good thing. It gives the game some depth. But role playing comes trough the interaction with NPCs, decisions in quests, choices & consequences. It requires good writing and oportunities for the player to explore those in the narrative.
See Fallout 1 as example, Deus Ex 1, Arcanum, Planescape Torment, Vampire the Masquerade, even Baldurs Gate 1+2.
Roleplaying should be more than just leveling up skills and chosing a class.
Don't get me wrong! Morrowind is a great game. But it is still a mediocre RPG when it comes to actuall role playing.
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