Dr Fallout
Centurion
Brahmin milk!
But how does it stop radiation if the Brahmin is irradiated?
Brahmin milk!
And modern games have plenty of things that can be seen, yet not interacted with. GTA is basically nothing but cardboard prop buildings that you cant enter or interact with.And by the way, FO1 and FO2 were developed in such a manner that some things existed but were not seen. Like in a book.
FO4 is more like...real life in terms of "universe" that you can see.
I can't remember everything from the old FO's but some cities were shown in text by having more areas, stuff, people than you can see on your screen. Den comes to mind, I think..
Many animals IRL have organs or body chemicals that remove toxins from the body/bloodstream.But how does it stop radiation if the Brahmin is irradiated?
Because it shows that modern technology still hasn't removed the need for mass amounts of abstraction that were needed in older games like Fallout 1/2.So GTA is the same, so what? How's that an argument?
And modern games have plenty of things that can be seen, yet not interacted with. GTA is basically nothing but cardboard prop buildings that you cant enter or interact with.And by the way, FO1 and FO2 were developed in such a manner that some things existed but were not seen. Like in a book.
FO4 is more like...real life in terms of "universe" that you can see.
I can't remember everything from the old FO's but some cities were shown in text by having more areas, stuff, people than you can see on your screen. Den comes to mind, I think..
Technology is better, but not so good as to show everything, or let us interact with everything.
And even in games like GTA or Elder Scrolls, which show a lot more, they still don't show everything. There's tons of animals and stuff that would logically exist, yet aren't shown because its not worth the time, or possible processing power, to make them.
Hence why we still haven't seen the supposed squirrels and iguanas that have existed since Fallout 1.
Many animals IRL have organs or body chemicals that remove toxins from the body/bloodstream.But how does it stop radiation if the Brahmin is irradiated?
Taking a bite into a brahmin and it being radioactive doesn't mean it doesn't have bodily processes to remove radiation from the milk it makes
I'm not interested in discussing whether or not this part of the lore makes sense becuase I can enjoy the game regardless (the main writing is what is unforgivable in my opinion), but I'd like to point out:Many animals IRL have organs or body chemicals that remove toxins from the body/bloodstream.
Given that 99% of the populace are uneducated farmers, I doubt they even understand the implications of it.You know, Brahmin have never been mentioned to have a process that removes radiation, nor have most creatures. If they did then wouldn't people be interested in that info?
I am aware, and never implied that didn't happen at all.Many animals that are part of the food chain also actively CONCENTRATE environmental toxins in their body tissues. It is termed bioaccumulation, and it's why we don't eat fish contaminated with mercury.
Given that 99% of the populace are uneducated farmers, I doubt they even understand the implications of it.You know, Brahmin have never been mentioned to have a process that removes radiation, nor have most creatures. If they did then wouldn't people be interested in that info?
Also, in Fallout 4, one of the BoS scribes asks you to recover blood samples from various wasteland creatures so she can study how they managed to resist and adapt to the effects of radiation, and, after giving her enough blood samples, she develops a new form of rad away which is far more powerful then the normal one.
So.... they kinda did that.
I am aware, and never implied that didn't happen at all.Many animals that are part of the food chain also actively CONCENTRATE environmental toxins in their body tissues. It is termed bioaccumulation, and it's why we don't eat fish contaminated with mercury.
That was actually brought up in Fallout 3 IIRC, someone talks about someone trying to eat a fish out of the river, only to die from mercury poisoning.
Because it shows that modern technology still hasn't removed the need for mass amounts of abstraction that were needed in older games like Fallout 1/2.So GTA is the same, so what? How's that an argument?
Again, try to keep up, I know ghoul brains rot over time, but holy shit.
Because it shows that modern technology still hasn't removed the need for mass amounts of abstraction that were needed in older games like Fallout 1/2.So GTA is the same, so what? How's that an argument?
Again, try to keep up, I know ghoul brains rot over time, but holy shit.
