Logically the Enclave still have to be around.

I hope they don't come back FO4, I hope Bethesda Learned something from Obsidian and decide to make something original and cohesive for the next installement, or that they put the obsidian guys to develop it.
 
Walpknut said:
I hope they don't come back FO4, I hope Bethesda Learned something from Obsidian and decide to make something original and cohesive for the next installement, or that they put the obsidian guys to develop it.

I really hope so....

But i'm sure on 95%(5% for miracle) that they(Beth) will develop fallout 4 for their modern.... gamers. They will put again supermutants in it along with Enclave,and they will made some changes to canon since they aready have new fanbase.

Beth know that If they develop Fallout 4 for broader audience they will make more $$$$,and gain new awards, so they will milk fallout franchise, and they will milk it hard.
But who knows?? Maybe some miracle will happen and beth will ask Obsidian to do it?
 
or that they put the obsidian guys to develop it.
Doubt it. Fallouw NV went for the Fallout 2 fanbase, Besada will go for the Fallout 3 fanbase who did'nt get enough of the Enclave too either love or hate them. I mean that was the feeling I got at the end of playing fallout 3 for the first time unlike fallout 2 were the player is given clear reason to hate the Enclave and take their actions personally. Their was the whole killing dad thing come on he was'nt the most popular guy in the wasteland anyway and somehow I knew someone would kill him eventually. By the way broken steel does not count, Broken steel is idiotic fluff that changed an unsatifying ending into a painfully absurd one.
 
Quagmire69 said:
or that they put the obsidian guys to develop it.
Doubt it. Fallouw NV went for the Fallout 2 fanbase, Besada will go for the Fallout 3 fanbase who did'nt get enough of the Enclave too either love or hate them. I mean that was the feeling I got at the end of playing fallout 3 for the first time unlike fallout 2 were the player is given clear reason to hate the Enclave and take their actions personally. Their was the whole killing dad thing come on he was'nt the most popular guy in the wasteland anyway and somehow I knew someone would kill him eventually. By the way broken steel does not count, Broken steel is idiotic fluff that changed an unsatifying ending into a painfully absurd one.

But a lot of the FO3 audience actually enjoyed FNV and say the game is better than FO3.
I'm not talking about the fans of originals FO, so maybe there's indeed hope.
 
But a lot of the FO3 audience actually enjoyed FNV and say the game is better than FO3.
I'm not talking about the fans of originals FO, so maybe there's indeed hope.
Honestly I would not mind the Enclave being killed off that much so long as it was done in an intelligent way. I like fallout 3 but frankly i think all your citisism of it rings so true with broken steel. Absent story, meaninglyless cool shit, laser and giant robots. I say if you going too kill of a main faction you have to do it well.
 
They already did it in FO2, their existence in FO3 is logic defying, they should not have so many resources after losing the Oil Rig.
 
I think for me the Encalve really have lost all interest. The first time around I got what they were, but since you couldn't side with them once my obligatory first "Good Guy" playthrough was over the Enclave went from being some Big Bad bunch of psychos to a source of cash and equipment (seriously, every merchant in the DC area and all their guards should be equipped with Enclave / Tesla Armour by now...). In New Vegas, nothing changed; I was really excited at the notion of "Fallout 2" style Enclave Power Armour being up for grabs, yet strangely happy that I was the only person in the game wearing a suit.

When Fallout 4 rolls around, I think I would be a little annoyed if the Enclave were back. I would like to see their EQUIPMENT back, but the Enclave itself? Not so much.
 
I hate how you can't join them. I mean you can join a guy who thinks hes the projeny of a roman god, and help him reastiblish slaver and legalize rape but you can't side with people who despite being ruthless as hell are actually fairly rational and sane.
 
Thats Bethesda's Fault, not Obsidian, thats why FO3 sucks as a Fallout game.
And the Enclave fairly sane? what game have you been playing? they have science and tecnology, but they are actualy worse for the world than the Legion.
 
Quagmire69 said:
but you can't side with people who despite being ruthless as hell are actually fairly rational and sane.

Since when is trying to kill 90% of Earth's population considered rational and sane?
 
brfritos said:
As for the Enclave, they were stupid even in Fallout 2. I tend to not even think of Fallout 2 as canon save for its lore elements - aspects of it, like their fucking Oval Office replica, Frank Horrigan, and Dick Richardson, are so stupid they should be put to the flame. I don't mind their existence, but the execution has always been lacking, and unless they're done right (as in New Vegas), I really don't want to see them ever again.

