Kotaku profiles No Mutants Allowed and hating Fallout 3

well why should we do the talking when there is an example that speaks for it self and shows how you do it right

 
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"Even if I call you a Milk sucking, Mutant loving, water stealing whore?"

LW: "All true, except for the part about the mutant, the water and the whore"

The Lone Wanderer had so much wit he could almost pass off for a functioning retard.
 
Nonsense? Maybe.

But it is a fact that the game has a toilet/water drinking animation that serves absolutely zero purpose, but on the other side a story that absolutely sucks ass.

It is just a symptom of a much bigger problem as far as Beth games goes, and that goes as far back to Oblivion where the team around Todd loves to spend so incredible much time on details that have absolutely no meaning to the gameplay. But at least you can now pick up garden gnomes and throw the dishes around. And it is even fun how many players actually get ... into that. Must be some kind of compulsive dissorder? Picking up every piece of junk to store it in the players home.

Yeah never admit that you are wrong and that the animation is absolutely the same as all the drinking animations in the game :), jokes aren't allowed in this 100% serious game series as we know. (actually you can heal with this water if you really want to, so absolute no purpose except joke is factually wrong).

Yeah and details are something terrible that have to be removed from the game. Like in NV where we end up with a boring world that you can only play with ignoring it (fasttravel) and yes all players who like FO3 have a compulsive dissorder, picking up every piece of junk to store it in the players home... come on...

Yes the main story of FO3 isn't the greatest and I don't like it too. Is it a bad game? Nope actually because of the attention to detail.

I believe Fallout 3 could have done with a few less jokes. The problem of the game really is not that it contains ... not enough of this so called jokes. The game is already one big whack-a-mole simulator. A bit more dark humor could not hurt either here, but that actually requires good writing. What you get most of the time instead is exploding heads, fatmans and garbage like little lamplight.

The important question again is why sacrifice story telling in an RPG for whacky stuff? I have yet to hear one compelling argument for it. I seriously never understand the appeal of making another Saints Row out of Fallout.

It's not really an either/or situation in this case, I mean, it's not as though the modeller/animator who worked on the toilet-drinking animation would otherwise have been penning incredible dialogue.

Actually, now I think of it, if Bethesda had a staff member who could write the most amazing, immersive, witty, poignant dialogue ever seen in a video game, putting them on drinking animation duty instead is exactly the sort of thing they would do!
 
Game Informer confirmed the protagonist does go into cryosleep. Just got the mag in the mail.
 
It's not really an either/or situation in this case, I mean, it's not as though the modeller/animator who worked on the toilet-drinking animation would otherwise have been penning incredible dialogue.

Actually, now I think of it, if Bethesda had a staff member who could write the most amazing, immersive, witty, poignant dialogue ever seen in a video game, putting them on drinking animation duty instead is exactly the sort of thing they would do!

Depends. Why the hell is everyone so focused on that shit anyway which is only an example, is it so hard to see the whole picture here? Its about the PRIORITIES, the TONALITY of the game, it's main goals set by the lead designers and Game directors. OR what ever you want to call it. And the general idea about Fallout 3 was to create a whack-a-mole theme park with exploding heads and as little consequences as possible to satisfy a very pecuilar target audience:
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When you manage a project like a game it is ALWAYS about either/or situations. Simply because you are runing the project as a whole on a tight budged, that time that isn't spend on making toilet-drinking animations and/or useless garbage items could be spend on modeling more NPCs with interesting dialogues or what do I know fleshing out locations like Rivet City! Imagine that the priority was to make sure that the world feels believable rather than to give the PC the chance to drink out of a toilet. Like with farming communities and such.

Bethesda as company spends a lot of time on what I call fluff, in many cases useless fluff. Famous voice actors, decent visuals, hyping the graphic/violence, randomised loot etc.

And F4 seems to follow those footsteps where you now play minecraft in the wasteland collecting garbage to make your own village - what relevance it has in the game has not been really mentioned yet.
 
Bethesda as company spends a lot of time on what I call fluff, in many cases useless fluff. Famous voice actors, decent visuals, hyping the graphic/violence, randomised loot etc.

I agree its about priorities. Another thing to consider is that Bethesda as company also makes very successful games.... meanwhile other companies who spend less time on fluff either went bankrupt or recently have been on the brink of bankruptcy.. and due to their success\profit track record unable to secure funding for a project less then tens the size of FO3..
 
Yes they cater to the mainstream because the money is there. Thing most folks do not mention is, the elder scrolls series do have interesting fluff in all the books that the player can read in game. Now, why they do not use that expertise on quests/dialogue I haven't a clue.
 
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Bethesda as company spends a lot of time on what I call fluff, in many cases useless fluff. Famous voice actors, decent visuals, hyping the graphic/violence, randomised loot etc.

