Mass Effect 3 discussion

We already had light shields (LOTSB), light armor sets (Sentinel) and light drones, so why are people already crying about light-swords? It is grounded in lore, high-grade omni-tools are pretty much miniature factories, being capable of creating a simili biotic barrier in the form of a blade is not that far-fetched.

I would have preferred an elbow blade ala Deus Ex, because also following the lore the omni-sword would get stopped by shields while a plain blade would not, but hey, rule of cool and all. The game as a whole seems to play remarkably similary to ME2, but I guess that's expected given the wide acclaim, and they still have almost a year to change stuff.

About voice commands, it reminds me of End War. Worked pretty good in that game, but it was slower paced, while in ME the action can get pretty fast-paced. Let's hope there are no squadmates with long names.
 
Remember when video game trailers were full of details about the intricate workings of a game, about the most character-developing, spoilerific moments, with humour destined to those who knew the series by heart?

Me neither, 'cause they never existed. Even the Fallout 2 trailer is more or less pew pew. If you find ME2 is only action, more power to you, but I strongly disagree, and about ME3, of course we didn't see these kind of moments, the game is releasing in a year.
 
I found it kinda depressing that the Reapers looked kinda like just Metal Gear in the gameplay footage from E3. It's just an big evil robot. It felt so... bland.
 
Ilosar said:
If you find ME2 is only action, more power to you, but I strongly disagree,
Naw not only. ME2 definitely did not had much more action then ME1.

But both ME1 and ME2 have been rather shooters with RPG elements anyway.
 
sea said:
Hey, remember when Mass Effect was supposed to be that sort of nerdy game, a tribute to sci-fi movies of the 70s and 80s, with a detailed world and just a little self-aware at its own ridiculousness and cheese? It wasn't the best game, but it was at least earnest, with characters who were easy to like and a story that had a good arc to it, and it didn't prioritise action, explosions and "epicness" over everything else?

Nope, me neither!

BioWare have gone full idiot mode. Ah well, not too surprising.

Well, ME1 is more or less like you said, there's lots of moments you think "wait a minute, I think I saw this on Star Trek, Star Wars, Aliens, Blade Runner, Dune and so on", just to mention the most famous ones.
Hell, Shepard is based almost on William Shatner's Kirk, the old fuck (like George Carlin used to say, there's a difference between an old fuck and an old man). :D

But the story became weaker in ME2, I even could accept the retcon about Cerberus, but then we have corrections about the Geth, Reapers, Asari and so on.
The Codex, one of the great aspects in the first game, was rather minimized in the second too.
Hell, they even contradicted the main game with the latest DLC.

So, if the solution to prevent the Reapers is destroying the Mass Relays, why the hell they didn't do it with the Omega-4 relay in the first place?
And before anyone asks, ME2 is a fun game to play and I like playing it. But there's a difference between "fun" and being treated like a moron.

Argh, I'm ranting too much. :P

Crni Vuk said:
Ilosar said:
If you find ME2 is only action, more power to you, but I strongly disagree,
Naw not only. ME2 definitely did not had much more action then ME1.

But both ME1 and ME2 have been rather shooters with RPG elements anyway.

But being a shooter is what makes a bad game or it's bad design and execution?
There's a lot of shooting in System Shock and the game is a fine one.
 
brfritos said:
So, if the solution to prevent the Reapers is destroying the Mass Relays, why the hell they didn't do it with the Omega-4 relay in the first place?
And before anyone asks, ME2 is a fun game to play and I like playing it. But there's a difference between "fun" and being treated like a moron.

A little place called Omega. Plus it might not have even stopped the Collectors from a pre final mission perspective.
 
[spoiler:a60832361f]What IS dumb however is just how useless they made the Citadel Relay. So its the prime relay that allows the reapers in? Ok, then what bout the relay in The Arrival DLC that allows them to jump to any point in our systems at any time? I call bullshit.[/spoiler:a60832361f]
 
Plus, TIM is visibly more interested in the tech you find on the other side than in the human colonists. Plus, blowing it up means no heroic rescuing for you, and what's Commander Shepard without heroics? Plus, yeah, blowing up the relay in Arrival has very dire consequences, it almost starts a war between the Alliance and the Batarians. Plus, it's a wee bit anticlimatic.

I'm not saying ME2's stories doesn't have problems, the plot is pretty weak (redeemed by the really good loyalty missions somewhat. fortunately) and has several holes (most notably the apathy of the Alliance while hundreds of thousands of humans are disappearing, wtf). But the whole suicide mission isn't one.

Also, where are the retcons about the Asari, Reapers and Geth? The info we get about the Geth (sorry, but pun intended) and the Reapers is more like revelations than retcons, these two factions were so mysterious anything we knew was fan speculation. Cerberus did go from evil secret organization to shadowy ''defenders'' of humanity and then back to evil, possibly Reaper-serving organization.
 