Aside from Sergeant Granite what was wrong with them in Fallout 2? Whilst I liked the Remnants in NV they were just an obvious attempt to inject some chartacter into the Enclave after F3 and in their attempts to make them look like 'good guys' - whereas I would consider the fact that they all fought for the Enclave whilst knowing and not caring about what it did to be worse - clash with what we have seen of them earlier. You can't be a fucking Enclave Patrolmen at Navarro and just 'want to civilise things', these are supposed to be very loyal people; I liked Moreno, I just don't see how they couldn't have all been like him as opposed to him being the only one whom ever really 'liked' the Enclave.

In F3 everything about them was stupid, in Fallout 2 they just weren't explained.
 
You can't be a fucking Enclave Patrolmen at Navarro and just 'want to civilise things', these are supposed to be very loyal people; I liked Moreno
Keep in mind that their no saying what they were about but rather what they would like the courier to think there about. What would you prefir them to say?

"And we had this virus that we injected into living subjects causing them convulse and hemorage for 20 minutes till they died, we planned on killing all you mainlanders with this method. I wished it worked".
 
Hmm, not trying to make excuses for plot holes but we can assume that like with the Vaults and settlements in Fallout 1 and 2 we never saw the entire location as this would probably would be far to late and unnecessary.

We did not need to visit a hydroponics dedicated level for example, the manufacturing and maintenance level, or the level were the regular Enclave citizens lived.

I don't think BTW that everyone on the Oil Rig was a soldier but I am sure civilians were still part of some type of hierarchy that assured that the existing Enclave structure would remain rather than it falling apart because of different political ideas.
Most likely some kind of brain washing or propaganda.

Personally I prefer Dick Richardson over Eden as the last felt like an imitation of the first, plus the plot of it being an AI being tired.

As I once suggested before the Enclave is in a way an experiment of its own, the descendants of hardliners who have been raised in the paranoia and arrogance of their ancestors that they are the best of humanity and the last true humans on Earth.


Thing is, the Enclave like the Master was a one time villain, they didn't need to come and should not have been either.
Its only because of the insistence of Bethesda's writers that they magically recovered to the point that they are a major threat again.

And yes, I do realize the possibility of there being more Enclave bases on the mainland, but the idea of defeating a main opponent/antagonist at the end of a Fallout game is that they are either destroyed or left weakened in such a state that they no longer pose the threat any more that they were during the main game.

Take the Super Mutants for example, just remnants of Unity forces that try to continue the Master's while the rest of the Super Mutants have moved on, integrating into wasteland society.

And as Sawyer suggested at the end of Fallout 2, just remnants of the Enclave; some soldiers, technicians and scientists who try to continue the Enclave's agenda in small pitiful ways while others have long left, realizing that the Enclave is doomed.

I foresee the same happening with the Caesar's Legion, with Caesar and Lanius either dead or weakened to the point that the Legion is falling apart as they retreat Eastwards while being pursued by the NCR army.


Instead of recycling opponents over and over, lets instead have new fresh ones who take on the torch and pursue agendas with both benefits and terrible consequences that put the player in a difficult decision to decide if he/she should stop them or support them.
 
But it's hard to come up with some new foe. It's easier to recylce what was there. :>

Aw, if just Van Buren would have happened, at least Fallouts background wouldn't be as lolzy as it has become now. I know we would have raged about the skill dumping down and interface changes and all the other stuff that was silly, but it still would have been a lot better than what we have now. We wouldn't have known that it could have been far worse then, though.
 
Lexx said:
But it's hard to come up with some new foe. It's easier to recylce what was there. :>

Lexx, you are not serious right?
You are not trying to justify this kind thinking, are you?

If writers/designers can't come up with new ideas then perhaps they should not work on it in the first place.

I can understand that people want to make some mentioning to previous factions and organizations but this is not the right way.

If ideas are honestly exhausted, then put Fallout to rest.


Lexx said:
Aw, if just Van Buren would have happened, at least Fallouts background wouldn't be as lolzy as it has become now. I know we would have raged about the skill dumping down and interface changes and all the other stuff that was silly, but it still would have been a lot better than what we have now. We wouldn't have known that it could have been far worse then, though.

Yes, the more I think about it the better I think it would have been if Van Buren had been Fallout 3 and had been released.
Fallout 4 with the focus on the Caesar's Legion in Texas would have been nice, but if VB was the last game we would still have had a good run to look back at.


I honestly don't the Fallout franchise going on as a zombie IP, recycling what has been done before over and over as people think that only that qualifies Fallout, or having absolutely no ideas of their own but insisting to make Fallout games.
 
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