Logically the Enclave still have to be around.

sea said:
Even in Fallout 2 the Enclave were basically portrayed as outright evil with little room for interpretation.

I won't argue there, my own liking of them is derived - or at least defense - from my own speculation; reasonable and pefectly justified speculation mind you.

sea said:
They lacked sufficient and reasonable motivation for their attempts to "pacify" the Wasteland, and as I said, Frank Horrigan and Dick Richardson are pretty one-dimensional and not very believable to boot.

Now I would disagree here, we see what there motivation is - how it has come about we never know, but I have a similar idea to what Dutch said. Enclave on the ENCLAVE have access to the Vaults data, Doctor Henry's dialouge and PoseidoNet, I would say that some of the higher ups saw that some Vaults were decending into riots because people wanted to leave and fearing something similar imposed an almost Orwellian regime of propaganda and extreme patriotism on themselves so their children didn't want to leave; that is my personal explaination.

But yeah I don't care about Horrigan as he's out-of-character and just an obvious end boss. Richardson though I can see, of course with Fallout and Fallout 2 the dialouge was more branching so what we didn't read in our playthrough we don't know. So I read Richardson's dialouge for my arguements sometime ago - I favourited it because it comes up quite often - the guy is a martyr to his cause.

{146}{prs11b}{You don't really expect that to work do you? Ha! If you try it, my guards have orders to shoot me rather than let anything, or anyone, endanger the Project. I'm staying right here. Now, are you going to shoot me or not?}

{277}{prs56}{You might find that tougher than you think. If you do, I'll go to my reward knowing that I died a patriot and a servant of humanity.}


And if you read everything he says it seems more like he's doing the Project for the sake of the human race itself than America:

{234}{prs39a}{For the Project. It's almost ready. Humanity's salvation is almost at hand and the United States of America will be the progenitor of that rebirth.}

{246}{prs43a}{No, no. That's humanity's last, best, hope. That's what we've been working towards all these years.}


The United States will just be the progenitor of the survival of humanity, not that America is humanity itself; I think that the Americanness was overplayed in F3 - which I put down to my own theories of Eden being a mad, despotic bastard more in love with the city itself than any Enclave who would survive to populate it. But anyway, Richardson on his own motivations:

{304}{prs66}{As the embodiment of the executive branch, I bear the burden of ensuring the survival and prosperity of the United States and of humanity itself. A heavy burden and yet if it means the return of the earth to our children and to their children, I bear it gladly.}

{262}{prs49}{Never. Part of the president's job is to make the tough decisions. A lot of near-humans will sacrifice their lives for the return of humanity. Humans will prevail.}


How these motivations came to be we will never know - I have already presented my thesis - but they were certainly present; Richardson and the Enclave in general are delueded people operating on an extremist reaction to seeing the Master's Army 70 years ago when they first went into the mainland:

{240}{prs41}{We found a research facility in operational shape about 70 years ago. A former military base that had been used to research a special virus.}

They then seemingly shut their door on the world again - which I would put down to the previously mentioned regime - until 2236 where they began taking slaves for use to secure the FEV from Mariposa. As far as I am concerned Richardson - and the rest of the Enclave - are the products of a Orwellian regime which everyone is exposed to and hence never ends; it is the source of their dogmatic determination to persue an insanely extremist reaction to the situation in California. Oh and Richardson also thinks that the mutants over-whelming numbers will destroy the Enclave - sorry to dump more quotes:

{293}{prs62}{Not at all. Look to the future. Sure muties and men could get along for a while, but before you know it, the numeric pressure of your kind would tell. No, a line must be drawn in the sand - the buck stops here.}

sea said:
If it's not something that makes no sense, then it's a question that goes unexplained; their ability to live, apparently self-sufficiently, on the Oil Rig seems pretty far-fetched to me (where do they get food? do they breed there? where are the kids raised? are there civilians or are they all soldiers?).

