It disheartens me whenever I read more and more people say that the old gameplay is "unplayable", when really that just means they're unwilling to adjust. But what can you do? It's the never-ending cycle of life and young vs old.
We usually think that that our golden years games are nothing but hits, but lets be honest with exception of few games like FO that aged well (especially if modded) most didn't. And without the nostalgia googles they provide tooth grinding interface and subpar gameplay (like most strategy, FPS...).
We live in a day and age where HIGHLY popular games reviewers and let's players like Game Grumps, Jon Tron Show, and others all endeavor to SHOWCASE older games. So it's not an issue of nostalgia goggles, because we can see the games for what they are. We can witness them perform and appreciate or loath them for what they offer. And all too often we discover that these old games STILL hold up. Yes, not all of them, but that was never my point. It was the average "climate" of games that was so different, and what that did to gamers of the time.
When you had a relatively simple task ahead of you, but daunting because they made it challenging as a gate to prevent the game from being over too quickly, players would keep coming back not because they enjoyed punishing themselves, but rather because they wanted that achievement of surpassing this major hurdle. Compare that attitude with your average gamer of today, who is coddled by tutorials (admittedly out of somewhat of a necessity, because the push to make "more, new, interesting gameplay" means more controls to cover in elaborate tutorials) and almost always has a guiding hand telling them where to go and what to do, they find themselves unwilling to play a game the moment it offers them a single hurdle, because they're just not used to being pushed to figure something out on their own. Just look at the React Gaming channel for some nauseating examples of this. Gamers losing to Glass Joe. Gamers losing on the first screen of
Mega Man IV. They're so clueless because they're used to a narrator or menu telling them what to do; it never occurs to them that the GAME ITSELF is what's teaching them how to play, and that they need to apply some very basic logic to the problems before them in order to solve them.
They're not inherently stupider than their predecessors, but they are so supremely spoiled, they have no idea what they're doing if you leave them on their own...
There are still plenty of games that can kick your ass. They are just a little harder to find and not as popular usually. I'm amazed that Dark Souls is allowed to exist tbh. There are a lot of Roguelikes that have popped up in recent years, so that is a positive sign.
And this is where I chime in to be there bearer of bad news...
Dark Souls was such a massive hit BECAUSE it was an easymode game.
Not even joking. Those few of us in the Souls community who started out with
Demon's Souls took audible notice of all the streamlinings and changes made from prequel to sequel that made DkS a much easier title. These, however, were compounded by patch after patch that didn't settle with fixing glitches (a wonderful thing, mind you) but INSISTED on adding features and changes that killed what little challenge the game offered. It really is an easy game, when you get down to the objective details... comparatively speaking. If your measuring stick is most modern games, then yes, DkS looks like a diamond in the rough as far as difficulty goes. But up against its predecessors, it's agonizingly easy. Many of us jeered that it was a casual game, because of how far the patches took it.
In short, it exists because it made unnecessary concessions about its difficulty and it gave up much of them in favor of appealing to more, whinier, spoiled, easily-frightened-by-challenge gamers.
Now
Demon's Souls, on the other hand..... Well, it's an obscure title. So there should be no surprise. Arguably the best in the series, and it's the least popular. =/