Lamest Legendary Item?

There is not a fine line between enchanted weapons as in Skyrim and weapons with lore-friendly perks. There is a VERY BIG line between those two, and Bethesda still managed to cross it with this Board of Freezing.
 
Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.

Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?

Naaah. It's radiation. Radiation is basically magic, remember? That's why you can have footwear that make lockpicking easier. Because reasons.
 
This whole discussion makes me realize what a children's game this is becoming. From the Pete Hines quote that says he doesn't have the attention span for dialogue so the new system is great, to these Magical Boards of Freezing, I just can't look past the childishness.
 
This whole discussion makes me realize what a children's game this is becoming. From the Pete Hines quote that says he doesn't have the attention span for dialogue so the new system is great, to these Magical Boards of Freezing, I just can't look past the childishness.

It's sad, but the odds of Obsidian making another spinoff in the meantime is very, very large and maybe they can swing the Fallout series back in the opposite direction. Then Bethesda's going to make it wackier, then Obsidian will make it serious again...
 
This whole discussion makes me realize what a children's game this is becoming. From the Pete Hines quote that says he doesn't have the attention span for dialogue so the new system is great, to these Magical Boards of Freezing, I just can't look past the childishness.

It's sad, but the odds of Obsidian making another spinoff in the meantime is very, very large and maybe they can swing the Fallout series back in the opposite direction. Then Bethesda's going to make it wackier, then Obsidian will make it serious again...
I like the idea of having these two separate groups making Fallout games. I liked Fallout 3 and I liked New Vegas even more and I think it would be great to get that kind of thing going again. Fallout 4 is a game with too much wasted potential and I think Bethesda would, quite frankly, be insane not to have Obsidian make another game with the same assets. The amount of money to be made is too high, and it would do nothing bad - it would only serve to please more Fallout fans by allowing it to happen and providing more Fallout.
 
The Junky's Switchblade. Any of the "Junky" legendary items are pretty crappy anyway.

Does anyone actually use any of the Legendary items? They all suck, half the time their effects are so specific or even so useless that their only use is as sellable junk because you can't even scrap them for parts...

but that Gamma Gun is simply beyond retarded. It's basically a medigun for Ghouls...

lmao the first leg weap I got was a junkies walking cane
 
Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.

Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?

Naaah. It's radiation. Radiation is basically magic, remember? That's why you can have footwear that make lockpicking easier. Because reasons.

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Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?
Of course not, I guess they thought it was too complex for their target audience or something. I have no freaking clue why they wouldn't bring back ammo types, that and DT actually made FO:NV's combat more interesting then "shoot at the thing until it dies".
 
Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?
Of course not, I guess they thought it was too complex for their target audience or something. I have no freaking clue why they wouldn't bring back ammo types, that and DT actually made FO:NV's combat more interesting then "shoot at the thing until it dies".
Because removing features is now considered a feature called Streamlining(TM).
 
This whole discussion makes me realize what a children's game this is becoming. From the Pete Hines quote that says he doesn't have the attention span for dialogue so the new system is great, to these Magical Boards of Freezing, I just can't look past the childishness.

It's sad, but the odds of Obsidian making another spinoff in the meantime is very, very large and maybe they can swing the Fallout series back in the opposite direction. Then Bethesda's going to make it wackier, then Obsidian will make it serious again...
I like the idea of having these two separate groups making Fallout games. I liked Fallout 3 and I liked New Vegas even more and I think it would be great to get that kind of thing going again. Fallout 4 is a game with too much wasted potential and I think Bethesda would, quite frankly, be insane not to have Obsidian make another game with the same assets. The amount of money to be made is too high, and it would do nothing bad - it would only serve to please more Fallout fans by allowing it to happen and providing more Fallout.

In a perfect world though, Obsidian would be the one making Fallout Sequels while Bethesda would get to make mobile games for them. But, we live in a world, where money talks, and where Obsidian can make a Fallout "Spin-Off" ... if Bethesda feels generous :/ *le sigh*
 
That gamma gun is a pretty lame one. The board is just too much. I may have seen something similar to both of those at some point, but I was mostly ignoring them until I saw the rolling pin. I miss having tricked-out personal weapons as the special weapons. Like Crni, I don't think magic weapons don't belong in FO.

The only "ammunition" mods I've noticed are for the weapons themselves- MIRV launcher for the fat man, AP receivers for the weapons. I'm using a couple weapons with "explosive" enhancements; I think of it as using HE rifle rounds, even though the rounds are really too small to be effective explosive rounds. .50BMG is about the smallest round where an explosive warhead is effective.
 
