Mass Effect 3 discussion

I just watched the entire game walkthough in Youtube, and I have seen nothing that was new or different from ME1/ME2 or was done better in any other game I have played so far.

The storyline is quite frankly underwhelming and did not feel at all like a strong conclusion to the trilogy.
The dialog writing is pretty average and quite forced sometimes to point that its ridiculous.

Gameplay, well as I said we have seen it all before and its pretty much a corridor shooter like the previous game with no real room for exploration that could increase replayability.
In fact I think most people will only finish this once and probably not bother with the extra ending as it would mean getting through all the damn boring elements again.

Its more like a big expansion to ME2 really and a boring one at that.

Edit: all the choices and outcomes of the previous games BTW?
They don't really matter in general, even if characters died replacements are ready to take up their role.
 
I started it now too and wow, the beginning is so cheesy. And the dialog is so bad... really... what the hell. It feels so unnatural and all. Gameplay so far only had been cutscene, walking, shooting from cover, cutscene, etc... hope it get's better.
 
Lexx said:
I started it now too and wow, the beginning is so cheesy. And the dialog is so bad... really... what the hell. It feels so unnatural and all. Gameplay so far only had been cutscene, walking, shooting from cover, cutscene, etc... hope it get's better.

Sadly that is pretty much what the game amounts to.
 
Well where else are gaming review sites supposed to get their revenue? I keep reading indignant responses to the state of gaming reviews, but how else apart from advertising revenue are they supposed to carry on a business?

You might say that they could keep making revenue even while staying objective, being content with less revenue and less traffic because more objective reviews would inevitably lead to less sneak-peaks, less 'premiere' reviews and so forth, but they'd still be able to keep alive while gaining a kind of core audience; and that might be true, but I doubt any major operation revolving around games and their reviewing is going to survive let alone thrive with such a market plan. Simply put, I fear there either is only a very small market for actual gaming journalism, or this market has as of yet gone unnoticed.

The same phenomenon is happening in the news sector. The amount of people who actually want to pay for news is dwindling rapidly. Newspapers aren't just shrinking because a news-'paper' is a somewhat outmoded model of communication, but because people don't want to have to pay for something they can just as well get on the internet for free, or as a matter of fact from free newspapers. Without anyone wanting to pay for news standards are lowered, revenue needs to be gained by advertising, and actual good papers become what amounts to a niche-market.

The best-selling UK newspaper is The Sun; the best-selling German newspaper is Bild; the best-selling Dutch newspaper is De Telegraaf. Each one of them follows the same simplistic model: big headlines, big pictures, lots of colours, simple words, filled with 'vox populi' and 'human interest' stories that make any sane man vomit, look back in despair, and vomit again. This, sadly, is what sells, so this is what you're getting. As news is, luckily, a rather big industry, people who still want to pay for actual news can do so.

The comparison with the gaming journalism industry doesn't run along this example very nicely, but the disease and its cause are the same. As consumers we don't want to pay a gaming journalism site for its information. There isn't a lot of data on game magazine circulation, but a quick review of some numbers available shows a downwards trend. (though I don't wish to exclude the recession as an important factor either)

Edge
29,007 (Jan 09 - Dec 09)
28,898 (Jul 08 - Dec 08)
31,304 (Jul 07 - Dec 07)
35,145 (Jul 06 - Dec 06)

Play UK
21,735 (Jan 10 - Dec 10)
24,062 (Jan 09 - Dec 09)
26,464 (Jan 08 - Dec 08)
24,007 (Jan 07 - Dec 07)

PC Gamer UK
26,487 (Jan 09 - Dec 09)
32,619 (Jan 08 - Dec 08)
38,654 ABC (July - December 2007)

If we don't want to pay for something, someone else has to. And who else to pay for a review, *ahum* advertising spot but the producer of the products under review? One reviewer might get the idea in his head to publish an actual review, and suddenly either his company sends him a memo or the publisher/developer he reviewed suddenly no longer sends him free game copies, and most certainly no advance copies. And that's what a lot of people want. We want flashy, early, premium; we even want to pay for stuff like that. We look forward to ME3, Skyrim, Fallout 3, Half Life x and gaming journalism feeds on that anticipation and thus has to get 'the scoop', the proverbial big flashy colourful 'The Sun'-esque headlines about why Jenny (26) is so awfully fat and how Prince Whatever just broke his ankle.

We don't care about these 'events' a week after they happened, nor do we care about a well-written review of a game months after we bought it and formed our own opinion. The gaming journalism market right now isn't concerned with itself forming an opinion because it isn't paid to do so; it is, in effect, concerned with forming your opinion about a game before the game is there. Thát is when you can change bearable anticipation to an unbearable need to buy, to play. Who looks at reviews of Dragon Age 1 these days? Dragon Age 2? ME1? ME2? People aren't interested in that, they want DA3, ME3, the scoop, the pictures, the cinematics, the sneak-peaks. People want to believe their glass bulb is a diamond because diamonds are so much better; they want to believe they can get rich quick, they want to believe that ME3 is going to be great, that Modern Warfare X is going to be amazing, and they want to be told that it IS great, and WILL amaze. So that's what journalists tell them.

And then they buy, and play, and since nobody paid a gaming journalist for his opinion, who is he accountable to? And who remembers a review when, out there, on the horizon, is DA4, the new Modern Warfare, a new Valve game, Diablo III? Look! It's shiny! Want to know what's new? Course you do! Want some pictures? We got them, nobody else does! We even got moving pictures! Think it'll be great? We'll tell you just HOW great!