I agree its about priorities. Another thing to consider is that Bethesda as company also makes very successful games.... meanwhile other companies who spend less time on fluff either went bankrupt or recently have been on the brink of bankruptcy.. and due to their success\profit track record unable to secure funding for a project less then tens the size of FO3..

Without Zenimaxx Bethesda would have seen once or twice bancruptcy as well they are not an independed company, but you are right since they are targeting brain damaged Zombies not older than 5 they sell more and more of their games, fair enough.

But ... I am not sure if that is a good sign for gaming in general if the only way to succeed and survive today is by offering nothing else to people but MC donalds like happy meals. Where are the Filet Mignons? What Bethesda can show is that their games sell millions of units, if that is the sole measure for success, than they are succesfull. But yes. CoD also sells usually millions of Units. Britney Spears and Biber sold millions of songs as well. Million flies can't be wrong. So let us all eat shit.

By the way Obsidian is also still around. They managed it somehow AND by making pretty decent RPGs.

It's really not the best way to use only sale figures as measurement as they don't have to tell you anything about the quality of the product. There are many niches and Fallout was always a niche title in a time when RPGs have been seen mostly as a niche. That was before Diablo 2. Taking a franchise like Fallout and turning it in some kind of brain dead FPS. That takes some real ingenuity ...
 
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Agreed on the fluff. Some good reads in Skyrim, even though reading a book on a screen in a game is a bit of a strange thing to experience once you're aware of it.
 
Isn't that just when they're switched off?

tbh if the protag is an android, I'm just gounna end up roleplaying as Kryten.
 
But yes. CoD also sells usually millions of Units. Britney Spears and Biber sold millions of songs as well. Million flies can't be wrong. So let us all eat shit.


You know that saying: If you're so smart, why aren't you rich? So back on the topic of spending a lot of time on "fluff", CoD success speak for it self.. Just as Bethasda choices paid off very well for them.


That said, there was no dietary suggestion for you. Although I would mention that the topic of your rant isn't exclusive to gaming, neither making triple A budget game is the only option available to companies e.g. Obsidian did very well with PoE, a mid size niche game. But if you are bent over playing triple A budget game, you must be aware that broader audience sauce is part of that cuisine.
 
The important question again is why sacrifice story telling in an RPG for whacky stuff? I have yet to hear one compelling argument for it. I seriously never understand the appeal of making another Saints Row out of Fallout.

What are you expecting? Arguments that convince someone that treat a !!game!! like a religion don't exist and its not my goal to convert anyone to the other church because I don't have this strange believe system in either way and comparing FO3 to Saints Row is complete nonsense too (even without stating which Saints Row is meant).

What I simply told you is that your arguments where you try to establish a "fact" where wrong. Btw. more funny pictures to show how the world has gone bad for you?
 
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What fact? Who's convincing anyone? Bethesda bought Fallout and turned into a mindless FPS. Just to make this clear. What I am expecting is a RPG that actually plays like an RPG and even more from one that want's to be a Fallout game. I want quality writing from it. Choices and Concequences. And no Little Lamplight.

I know that I am not Bethesdas target audience. Luckily.

But yes. CoD also sells usually millions of Units. Britney Spears and Biber sold millions of songs as well. Million flies can't be wrong. So let us all eat shit.


You know that saying: If you're so smart, why aren't you rich? So back on the topic of spending a lot of time on "fluff", CoD success speak for it self.. Just as Bethasda choices paid off very well for them.

And Mc Donalds is making 5 star food.

Bethesda = Mc Donalds

Obsidian = Steak House where the Chef serves you personaly his favourite Steak.

Both can co-exist and be succesfull in their respective fields.

But if you are bent over playing triple A budget game, you must be aware that broader audience sauce is part of that cuisine.

Sure. I don't have a problem with that. I love Doom and Serious Sam. And I can even enjoy a game like CoD for what it is. Just don't do it with a franchise that isn't known for it. Like Fallout. By the way, Ubisoft did pretty well with Deus Ex the last time I have checked. So ... it is possible to do it without selling your product mainly to brain damaged zombies. But what ever.
 
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Sesom, do you even have anything to say at all? All I have seen you do is lurk in the same three threads throwing a fit over people not agreeing with you and just saying completely off topic and downright no nsensical stuff and you multi post like a complete noob. You kind of make the usual Bethesda fanboy that comes here look kind of intelligent in comparison...

Yeah I am the evil spoiled newbie child and Bethesda Fanboy that hates everyone at NMA. Well done, well done... I am glad that your world is still in order.
 
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Beth fanboys have completely stopped trying to argue Bethesda makes good ames, they are just going wit h"It makes money so it's good" argument that no one looking to be take nseriously would ever make. Kinda says a lot.
 
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