I guess this means they're dumbing it down even more. I liked the second Mass Effect, a lot actually, but I did miss armor/weapon customization. If they want to make it REALLY appeal to a larger audience, they should just cut out all the gameplay bits and call it a movie.
 
brfritos said:
But being a shooter is what makes a bad game or it's bad design and execution?
There's a lot of shooting in System Shock and the game is a fine one.
Just that SS is not really trying to be more of an RPG then Deus Ex. Those have been shooters by heart and designed as such.

Only latter would some come up with the idea to throw those shooters under the term "RPG".

I have no clue anyway why today every game which has more then just "damage" inside has to be sold as "RPG" of some sort. Does it make the game suddenly better ? But the term RPG today is so wattered down that it almost loost its meaning completely. It really has not much to do with the "role playing" aspect anymore.

I never had a problem with playing System Schock or Deus Ex as shooters with awesome story.

Me 2 and in particular Me1 just try it to hard for my taste. They are as action games alright. And they are pretty fun. Particularly the design and such. But an "deep" RPG ? Me1 bored me to death at some point. Faster action would not hurt Me3 as long they keep an interesting storyline.
 
Karvyyk, they are actually bringing back customization. Each weapon has space for grip, barrel and ammo mods, and some weapons have more (weaker ones IIRC). There has been no specifics about powers, but it has been said you start with all the ME2 powers and move on from there (kinda like Witcher 2). Armor customization is the same as ME2 for Shepard, with the bonus of being able to remove the damn helmet on complete sets (Blood Dragon armor looked amazing, but I didn't use it because you could not remove the helmet) and allegedly more outfits for squadmates.

And I completely agree with Crni. The RPG elements in ME1 were out of place and forced (Super space captain! faced a horde of Batarians alone! Star Specter candidate! level 1. With the crappiest gear in the galaxy...). As I have said to all the ME1 fanboys on the Bioware boards, if it's ME2 with a better story and more customization, take my money already, hell maybe I will even get the collector's edition, it seems to have plenty of in-game goodies, and I am not enough of a ''gamer'' to want RL objects.
 
Ilosar said:
Karvyyk, they are actually bringing back customization. Each weapon has space for grip, barrel and ammo mods, and some weapons have more (weaker ones IIRC). There has been no specifics about powers, but it has been said you start with all the ME2 powers and move on from there (kinda like Witcher 2). Armor customization is the same as ME2 for Shepard, with the bonus of being able to remove the damn helmet on complete sets (Blood Dragon armor looked amazing, but I didn't use it because you could not remove the helmet) and allegedly more outfits for squadmates.
Are these features not completely pointless when the game is so easy that even a 10 year old is able to complete the game without putting in much effort. Retarded enemy AI, coversystem/ healthregen and dialogue options that really don't alter the game in any meaningful way.
 
Kilus said:
brfritos said:
So, if the solution to prevent the Reapers is destroying the Mass Relays, why the hell they didn't do it with the Omega-4 relay in the first place?
And before anyone asks, ME2 is a fun game to play and I like playing it. But there's a difference between "fun" and being treated like a moron.

A little place called Omega. Plus it might not have even stopped the Collectors from a pre final mission perspective.

You mean that little piece of crap in the Terminus System that everyone considered an annoyance and is full of criminals?
OK.
 
Ilosar said:
Remember when video game trailers were full of details about the intricate workings of a game, about the most character-developing, spoilerific moments, with humour destined to those who knew the series by heart?

Trailers? No. Gameplay demos? Yes.

ZeusComplex said:
[spoiler:8ce81e6332]What IS dumb however is just how useless they made the Citadel Relay. So its the prime relay that allows the reapers in? Ok, then what bout the relay in The Arrival DLC that allows them to jump to any point in our systems at any time? I call bullshit.[/spoiler:8ce81e6332]

The Arrival DLC fucked up Mass Effect's established canon so bad I think they should just retcon it out.

Anyway

Seen this? As I said there:

Visceral melee attacks!!!!!

It's typical that the interviewer actually has to prompt him to talk about RPG elements, and then has has absolutely nothing to say about them. Not surprising though. It's what Mass Effect is. He talks about action 50% of the time, cinematic experience 40% of the time, and RPG 10% of the time. About right.

It looks like fun though, like ME2. Especially if they develop the stealth gameplay. Just not really much of an RPG.


Brain-on-zero stuff. Hope it has a better story this time. I see little promising, tho, I mean...

[spoiler:8ce81e6332]Cerberus is working with the Reapers. Fucking retarded.[/spoiler:8ce81e6332]
 
If they go the same route of the first game and

[spoiler:f64eb69497]have The Illusive Man thinking he can collude with the Reapers like Saren thought he could, yeah, it'll prove that Bioware has lost any semblance of originality ever.

Also, if The Illusive Man turns out to be a Reaper, even more so.[/spoiler:f64eb69497]
 
brfritos said:
You mean that little piece of crap in the Terminus System that everyone considered an annoyance and is full of criminals?
OK.