Are we talking about GTA? The Action/Adventure, Not-RPG, game series? And for your knowledge, when you create a universe you need to show between many other things what the people in the story eat. If you want to tell a nice story at least. If the universe is the same as in real life, like in GTA. You don't really need to point out in your creation the whole process from start to finish.
Because it shows that modern technology still hasn't removed the need for mass amounts of abstraction that were needed in older games like Fallout 1/2.So GTA is the same, so what? How's that an argument?
Again, try to keep up, I know ghoul brains rot over time, but holy shit.
Are we talking about GTA? The Action/Adventure, Not-RPG, game series? And for your knowledge, when you create a universe you need to show between many other things what the people in the story eat. If you want to tell a nice story at least. If the universe is the same as in real life, like in GTA. You don't really need to point out in your creation the whole process from start to finish.
Comparing action shooter games with RPGs is real fair.
And we learn in New Vegas that the Followers HAVE been trying to find out new medicines using local plants and such that have adapted to radiation.Resistance to radiation is one thing, literally taking it out is another. There's a difference. And you're ignoring Vault City (which were quite educated last I heard) and Shady Sands (in Fallout 2) which was the capital of the NCR, and can be guessed to have educated people. Oh and there's the followers of the apocalypse.
It being an action adventure game has zero bearing on what the technology its made with allows it to show. Hence why actual RPGs like the Witcher 3 share the same limitations and inability to show everything that would logically exist.Are we talking about GTA? The Action/Adventure, Not-RPG, game series? And for your knowledge, when you create a universe you need to show between many other things what the people in the story eat. If you want to tell a nice story at least. If the universe is the same as in real life, like in GTA. You don't really need to point out in your creation the whole process from start to finish.
...stop creating stupid and unneeded reasons for the Super Mutants to exist? (except west coast few remnants but not in DC ffs)
- Even the Brotherhood of Steel should fall into that category IMO. Both BOS and SM have long served their purposes and should not be featured like they were.
...Create new, logical and interesting factions/locations?
In FO3, at least, you can do some quests that influence the future of some locations. (Of course, it's faaar away from New Vegas/FO1/FO2)
In FO4, from what I've seen, the ending only relates to what faction you've destroyed.
...stop creating stupid and unneeded reasons for the Super Mutants to exist? (except west coast few remnants but not in DC ffs)
- Even the Brotherhood of Steel should fall into that category IMO. Both BOS and SM have long served their purposes and should not be featured like they were.
I'm really under the impression the canon ending for Fallout 4 will go down as the player NOT siding with BoS and likely with a faction against them. If that does come to pass as I expect you should see BoS weaker on the East side.
...Create new, logical and interesting factions/locations?
The mapping in Fallout 4 is just about the best in the series. Only thing it lacks really is bigger NPC settlements. As it is now though the map is huge and is full of interesting areas to explore.
As for factions, it was a step up from Fallout 3's at least. Only thing it lacked was joining a truly Evil faction. Factions in Fallout 4 ranged from: Chaotic Neutral, Neutral, Chaotic Good, Good only unfortunately.
In FO3, at least, you can do some quests that influence the future of some locations. (Of course, it's faaar away from New Vegas/FO1/FO2)
In FO4, from what I've seen, the ending only relates to what faction you've destroyed.
Yeah this is legitimately a huge problem in Fallout 4. I was really bummed by this one myself. I really doubt a "fix" for this will ever come from Bethesda. If it does it'll be DLC and may even only cover the DLC itself. For now all you can really do is imagine what happens from your actions or wait for a mod.
I loved it how the Powder Gangers, a group of RAIDERS could be allied with and how the fiends could be talked with in a limited manner.
I loved it how the Powder Gangers, a group of RAIDERS could be allied with and how the fiends could be talked with in a limited manner.
Huge powder gangers fan here too
I loved it how the Powder Gangers, a group of RAIDERS could be allied with and how the fiends could be talked with in a limited manner.
Huge powder gangers fan here too
Yeah they're great guys. First playthrough I killed them all and then learned more about them, which is when I regretted it. Then I played another character who allied with them.