Degas said:
Am I the only one who find it a little silly that people think the fat man is stupid because the davy crockett uses a tripod? I mean, we are in fact talking about a game where PLASMA and LASER rifles exist, as well as GAUSS weapons. So while a working gauss weapon probably would fill a garage or so, a nuclear weapon that is fired by a tripod is deemed impossible, especially considering that you can wear strength amplifying armour..
The point about it being very short range is of course valid. It does not fit with the theme as nuclear radiation damage seems to be rather realistic elsewhere, and no amount of Rad-x would save you from that shockwave.
Oh and I also find it strange that people who want things to stay like they were in the originals find invisible walls stupid, considering that in Fallout 1 and 2 the map simply stopped, which is basically the same thing.
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I think the (paraphrased) problem people have is that it is hypocritical to change the game to first person for immersion but then have this giant immersion breaking invisible wall.
Of course this is assuming that it is true that they changed Fallout to first person over top-down isometric specifically for that reason..."immersion", and that the change is a BIG DEAL.
The thing with Fallout is that the game immersed you with its great quests, dialogue, interesting locations (the glow, BOS bunker), so the physical borders were never an issue because trying to immerse people on a purely graphical level was never the purpose. It was the quality of the game that immersed you
So, considering F3, if they DO make a great game (or if they believe that they did), then perhaps they are turning away from the philosophy that you have to feel like you are in the game in terms of graphics and sheer realism (which is dubious, but I will expand on this shortly), and so they believe invisible walls will only be a minor issue when gameplay and exploration are foremost on people's minds.
Maybe Bethesda feels that isometric view was never a core element of F3, that first person would be more interesting in terms of exploring and seeing a world first-hand (which it IS, in principle), and they could still design the game to be true to the past Fallouts but on a more detailed graphical level. Of course, then they would say that they are trying to be as immersive as they can be, but there are obviously limits (including geographical, "you can't go there" ones). I'm not sure its all that straight forward either...
Not to go on too long...but if players do see a boundary (like a fallen building), they may think that the map COULD go on, and will waste time trying to find a way around it, only to be frustrated. An invisible wall is much more direct, and allows the player to go back to enjoying the game instead of searching for a way through in vain. But then, if they just designed a canyon, I would get the message. But maybe it takes too much in terms of resources to design all this, and they want to focus on the game. Many arguments, I am not a game designer, so I am unsure.
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I agree with you on the weapons point. Fallout did go into science fiction-style weapons quite a bit - railguns (normally massive) reduced to the size of an ordinary hunting rifle. But they were cool, and everybody likes the idea of using science-fiction weapons (microwave guns, lasers, the awesome YK42B pulse rifle).
But the thing is, those weapons don't actually EXIST, unlike the nuke, whose effects we are quite familiar with. So it is ridiculous to think we could blow someone up with a nuke being 20 meters away, but it is acceptable to our imagination that in some alternate universe, our science fiction ideas could be realized and actually work.