Kotaku profiles No Mutants Allowed and hating Fallout 3

It a 1950's style utopia. Houses in their 21st century are probably made of a space age composite material that simulates wood.
 
For 200 years?

Again, game conceits. Otherwise holy crap would the game be boring. Either every building has to not be made of wood so some are standing or...there would be next to nothing.
No, only Fallout 3 conceits, they could've done more with Post war buildings and not just fill it with empty houses that miraculously survived 200 after being abandoned and a Nuclear attack. You know.... like the old games did?
 
Isn't it funny how the people who refuse to play older games are the ones who throw the "close minded" line all the time?

Isn't it funny how some people who played the older games (even back then as they come out), still think that here you can find the most "close minded" "fans".


I find it funny that there are people out there [droves apparently] who think it perfectly fine and normal to re-brand an entirely unrelated product as something it's not... and that to complain about it is to be closed minded. Now we all know that this only goes one way with them... We are seen as at fault because we oppose the inflicted shift from what we value ~towards what they value; even though it's produced by destroying what we value; and we are seen as closed minded for opposing that. Bah! To me it's like if Bethesda bought a water park and turned it into mini-golf ~kept the name, and all the minigolf fans deride the protesters as being closed minded and unreasonable.
 
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Isn't it funny how some people who played the older games (even back then as they come out), still think that here you can find the most "close minded" "fans".

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"I refuse to play older games because they aren't real time shooters. You don't like that the new games have nothing in common with the original ones? stop being so close minded, I just want to hear possitive things out of you!" That's what most of their arguments boil down to.
 
Sure. Expecting a sequel to be comparable with the previous games is close minded. And someone will always try to explain you how it is the same game, and when you show that it isnt someone will tell you that you should not compare those. And if everything else fails, you're simply to old to get it or stuck in the past.

Well I guess the whole problem is that Bethesda got electrolytes and that's what gamers crave. Why do gamers crave it? Because Bethesda got electrolytes.
 
Isn't it funny how the people who refuse to play older games are the ones who throw the "close minded" line all the time?
I remember my older brother telling me I am close-minded for liking a game like Morrowind, and seeing mindless shooters that try so hard to be as realistic and gritty as possible, like Call of Duty, stale and repetitive games with no skill, thought, or creativity put into them. This happened somewhere around the summer of 2013, and all I asked was if he had any idea if he understood why I could not install the Overhaul 3.0 mod, but he shot down my question because the sight of me playing an old game that was released before that year bothers him. Also, it is ironic he would label me as "close-minded", when I am able to adjust to new and old games, while he just sticks to playing more recent games and tends to avoid playing games with outdated graphics.

I know this is off-topic, but the majority of gamers do not want "realism" in video games because it goes against the whole point of them. That is why I bolded, underlined, and italicized the adjective of the word. For God's sake, video games are suppose to give the giant "f you" to real-life. Why would anyone want gaming to become remotely similar to real-life?
 
Realism,just like immersion, is one of the many meaningless buzzwords Publishers like to throw around and "gamerzzz" love to regurgitate in return. No game is truly immersive, realism is something they are just trying to achieve graphically and we all know "photorealistic" graphics are the ones that age the fastest.
 
I mean really if you are going to talk about immersion Civilisation is probably the most immersive video game series.
 
Maybe if you didn't call Gandhi Ghandi he would be less inclined to nuke you. Actually probably not.
 
I know this is off-topic, but the majority of gamers do not want "realism" in video games because it goes against the whole point of them. That is why I bolded, underlined, and italicized the adjective of the word. For God's sake, video games are suppose to give the giant "f you" to real-life. Why would anyone want gaming to become remotely similar to real-life?

I see this as a reaction to the popularity of action games (most evidently with FPS) which usually entails a slower richer gameplay.
 
Realism,just like immersion, is one of the many meaningless buzzwords Publishers like to throw around and "gamerzzz" love to regurgitate in return. No game is truly immersive, realism is something they are just trying to achieve graphically and we all know "photorealistic" graphics are the ones that age the fastest.

There's realism and there's realism. Not many people would enjoy a Fallout game where you cut yourself on a rusty spike and died agonisingly of tetanus if you walked too close to a barbed wire fence, as "realistic" as that may be.

When things are so unrealistic as to break your willing suspension of disbelief, that's when things become a problem (unarmoured legionary/redneck/PC/Dad shrugging off 30 9mm rounds to the face like it was nothing. The fact that nobody has stabbed Moira Brown right in her stupid face, etc.)
 
Looks like everytime you say something good about New Vegas you also have to underline how much you loved Fallout 3 too.
 
Realism,just like immersion, is one of the many meaningless buzzwords Publishers like to throw around and "gamerzzz" love to regurgitate in return. No game is truly immersive, realism is something they are just trying to achieve graphically and we all know "photorealistic" graphics are the ones that age the fastest.

There's realism and there's realism. Not many people would enjoy a Fallout game where you cut yourself on a rusty spike and died agonisingly of tetanus if you walked too close to a barbed wire fence, as "realistic" as that may be.

When things are so unrealistic as to break your willing suspension of disbelief, that's when things become a problem (unarmoured legionary/redneck/PC/Dad shrugging off 30 9mm rounds to the face like it was nothing. The fact that nobody has stabbed Moira Brown right in her stupid face, etc.)

You're talking about the difference between a simulation and believability. I think most of us don't really demand a simulation when we say more realism, we talk usually about believability. And that can be pretty important, depending on what kind of game you play. Just like you say so nicely suspension of disbelief. And Fallout 3 had (sadly) many skull-fucking moments, like little lamplight probably the biggest offender. A city made of children next to a super mutant hide out ... oh yeah.
 
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