Irwin John Finster
Sonny, I Watched the Vault Bein' Built!
If only Kid in the Fridge had the Flamer of Freezing so he could destroy the ancient aliens at Cabot house in a fiery ball of ice.
Well that's exactly what they did lol.You don't just give a random mob a double health buff, a bit of extra damage then give his gun a +25% damage against Mirelurks enchantment and call it a day.
Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.
Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?
Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.
Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?
I remember there was a video, where a guy explained that the mark of bad sci-fi is where science is like magic, because to a stupid person they cant tell the difference.
Fallout weapons with enchantments ... I can't be the only one who feels that this sounds kinda wrong.
Not that I have a problem with crafting though and improving weapons. Actually I think this is one of the best parts of Fallout. But you can't really say that all of it makes a lot of sense. Like, why should a certain weapon have a chance to freeze enemies, or to damage limbs, shooting plasma bolts or what ever. Has the game at least different forms of amunition for weapons? Like armor pearcing or something like that?
I remember there was a video, where a guy explained that the mark of bad sci-fi is where science is like magic, because to a stupid person they cant tell the difference.
Contrary to that Arthur C. Clarke said "Any sufficiently advanced technology is indistringuishable from magic". But yeah, weapon enchantments that make absolutely no sense are not what he meant by that
To be fair he has a story. As always written in a terminal near him.The thing, they have named Raider and Gunner characters with good gear and beefed up stats already in the game. One Gunner dude in Quincy had a suit of T-51 with a cowboy hat and sunglasses even, why not have some sort of story behind that.
Exploding (or Spray N Pray frojm the roving trader) are AWESOME with automatic weapons.Honestly? All of them for the most part. None of them are all that great IMO. The Legendary enemies and items are one of the weakest additions to FO4.
Exploding and "Never ending ammo" are the only 2 good effects. Funny they didn't include different ammo types so all the special effects are just abstract magic with no explanation.
That's some MAJOR ludo narrative dissonance.
Exploding and "Never ending ammo" are the only 2 good effects. Funny they didn't include different ammo types so all the special effects are just abstract magic with no explanation.
That's some MAJOR ludo narrative dissonance.
There's also a ''fire 2 bullets for the price of one'' mod. It's quite overpowered, and the Vault 81 traders seem to hold a Combat Rifle guaranteed to have this mod. There's not much reason to use anything else for me, I've kept it chambered for .308 (of which I have 2 500) and it still does 160 dmg per shot. Only need to bust out the Gauss Rifle against really nasty stuff.
Now, if I ever found a Gauss Rifle with that mod, it would truly be game-breakingly absurd.