Well that seems a little unfare, we don't see it but that's not really a massive fault in the game; hydroponics are the likely source of their food, in my own fan-fic I said that they got protien and such from GM soy beans. Who knows, maybe they had Seirra Madre Vending Machines :twisted: . Oh there are civilians, they wear Vault Jumpsuits and some of the scientists, like Murray, aren't affiliated with the US Army.

sea said:
Believe it or not, but most of the depth we get on the Enclave comes from extra-canon speculation/extrapolation, and New Vegas, rather than Fallout 2. I also hate to say it, but I think John Henry Eden was a far, far better villain (stupid plot aside) than Richardson and Horrigan ever could be - one of the few characters in Fallout 3 that actually came across as interesting and plausible.

Oh I believe it without a doubt, their is nothing to suggest that the Enclave was a shadow conspiracy before the war outside of the Bible and my mind on the matter isn't entirely made up - though I do like it for the most part and have decided to stick with it. As for New Vegas I've already made my feelings on them clear on the site, I feel that the fact that only one of the five ever seemed to actually want to serve the Enclave back in the day as implausable and a heavy-handed attempt to recorrect the damage that Bethesda did to the faction by turning them into stormtroopers without even any ambient dialouge. They were Navarro Patrolmen, you know the guys that laugh at you before killing you; yet Kreger makes it out that, "The leadership was pretty ruthless but we were just trying to civlise things." I put it down to the Remnants not wanting to tell everyone about the Enclave's masterplan of global genocide.

As for that joke Eden, his motivations are even more un-stated and an enigma than Richardson. What does he want? To kill all of the mutants in DC, why? Unlike Richardson there is absolutely no why stated in the game and it must be speculated on; I of course have my own ideas but I won't dump them on you again :).

The Dutch Ghost said:
I don't think BTW that everyone on the Oil Rig was a soldier but I am sure civilians were still part of some type of hierarchy that assured that the existing Enclave structure would remain rather than it falling apart because of different political ideas.

There are citizens, they were numberless jumpsuits oh and scientists like Murray.

The Dutch Ghost said:
And yes, I do realize the possibility of there being more Enclave bases on the mainland, but the idea of defeating a main opponent/antagonist at the end of a Fallout game is that they are either destroyed or left weakened in such a state that they no longer pose the threat any more that they were during the main game.

No there isn't don't worry, Richardson to the rescue!

{273}{prs54}{You could try, I suppose, but soon the staff of the Enclave and Navarro will be inoculated.}

The staff of the Enclave and Navarro, ie, those were the only two bases in existance at 2242.
 
Ehrr, even in Fallout 2 the NPCs mentioned that there were other outposts including research facilities or at least one.

If the player is trying to get into Navarro he/she even pretends that they are from another Enclave base or post and have come to Navarro to join the armed forces.

Its assumable that none of these outposts were the size or strength of Navarro which was the primary vertibird refuelling and maintenance outpost on the mainland, most likely depending on it for supplies and personnel.
 
The Dutch Ghost said:
Ehrr, even in Fallout 2 the NPCs mentioned that there were other outposts including research facilities or at least one.

If the player is trying to get into Navarro he/she even pretends that they are from another Enclave base or post and have come to Navarro to join the armed forces.

Its assumable that none of these outposts were the size or strength of Navarro which was the primary vertibird refuelling and maintenance outpost on the mainland, most likely depending on it for supplies and personnel.

Yeah fair enough, more than likely they would have regrouped at Navarro for the innoculation; seeing as how the Enclave was nearly rendered extinct after the ENCLAVE was destroyed it's more than likely that any outpost will have returned to Navarro.
 
Lexx, you are not serious right?
You are not trying to justify this kind thinking, are you?

No, it was a joke. But it is partly true too. Creating a new, good, non-cliche enemy isn't as easy as it might sound first.
 
Stanislao Moulinsky said:
Which doesn't mean it's true, though. But we already discussed that.

Didn't say it was, I said that he and by extension the Enclave is working to save the human race; that is Richardson - as a villian's - motive as opposed to Eden's which, in my opinon, is poorly defined borderline unstated all-together.
 
Lexx said:
Lexx, you are not serious right?
You are not trying to justify this kind thinking, are you?

No, it was a joke. But it is partly true too. Creating a new, good, non-cliche enemy isn't as easy as it might sound first.

I can understand that but if things really get to the point that they can not come up with new stuff and take the easy route, then it is time to thrown in the towel and put the IP to rest.