They might have a little problem with someone turning a asteroid into a weapon in their system. Plus if Omega is destroyed it might cause the Terminus Systems to unite and go to war against the Citadel races.
 
Crni Vuk said:
I have no clue anyway why today every game which has more then just "damage" inside has to be sold as "RPG" of some sort. Does it make the game suddenly better ? But the term RPG today is so wattered down that it almost loost its meaning completely. It really has not much to do with the "role playing" aspect anymore.

Of course you have a clue, you already answered the question in your argument, so don't be shy to admit it.
First you build the stats and manage them according of what you want for your character. Then you play your character in the way you build it, meaning as a cowboy, sorcerer, warrior, pacifist and so on. The gameplay will progress according the way you create your character, the choices you made and the tools and situations will be influenced by your stats, or better saying, by your proficiency.

Since this is great for pen & paper but would demand a huge amount of work for a computer/console game, you have some predetermined events, but you still can play the character as the one you imagined.

Most of the so called Action RPG allows you to customize the way you fight, the stats of your gear and powers, your clothes and that's it. Like putting a menu with stats instantly turn a game into a roleplaying game.
You can't choose a role for your character, most choices don't affect your character, the role is always predefined and cannot be changed (do I have a choice to join Cerberus or not, since we are talking about ME2).

If you put an interesting story behind, the possibility of you forgetting and accepting that your role is predifined are very high, but since most games of this genre came with little substance, the chance you become bored to death are equally high too.
You can substitute this with huge, enormous and in fact, Everest's of fight and non-stop action, wich will work too, but in the long run most people will remeber the game as "fun to play, next please".

It's interesting that ME1 is bashed A LOT more than ME2, but I find the first game much more interesting than the later, specially because of the coherent story behind it. The most shamefull thing is the majority of your decisions in the first game in fact don't change a thing in the second. Do I have a problem if I let the Council die? No. It will have an impact if I let Wrex die or not? No. If I chose Udina or Anderson? No.
And please, don't give me the "they treat you cold", ugly faces are from people who sucked lemon and didn't liked.

Well, I gainned a huge stock of mails at least.

Kilus said:
brfritos said:
You mean that little piece of crap in the Terminus System that everyone considered an annoyance and is full of criminals?
OK.

They might have a little problem with someone turning a asteroid into a weapon in their system. Plus if Omega is destroyed it might cause the Terminus Systems to unite and go to war against the Citadel races.

Oh, you mean the same races that we kick the butt in the Skillian Blitz?
OK.

Also, you are forgetting "Bring Down the Sky", in wich is stated that the batarian government don't wanna go to war against Earth.
But Bioware probably changed this with Arrival. :roll:
 
It's not a question of whenever the Council would win, the Turians alone could probably wipe out the Terminus if they really felt like it, but that such a war with all the Terminus (notice that that could very well include Vorcha and Krogan) would cost incredible amounts of money and time due to the sheer numbers they have. Plus, the Council is supposed to uphold peace and law and all in the galaxy, if it starts blowing up space stations and relays (while even touching the latter is grounds for war, as seen in First Contact and ol' Shep's trial) seemingly for the lulz of it, it's credibility would be a wee bit damaged.

Also, the Blitz was an assault against a single planet, carried out by some pirate fleets, cleaning out the actual Batarian Hegemony would take a lot of time and resources. Of course Batarians don't want to go to war against Earth, they are not crazy, they know the Council defends them.

And, to top it off, the Terminus are excellent business partners. You don't attack your business partners.

It's not because the game doesn't explicitly spell out the exact reasons that they don't exist. The Codex provides all the needed information.
 
Ilosar said:
Also, the Blitz was an assault against a single planet, carried out by some pirate fleets, cleaning out the actual Batarian Hegemony would take a lot of time and resources. Of course Batarians don't want to go to war against Earth, they are not crazy, they know the Council defends them.

And, to top it off, the Terminus are excellent business partners. You don't attack your business partners.

Actually the Skillian Blitz was an attempt to sucessfully wipe out an human colony and unite the Terminus Systems into war against Earth.
The Alliance was very smart BTW, because is from this event they build a bussiness partnership with the rest of the systems, wich prevented more conflicts.

That's why I don't like the premise of Reapers obliterating all life in the universe: what's more important, 7.8 millions lives in Omega or trillions in the universe?
Yes, it's the math of war, a huge fuck up decision to make (like the allies did on Omaha in the WWII).

I don't know, I stopped following ME3 dev because they are doing the same thing they did with ME2, spoiling everything.
OWB reveals key settings, but I remeber that in ME2 everything was being revelead upfront during development times, weapons, you team, what characters would be present, etc.

I don't know if I'm doing right, but my experience playing ME2 for the first time was much more gratifying this way.
As well my critical review of the game.
 
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