I disagree. Fo1 has a better driving premise, but the much more developed setting in Fo2 (especially in terms of interconnectedness) gives it the edge. Neither game has much of a story as such. I remember from my first playthrough of Fo1 it felt pretty much like they were ticking off a laundry list of PA standbys. It's well realized but far from all of it is brain candy. This is why we can't have free-roaming robots.