FO2 had solid gameplay mechanics and a much broader world, but it lost coherency, atmosphere, and most importantly, opened the way toward the kind of derp seen throughout Fallout 3 and New Vegas.
Gone are the days of Fallout team playing "Mad Max" on a loop, gone are the days of Tim Cain wanting to explore the ethics of a post-nuclear world instead of inventing another plasma gun.
Instead we got a universe which proudly displays vampires, children who withstand a direct nuclear blast, talking trees, insta-ghouls, The Matrix, apparitions, cowboy robot sheriffs, aliens...
Fallout universe has become a fifth-grader's idea of a sci-fi novel. An amusement park chock-full of every single thing that at some point someone thought to be "cool".
Fallout as a universe died with Fallout 2. Both Fallout 3 and New Vegas only took the derp further.
There's no value in Fallout IP anymore, unless someone reboots it and insists on staying within a coherent post-apocalyptic world. That would require a skill in writing and
thought, however, which rules out Bethesda, and if New Vegas is anything to judge by, Obsidian as well.
mobucks said:
the only fallout game I ever beat was fallout 3.
Then you beat no Fallout game.