PiCroft said:
I accused you of holding your nose high because the new edition of your favorite vintage game doesn't live up to your expectations which are entirely based on the older game.
And chose to sneer at that, illustrating it with a quote which almost exactly didn't represent the broader point I was making.
You appear not to have understood the difference between two different arguments.
If A is true therefore B, is not the same as
A is true therefore B. I stated that I was allowing a premise that I didn't actually accept as correct.
Furthermore, I won't be told by anybody that I have no right to expect a great sequel to one of my favourite games. Actually, I can see no good argument that basing my expectations of a new game on its direct predecessor is in any way wrong.
It is the function of a
sequel is it not; to please, not disappoint.
PiCroft said:
Not every sequel will live up to the previous ones, but that doesn't mean the game will necessarily be awful.
And, had you bothered to look at my previous posts then you would already know that, as recently as yesterday, I suggested that the game will probably be a reasonable distraction. However, it seems that it won't be a particularly good
sequel.
PiCroft said:
The way many here are going on, the game will be an unmitigated disaster and they haven't even played it yet.
People are forming judgements based on the information
Bethesda chooses to release.
PiCroft said:
Fallout 2 had a karma based on killing monsters and doing nice things. Accompanied by Reputation which was town-specific. Not exactly KOTOR.
It also had meaningful and persistent consequences to non-binary moral choices. So no, not
KOTOR; a game I enjoy, but nonetheless, very much a game of
White hat/Black hat. Seemingly not
Fallout 3 if the
Megaton scenario is the best illustration of morality
Bethesda has to show.
Karma also seems very important to
Bethesda, but every example we've seen so far suggests a
KOTOR lightside/darkside dynamic.
To be fair, I suppose that
Bethesda have discussed
good,
bad, but also
neutral as the cardinal points on their moral compass (even though they appear actually to be
good,
bad, and
apathetic in the implementation). At best, trinary morality - not exactly the
shades of grey we were promised.
PiCroft said:
Examples that don't amount to your personal opinion of what amounts to "carefully crafted lore"?
So, you want my
opinion, unless it is
opinion?
The carefully crafted lore and mythos is very obviously illustrated by the attention to building believable detail into the universe; see the
Fallout Bible.
That
Bethesda is changing those details, or the ethic underlying those details, seems beyond doubt given their handling of the
Brotherhood of Steel, for instance.
PiCroft said:
Because you say so? Not likely! Your inability to understand what I meant doesn't equate to lack of meaning.
They have taken elements, removed them from the original established context, and transplanted them into a new locale - the
Brotherhood,
Supermutants,
Jet, and so on. In many cases this doesn't make any sense, given their role and background in the original
Fallout games. These things simply act as branding, rather than retaining their original currency.
Much better would have been to create new stories, factions, and characters within the
Fallout universe, thereby avoiding any conflict with canon.
PiCroft said:
Your opinion. I thought Fallout's character development system was pretty silly compared to Arcanums. I still like both.
Yes, mine. And others'.
Fallout has consistently been voted into critics' and fans' top games lists, and very often
SPECIAL is singled out for praise.
What, exactly, did you find
silly about it?
PiCroft said:
Fallout 2 had similar "awards" as well, depending on what you did. If the Xbox Live awards were removed and replaced with the old system where you, and you alone saw you acheivements like in Fallout 2, would this greivance disappear?
Bobbleheads, cash for fingers, and post-apocalyptic bachelor pads were more what I had in mind...
PiCroft said:
I don't know what this means, except that if it means there is no parallel for the Slaver choice in Fallout 2 then big deal.
Well, not
big deal, actually. However, what I was thinking of is the ability to commit mass murder without significant gameplay consequences.
PiCroft said:
You listed vague bullshit and personal opinion on what makes the game dumb.
No, I listed broad, general points; absence of evidence is not evidence of absence.
That you choose to dismiss my points as
bullshit seems unhelpful and contrarian. Equally, the idea that anybody has anything to contribute here - including yourself - other than personal opinion is simply bizarre.
Dumb is a value judgment, of course it is. However, it is a judgement I have formed on the basis of information released by
Bethesda.
So far, you have offered little except argumentation and naysaying. If you want to engage with points or opinions, then feel free to offer counterpoints. It makes it all much more interesting.