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Discussion in 'Fallout 4' started by Banestalker, Dec 2, 2015.
You got your priorities wrong mate.
Not really, but this quest stood out for me more since I did this one way before the ghoul kid quest. I just really can't stand how much of the spotlight Bethesda gives to the pre-war era since it makes the world feel so stagnant. Still, the chinese sub is still pretty damn awful all things considered.
I couldn't have put it better myself.
I don't know, with GOOD writing it could be made bearable. There are some aspects I liked about it, it just felt so hackneyed and wrong. It was handled badly.
A Chinese sub? It's been done goddammit! Did Bethesda ever even get to San Francisco in Fallout 2?
With... the RP? :I
Guys. Are you crazy? Bethesda developers are cool dudes! Only dorks and nerds play games where you have to read so much!
Forget Fallout 2, they did the fucking Chinese sub thing themselves already in Point Lookout.
I was looking at the Steam reviews for Torment: Tides of Numenara and one of the few negative reviews complained that there was "too much reading, not enough voice acting," apparently not realizing that that is the whole point of a Torment game to begin with, going so far as to complain that the game was "too much like reading a book."
Stupid people are everywhere and they're forcing all our beloved RPGs to become like Fallout 4.
Jup! The old "why you dun like what I like!". Who needs diversity in gaming anyway? Let's all make one big game that we clone over and over again just with slighty different cliche storys thrown in.
What is their obsession with Chinese subs? As someone who hasn't played Point Lookout or Fallout 4, how are the Chinese subs portrayed?
Well, there's this Chinese ghoul in a submarine, which you actually get a the funny choice of "Die, commie!" And I'm assuming you murder the Ghoul. But, you can assist him in clearing out his crew who have all gone feral. Afterwards depending on if you passed a Charisma check, he'll give you his sword or just some caps. Then you'll be able to gain an almost map wide but insanely slow artillery barrage that, once you clear out an area, will then actually start firing even though you used a artillery grenade an hour ago.
So since Obsidian did that mechanic way better with the orbital laser, we can expect Bethesda to take this artillery feature and jack it up to 11.
You know, because the kids want more splosions, and you can't let those sissy cRPG developers over at Obsidian one up you.
Yeah I find those reviews like that silly, or ones where they complain about NPCs being info dumps due to the old "too much talking, want muh shootin' and 'splosions". They just want less dialogue, story, etc and more "awesome". I enjoy gameplay as much as the next person but I like my storyfag time as well.
Doesn't Ubisoft already do that with the Assassin's Creed franchise?
but slapping a silly pirate hat on a super secret assassin was a totally natural direction to go with that series!
So you actually get to meet a Chinese soldier and they do nothing with it other than "die commie!"? Sigh...ok. At least it's a little better than those stupid Chinese ghouls you meet in Fallout 3.
If only you could interact with him...
Oh no no, there's a whole quest associated with it. Honestly I find the quest the best written in the game, though that really isn't saying much. Essentially you run into this kid out on the waterfront. He tells you he keeps seeing a "giant eye" out in the distance and he thinks it's a sea monster. You get a mission prompt then and go check out the "eye". Turns out it's a submarine, a Chinese one. You go down into the sub and find there's a single survivor down there. A pre-war Chinese ghoul. You can actually talk to him, or just kill him, but long story short you find out he's basically responsible for that nuke you saw at the beginning of the game. He was the one who launched it. All he wants is to go home, his submarine has been broken for nearly 200 years, just sitting in the harbor unable to move. The rest of his crew is still alive, but they've all become feral. He asks you to put them down. Once you do so, you can help him restart the sub with nuclear parts or something. Once the sub is repaired he says he's going back to China, to see his homeland one last time. Then he'll die in peace. If there's no homeland, he'll rebuild it piece by piece, brick by brick. If there's no China at all, he'll simply die. He also speaks with actual Chinese phrases and words. I found him kinda interesting. It's too bad the only reward you get out of it is nukes from his sub. Which sounds nice, but they never actually land. I think they're broken.
So essentially you meet the guy responsible for nuking Boston, still alive 200 years later, and you have the chance to help him see his home again or slaughter him for destroying your country. It's surprisingly a hard choice seeing as the captain seems remorseful over his actions and is one of the very few non-paperthin characters in the game.
No no no, I said you can help him. I was simply implyiny that one of options saying "Die, commie!" would more than likely have you murder the ghoul. Like I said, you can help him.
For the record, I did that option the first time you meet him. He calls you a Capitalist bastard in Chinese and becomes hostile, upon which you're forced to kill him. But at least you get his swanky uniform if you go that route.