Come on in ladies and gentlemen! Be amazed by the three-headed woman, the strongman bending steel, the astounding Asian twins! Pay to see the Egress!
 
is it just me or do the console versions not have any instruction manual at all?

I obviously don't need one, but I miss the times when I'd sit on the toilet and read the manual before playing a game. :(
 
Btw. I don't like that there are so many actions now which do not require any button press. Like walking in cover, etc. Wasn't it needing some action to work too? It feels so strange running around, having Shepard randomly taking cover on a wall or not, etc. Really annoying.
 
Edmond Dantès said:
Well where else are gaming review sites supposed to get their revenue? I keep reading indignant responses to the state of gaming reviews, but how else apart from advertising revenue are they supposed to carry on a business?

I hope you're not encouraging subterfuge marketing. In any case, even if they wouldn't be making money out of it, that's their problem. Before you start a business it's pretty much mandatory to write A BUSINESS PLAN, where you account for such things.
 
Guiltyofbeingtrite said:
I obviously don't need one, but I miss the times when I'd sit on the toilet and read the manual before playing a game. :(

We haven't had decent manuals in years, I remember the ones that weren't just instructions but also full of information about the game's world, people, history and so on, making it fun to go through them.
 
But with Mass Effect you have the in game codex. Physical manuals are a thing of the past and won't be coming back save for possibly in collectors editions(and flight sims).
 
TorontRayne said:
He actually stopped listening to what I had to say

This seems to be pretty normal response from the fans of mainstream games. Just plug up your ears and ignore dissent. Or call them insane.

DevilTakeMe said:
That right there is firmly wedged into Uncanny Valley. It's creepy.

Does Uncanny Valley mean "ineptly made"? That's how people keep using it.

Lexx said:
Btw. I don't like that there are so many actions now which do not require any button press.

Awesome button, now without button.
 
Played some more. Graphic-wise, I find the game to be totally okay. It has some nice vistas and stuff. Definitive not the "crap" lots of people try to make it.

Also, so far the game is 100% linear. No choices, no consequences, only lots of cutscenes and cover based shooting in tunnel maps. Kind of hilarious to see how Bioware RPGs are less RPG with every new game. Maybe they should try to make the next Doom or something, with romances and stuff.
 
Kilus said:
But with Mass Effect you have the in game codex. Physical manuals are a thing of the past and won't be coming back save for possibly in collectors editions(and flight sims).

Flight sims typically don't have a manual coming with them anymore, save for the pdf on the disc or download. Of course, some do have a physical manual in a binder sold as a seperate product.
 
Maybe I'm just buying into all the farting bass epic music and what not, but I'm finding the game to be very decent. Much better than ME2. There are a lot of flaws to the plot, and it sorta makes ME2 seem moot. Still, I do enjoy a lot of the side quest stories.
 
Brother None said:
DevilTakeMe said:
That right there is firmly wedged into Uncanny Valley. It's creepy.

Does Uncanny Valley mean "ineptly made"? That's how people keep using it.

In a word? Yes, "Uncanny Valley" means there's something about the picture/character modeling/whatever that causes it to be aesthetically displeasing. Sometimes, the more detailed you make a character, there's a point where you sort of disconnect with it as a fictional character as well as a 'realistic' character, and becomes something displeasing in-between, like zombies or those "My Brother" dolls after the Chucky movies. This is the 'valley' which the term comes from.

Bioware blamed glitches in ME2, but whatever the problem, it is in Uncanny Valley.

Am I right, Male!Shepard?

[spoiler:4a686ff06f]
1265581992968.jpg
[/spoiler:4a686ff06f]

Right.
 
DevilTakeMe said:
In a word? Yes, "Uncanny Valley" means there's something about the picture/character modeling/whatever that causes it to be aesthetically displeasing.

That sounds more like shitty character modelling. Uncanny Valley wasn't meant as an excuse for shitty artwork, it was meant as an explanation of the psychological effect of near-perfect human approximation. I think it gets thrown around way too much in the gaming industry, particularly when work is just below the industry standard.
 
Brother None said:
DevilTakeMe said:
In a word? Yes, "Uncanny Valley" means there's something about the picture/character modeling/whatever that causes it to be aesthetically displeasing.

That sounds more like shitty character modelling. Uncanny Valley wasn't meant as an excuse for shitty artwork, it was meant as an explanation of the psychological effect of near-perfect human approximation. I think it gets thrown around way too much in the gaming industry, particularly when work is just below the industry standard.

Uncanny Valley is the psychological effect.

It's not an excuse for bad CGI, "Uncanny Valley" is the result of whatever is actually unconvincing about the product, which can include bad artwork.

Afterall, this is not CGI or a robot, but a person wearing a mask. Your mileage may vary on whether it's a good costume or not, but it's overall effect from being slightly off from what would be considered "human."

In this, Mass Effect largely averted Uncanny Valley in ME1 (except during character creation or during scenes where characters are seen but not speaking - they stop breathing and suddenly become robots), but graphics glitches or issues with the rendering software in ME2 are just plain odd.

The "Take Earth Back" teaser for ME 3 features a little girl from Uncanny Valley. Nothing wrong with the character model, but there's something unbelievable about that face.
 
Got my hands on the game, now struggling with Origins to actually make it work. For fuck's sake EA, there's a goddamn problem when I would have had an easier pirating the damn thing rather than purchasing it legit.
 
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