Lamest Legendary Item?

A legendary Rolling Pin was my first legendary item too. Another evidence that the game has no replayability! xD
 
The idea of "Legendary Items" is stupid anyway.

Some basement dwelling raider thug or a molerat aren't legendary. They can be tough, sure, but not legendary. You start tossing that title onto everything and it loses it's meaning. However, a raider Warlord or BoS commander can be legendary, but if they're truly legendary the player should recognize them by name/weapon/appearance alone, rather than being told they're legendary, so the title has even less meaning.

A great example of how to do legendary characters and weapons is Dark Souls. In that game, characters like Artorias and Gwyn really were legendary. They'd been built up in various areas of the lore, through characters and even the main plot. You hear tales and stories in places dotted around the game, and 60 hours later after first hearing that tale of the legendary warrior and his wolf who made deals with creatures of the abyss, purged monsters and succumbed to darkness, when you finally meet the man himself, it feels special and very exciting. That's how you do legends. You don't just give a random mob a double health buff, a bit of extra damage then give his gun a +25% damage against Mirelurks enchantment and call it a day.
 
The thing, they have named Raider and Gunner characters with good gear and beefed up stats already in the game. One Gunner dude in Quincy had a suit of T-51 with a cowboy hat and sunglasses even, why not have some sort of story behind that. Even if they insist on keeping those factions as mooks that you can't join, they could have pushed the ''legendary enemy'' concept on them, play up their exploits and give you mini-quests to kill them or something, then take their unique items as trophies. Make them fixed level and tough so they serve as optional bosses that you can't tackle until later on. Kinda like what New Vegas Bounties did.

Instead, playing on Very Hard, I must have killed at least 10 Legendary Raiders and 15 Legendary Super Mutants. That's not quite legendary if you ask me.

To say nothing of once facing a Legendary Sentry Bot that mutated somehow. Was it really so hard to just rename it as the robot initiating repair protocols or whatnot? Albeit at least that enemy actually gave me quite the challenge unlike the other ''legendaries'' which are just as much cannon fodder as the rest.
 
Even Vanilla New Vegas had that, the named Fiends all had stories and deeds to their names and specific quests to kill them. And they had 18 months to Bethesda's claim of 7 years.
 
Yeah well, even the named villains that are part of some "bigger" quests don't have a story.

I mean, Lefty... why was he there? Pure luck? Or did I miss something?
 
It's OK everyone... I finally have my Freezing Huge Napalm Thrower... and I got it from a mutant hound, y'know... Because they have those. Will post image when back at my home PC :wink:

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Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.

Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?

I remember there was a video, where a guy explained that the mark of bad sci-fi is where science is like magic, because to a stupid person they cant tell the difference.
 
For all we know, with Bethesda the SCIENCE! of Fallout, is now exactly threated like the magic in Skyrim. Be it with the gameplay, or the story.
 
Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.

Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?

I remember there was a video, where a guy explained that the mark of bad sci-fi is where science is like magic, because to a stupid person they cant tell the difference.

Contrary to that Arthur C. Clarke said "Any sufficiently advanced technology is indistringuishable from magic". But yeah, weapon enchantments that make absolutely no sense are not what he meant by that :D
 
Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.

Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?

I remember there was a video, where a guy explained that the mark of bad sci-fi is where science is like magic, because to a stupid person they cant tell the difference.

Contrary to that Arthur C. Clarke said "Any sufficiently advanced technology is indistringuishable from magic". But yeah, weapon enchantments that make absolutely no sense are not what he meant by that :D

Theres a similar quote where "A caveman would think technology is magic, and modern man would think magic is technology."
 
The thing, they have named Raider and Gunner characters with good gear and beefed up stats already in the game. One Gunner dude in Quincy had a suit of T-51 with a cowboy hat and sunglasses even, why not have some sort of story behind that.
To be fair he has a story. As always written in a terminal near him.
 
I remember finding legendary ghoul slaying armor, because putting on this particular piece of armor will allow me to kill ghouls faster because...Skyrim.
 
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Honestly? All of them for the most part. None of them are all that great IMO. The Legendary enemies and items are one of the weakest additions to FO4.
Exploding (or Spray N Pray frojm the roving trader) are AWESOME with automatic weapons.
 
Exploding and "Never ending ammo" are the only 2 good effects. Funny they didn't include different ammo types so all the special effects are just abstract magic with no explanation.

That's some MAJOR ludo narrative dissonance.
 
Exploding and "Never ending ammo" are the only 2 good effects. Funny they didn't include different ammo types so all the special effects are just abstract magic with no explanation.

That's some MAJOR ludo narrative dissonance.

There's also a ''fire 2 bullets for the price of one'' mod. It's quite overpowered, and the Vault 81 traders seem to hold a Combat Rifle guaranteed to have this mod. There's not much reason to use anything else for me, I've kept it chambered for .308 (of which I have 2 500) and it still does 160 dmg per shot. Only need to bust out the Gauss Rifle against really nasty stuff.

Now, if I ever found a Gauss Rifle with that mod, it would truly be game-breakingly absurd.
 
Exploding and "Never ending ammo" are the only 2 good effects. Funny they didn't include different ammo types so all the special effects are just abstract magic with no explanation.

That's some MAJOR ludo narrative dissonance.

There's also a ''fire 2 bullets for the price of one'' mod. It's quite overpowered, and the Vault 81 traders seem to hold a Combat Rifle guaranteed to have this mod. There's not much reason to use anything else for me, I've kept it chambered for .308 (of which I have 2 500) and it still does 160 dmg per shot. Only need to bust out the Gauss Rifle against really nasty stuff.

Now, if I ever found a Gauss Rifle with that mod, it would truly be game-breakingly absurd.

Indeed. Overseer's Guardian is completely overpowered. With the Commando perk maxed out and the highest tier automatic armor piercing receiver it does gamebreaking amounts of DPS. 126 dmg per shot at a rather quick firing rate with ammo that's readily available. Mirelurk Queens? Legendary Alpha Deathclaws? Sentry bots? Down in a few seconds and a single clip.
 
How do you even explain unlimited ammo as a mod for a weapon using shells/bullets ... maybe I could see it working with some prototype energy weapon, you know like the blaster, a once in a life time magazine change ... but a shot gun? Now if a Ghoul would operate those, I would understand it, they probably just fart the shells out of their ass due to radiation giving them magic properties. But the player too?
 
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