Let's Speculate Romance, Or atleast how it will be presented

Well, it's an open-content site and has no citations so people really love pulling the ol' "not reliable" argument.

Also, since it is basically a fansite, sometimes the pages have a whole ton of reaching to fit characters and works into tropes.

Not to mention the strange and creepy people who put up creepy shit about young female characters.

I mean, even on the New Vegas page, there is a person who keeps putting up the insinuation that Veronica uses a power fist for some sexual act because she's a lesbian.

That's really skeezy.
 
I only hate bringing up Tvtropes nowadays becasue of how butchered the word Trope has become and because how many people take what was a FOR FUN website into some research paper.
 
So I take it no one can provide an example of a game that does romance well? I can't picture any video game providing the level of complexity needed to make it even remotely realistic. Thankfully it isn't a make or break issue for me to play a game.
 
Maybe some dating sim has done it right?
I really can't think of a game that has done romance that well, I like the Persona titles and eve nthen I will fully state that the romance in those isn't that great, even tho the characters are all very well written, romance usually comes out of nowhere at the highest ranks of each Character quest.
 
Very few games do romance well because real-life romance is strange and runs counter to nearly everything the SAG (standard audience gamer) wants in games.

People in real life fall in love, break up and meet other people because romance is weird and can make people do strange things.

It runs counter to the standard method of achieving goals in games, which is that if you carry out a set of objectives, you're rewarded.

Romance plotlines are almost always portrayed thusly.

1) Meet cute

2) Flirt

3) Gifting

4) Admitting emotion

5) Danger

6) Intimacy

Which can be satisfying for some, but in the long run, get's tedious and borderline insulting pretty quickly.
 
Romance in games is simply one of those things that breaks the wall for the gamer, but not in a good way. Like you said, it really needs very good writing to pull it of. I mean hell, even in most movies romance isn't even well done. For most situations it just makes it all feel like plastic. And I am saying this as someone who actually enjoyed movies like Dirty Dancing. I do actually like romance, when it is done well. Most of the time however, it isnt. So I tend to avoid it.
 
The fact that apparently every human companion character is bisexual is what irks me. Don't get me wrong, I'm all for LGBT representation in video games. But if there's twelve human companions, I find it extremely unlikely that 12 random sods in the wasteland all just happen to be bisexual. There's no characters that are just straight or gay? None at all? I have a hard time believing that. None of the bisexual characters even have a strong preference one way or the other?

I feel like New Vegas did it right. There were two gay companions, one bisexual, two heterosexuals, and one for whom it's up in the air because as far as I remember the subject is never really brought up in any way. That's not including the DLC companions. Even then, Cass may have been bisexual but still voiced her preference for men in most circumstances. And not a single one of those characters was defined by their sexuality. It was simply one part among many of who they were.
 
It's lazy romance writing.

If you can romance any of the human companions (humanoid?) regardless of gender or sexuality, then they really only have to write one set of dialogue for it.

It will probably be generic "I love you because I carry your things" like in Skyrim.
 
That's the worst part, isn't it? It's just lazy.

I think that's the thing that bothers me the most about Beth games.

They just make these dumb, lazy decisions that end up fucking up their work.

Nothing worse than seeing stuff that could've been good that ends up shitty because they didn't bother to try harder.
 
cyberspace.jpg


Who can resist those curves?
 
I don't like how all companions are Bisexual. Again, removing the element of having the need of a second playthrough. Besides, it's implausible for everyone of the companions to be bisexual and thus by that being case a bit of uniqueness slip off. Some should be gay, straight ,and bisexual. Makes things more diverse, then again this is pandering by a company who is trying to sell you a product that litterally just shows explosions and a stupid mutt with a guy wearing a vault suit. As if that hasn't been done before.
 
The fact that they're bisexuals means they have no personality to speak of. It's kinda like with morality, if the main character can be either good or bad, it means that in the end they are neither, as what they say must fit the same situation no matter their alignment.

And I think that in case of the sexuality here Bethesda counts on you playing just a single playthrough, so that matter won't really come up. If you play just once, it means that some of them are gay and some are straight, depending on your/their gender. (Unless you, being an android, can get a sexchange at some point...)
 
Back
Top