Lately I have been thinking a lot about potential new enemies for a Fallout setting.
Pre War government androids dressed like MIBs for my FNV DLC idea.

A genius tribal with a troubled past (an antagonist who would be sort of the opposite of the player character in a campaign, as skillful and powerful if the player is at his/her best. Unfortunate some of his background might be to similar to Christine Royce, hope people won't mind).

And the player's own community who are hiding a dark agenda, or at least the player's leader does.
 
I wouldn't mind seeing Enclave splinter groups as minor factions doing things here or there; a lab with cool technology, a bunker of angry holdouts, a reformed group trying to help people on a small scale, but after being utterly defeated on multiple occasions and having their leadership destroyed each time, they just don't seem viable as a large organized force.

The bigger issue though, is that even if you could justify why they might still be force to reckoned with, their history of losing has set them well on their way to being the next Skeletor, Cobra Commander or Bowser who shake their fist are shout "I'll get you next time!" as they escape after their inevitable defeat, which is just about the worst and least menacing villain you could ever have, especially if you don't have a strong loveable loser personality attached to it.
 
ramessesjones said:
The bigger issue though, is that even if you could justify why they might still be force to reckoned with, their history of losing has set them well on their way to being the next Skeletor, Cobra Commander or Bowser who shake their fist are shout "I'll get you next time!" as they escape after their inevitable defeat, which is just about the worst and least menacing villain you could ever have, especially if you don't have a strong loveable loser personality attached to it.

That's the thing, in Fallout 2 you could defeat them through purely - although flawed - stealth without killing a single one; only in damn Fallout 3 where they in droves for people to loot and gain XP.

Being rather fond of the extremists in Fallout 2 I would sooner see the Enclave completely dead; with any remnants not even calling themselves the Enclave if they are about something else.
 
Lexx said:
Lexx, you are not serious right?
You are not trying to justify this kind thinking, are you?

No, it was a joke. But it is partly true too. Creating a new, good, non-cliche enemy isn't as easy as it might sound first.
Designing a good enemy is probably one of the most difficult things because it is so easy to fall in a certain sheme. Good characters can be rather easily created (if you dont aim for more complexity of course or the anti hero). But a interesting vilain ? They always seem to be the more interesting type of person. A well written hero needs a well thought out vilain. Or the whole story is useless.

Hence why Fallout 3 by Beth was so boring.

But on the other side. Could have been worse with Interplay. I heard a rumor which claims they canceled Van Buren for POS2 ...
 
That's why I liked New Vegas, you get to pick who's the hero and who's the villain in the story, which helps the whole thing not feel so black and white.
 
Courier said:
That's why I liked New Vegas, you get to pick who's the hero and who's the villain in the story, which helps the whole thing not feel so black and white.
Well it's not just that but also that the factions themselves have actually positives and negatives to their rule as opposed to one's you have to dig for.

An example of Bethesda's bias that I've probably said before is that they didn't record even a line of ambient dialouge for Enclave citizens to speak when they weren't fighting, they just walk around saying "Hello"; even the Orcs have background dialouge.
 
they've stole Blade Runner, Land of the Dead (pretty blatantly too, I hate that) and have already said that they based the F3 Enclave on the Empire.
If we go by that deffinition then every single movie or game is a theft. Shall I start with New Vegas.

The legion is a complete rip off of fight club by those rules. Even the lines they say are straight out of the movie. Lianis's speach about how through struggle they were really liberating people while killing them, their emphasis of fighting unarmed, contempt for traditional religion, cult like worship of their leader, the omertas plot to blow up vegas, straight out of fight club. Not to mention the thorn which was even more blantently linked to the movie.

Should I also mention steven kings the stand? About an autocratic leader who is really the antichrist who takes over a ruined vegas and turns it into the only functioning city most of the worlds population is killed off. Sounds alot like House. Or perhaps Ceasar givin that this antichrist crusifies people for using drugs and has talks about getting back at the men of the past who caused armaggedon in his book.
 
they've stole Blade Runner, Land of the Dead (pretty blatantly too, I hate that) and have already said that they based the F3 Enclave on the Empire.
If we go by that deffinition then every single movie or game is a theft. Shall I start with New Vegas.