I've found some good and bad legendary stuff. I play on Survival, so I can't take two steps without running into Legendary Feral Mongrel #27. Here are the good ones, that I wear and use:

Wounding Laser Musket (targets bleed for 25 points of damage, cutting right through the absurd damage resistance they have on Survival difficulty)
+AP Regeneration Metal arm (doesn't say how much, but makes quite a difference)
+50% Robot damage 10mm pistol (turret-shredder and synth-buster)


And here are some of the many, many bad ones:

Enraging Rolling Pin - critical hits cause target to frenzy
Poisoner's Leather Armor - 25 poison resistance is good, leather armor is bad
Irradiating laser musket - would have been good on a bullet-spraying weapon, useless on a powerful one-shotter
 
I've found some good and bad legendary stuff. I play on Survival, so I can't take two steps without running into Legendary Feral Mongrel #27. Here are the good ones, that I wear and use:

Wounding Laser Musket (targets bleed for 25 points of damage, cutting right through the absurd damage resistance they have on Survival difficulty)
+AP Regeneration Metal arm (doesn't say how much, but makes quite a difference)
+50% Robot damage 10mm pistol (turret-shredder and synth-buster)


And here are some of the many, many bad ones:

Enraging Rolling Pin - critical hits cause target to frenzy
Poisoner's Leather Armor - 25 poison resistance is good, leather armor is bad
Irradiating laser musket - would have been good on a bullet-spraying weapon, useless on a powerful one-shotter

I have a legendary 10mm silenced pistol that ignores 25% of enemy armor.
 
I got a few weapons with either +25% damage and my combat rifle does 15 fire damage. Those make some sense, incendiary bullets and all that jazz.

The Fat Man that deals 15 poison damage does puzzle me, however.

EDIT: one of my friends got an explosive Gatling Laser (nevermind how that works) and says it's ridiculous. The damage applies to each bullet, so it basically doubles the weapon's DPS. He kills Mirelurk Queens with it in seconds. I assume a Minigun with a similar enchantment would be quite beatly too.
 
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Enchanted items are great in an Elder Scrolls game but they don't belong in Fallout. I immediately sell any wacky legendary items (I should probably just throw them in a garbage can).

I can accept that a particular gun has some base damage increase. Maybe the receiver and inner-workings are reinforced and fine-tuned. I can even accept increased critical damage because, after all, it is a video game mechanic (tied to luck). I can't accept infinite ammo or a gun that specifically does increased damage against insects (is the barrel coated with potent, infinite insecticide?)
 
Enchanted items are great in an Elder Scrolls game but they don't belong in Fallout. I immediately sell any wacky legendary items (I should probably just throw them in a garbage can).

I can accept that a particular gun has some base damage increase. Maybe the receiver and inner-workings are reinforced and fine-tuned. I can even accept increased critical damage because, after all, it is a video game mechanic (tied to luck). I can't accept infinite ammo or a gun that specifically does increased damage against insects (is the barrel coated with potent, infinite insecticide?)

Yeah, that's how I see it too. I use an armor piece that gets increased DR when I'm low on health, which I just headcanon as having some sort of built-in life support system or something, which makes some sense since its Combat Armor and thus fairly high-tech. That you can make work. But a revolver that does increased damage against Super Mutants? How in the blazes does that work?

It's also weird, because from what I saw all the mods on weapons and armor, including Power Armor, make sense. Well, not how you can build a jetpack from duct tape and aluminium trays, but the functions of the mods themselves are pretty grounded in reality or in light Science! all things considered. But then you get silly suff like radiation damage on a 18th century sword or shotguns that never require reloads because they have a little star next to their name.
 
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"My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun"
- Tim Cain

"Hey, violence is funny let's all just own up to it! Violence done well is f---ing hilarious. I's like Itchy and Scratchy or Jackass, now tha's funny!"
- Todd Howard
 
Just the term "legendary" is annoying. It's right from an Elder-Scroll type universe. Legendary. Legend!

What, the goddamn rolling pin is attached to LEGEND now?
And there's thousands of these dumb little legends in Boston alone, and then wtf is a legendary molerat? How does a molerat become the "stuff of legend"?
Legendary deathclaw, sure - ONE... a deathclaw - of legend

But ... but... how... does a molerat become a legend? It's just a molerat, hi, *shoot* gone, no more legend.
 
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