The legion is a complete rip off of fight club by those rules. Even the lines they say are straight out of the movie. Lianis's speach about how through struggle they were really liberating people while killing them, their emphasis of fighting unarmed, contempt for traditional religion, cult like worship of their leader, the omertas plot to blow up vegas, straight out of fight club. Not to mention the thorn which was even more blantently linked to the movie.

Should I also mention steven kings the stand? About an autocratic leader who is really the antichrist who takes over a ruined vegas and turns it into the only functioning city most of the worlds population is killed off. Sounds alot like House. Or perhaps Ceasar givin that this antichrist crusifies people for using drugs and has talks about getting back at the men of the past who caused armaggedon in his book.
 
Quagmire69 said:
they've stole Blade Runner, Land of the Dead (pretty blatantly too, I hate that) and have already said that they based the F3 Enclave on the Empire.
If we go by that deffinition then every single movie or game is a theft. Shall I start with New Vegas.

The legion is a complete rip off of fight club by those rules. Even the lines they say are straight out of the movie. Lianis's speach about how through struggle they were really liberating people while killing them, their emphasis of fighting unarmed, contempt for traditional religion, cult like worship of their leader, the omertas plot to blow up vegas, straight out of fight club. Not to mention the thorn which was even more blantently linked to the movie.

Should I also mention steven kings the stand? About an autocratic leader who is really the antichrist who takes over a ruined vegas and turns it into the only functioning city most of the worlds population is killed off. Sounds alot like House. Or perhaps Ceasar givin that this antichrist crusifies people for using drugs and has talks about getting back at the men of the past who caused armaggedon in his book.

Bullshit. Tyler Durden wanted to blow certain credit companies up to erase debt. I doubt the omertas wanted to erase debt by blowing up new vegas. And anybody can use an anticosumerist message, thats the whole point of an ideal. The enclave is a different situation, its clearly based of another fictional organisation.
 
I'm not saying they ripped it off well, i'm just saying that it gave them ideas no different than how the road warrior inspired fallout 3.

The "Stand" seems even more obvious, the first time I played Vegas I thought of the stand.
 
Quagmire69 said:
The "Stand" seems even more obvious, the first time I played Vegas I thought of the stand.

Having the Tenpenny Tower quest be about a group of people just trying to get into the tower for luxury would be fine and they could say that Fiddler's Green was their inspiration; however, just ghouls trying to get in? Ghouls of course out-numbering humans and humans not wanting a piece of that Tenpenny action. You might say that the way the quest is leaves no room for humans wanting to take the place but that's the point; it was written as a direct rip to Land of the Dead, ghouls=zombies.
 
I think having their asses kicking in 1 and 2 will probably pop up a message in the minds of those who survive and have retired that their psychopathic tendencies of attempting to bring back the U.S by killing civilians, using them for experiments are entirely retarded and should stop before they embarrass themselves even more.
 
Personally I enjoyed the Enclave in FO2 because they were something unknown that altered the fallout world (from Fo1). Suddenly the BoS & the player were outclassed and threatened by an enemy with unknown forces and motivations. You weren't sure of just where and when they would pop up or if you had any chance of surviving the next encounter with them.

The Enclave as main villains in FO4 wouldn't really alter anything; We would instantly know that they were the bad guys and that it wouldn't matter how many times we would defeat them. Like Bowser in Super Mario the Enclave would be fated to return as villains in 99% of any more Fallout games and kill the franchise for most of us old timers.

But for Fallout 3/4 sequels there's also the problem with time-line as the fallout setting would need to change as more time passes since the war. You wouldn't expect people to use 400 year old guns or 400 year old food, unless they could make new factories and power plants. But then it would it wouldn't be Fallout, rather some steam-punk game like Final Fantasy without magic (hopefully).

Sooner or later Bethesda are going to have to make prequels, unless they start a new nuclear war in Fallout 8 or so. Of course prequels have a high risk of having the Enclave present. :(

Bethesda did manage to have different main villains in their Elder Scrolls games so there is some hope for Fallout as well.
 
They definitely need to slow their roll on time periods between games. Otherwise they would need another nuclear war for it to remain Fallout.

However, the game has shown weapons manufacturing, so people are not necessarily using 200+ year old weapons.
 
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