@Stave: Thanks for the report. I'll take apart some scripts and see what is going on at the Slaver Camp.
Thanks. I remember what I was working on a while back. The older script wasn't taking into account if Marcus leveled up. If he did, then all the perks he got from the "armor" were lost. Maybe I didn't finish it. Or maybe I just screwed something up. Either way, I'll take a look at this.
Ok, I don't know what you did to your game, but none of this is right. Either you used some type of editor, you didn't copy all of the required files where they were supposed to go, you incorrectly changed some .ini file, or there was just some weird, random error with the installation.
Regarding gecko skins, make sure you have this in the on_death.ini file in the main Fallout 2 folder:
;set to 1 to enable gecko skins dropping from gecko,set to 0 to disable(written for megamod)
gecko_pelt_drop=1
I changed nothing with getting the Pipboy and vault suit. The game unlocks/changes certain things as soon as you hit a certain trigger point. It does not check throughout the game whether or not you have the Pipboy/vault suit. This is the part that leads me to think you used a cheat program (or you have just incorrectly used sfall), because there is a trigger to get these. The references in the game regarding the Pipboy and vault suit are due to the fact that, unless you used a cheat program, you couldn't have gotten to those points in the game.
mac402 said:Marcus' armor issue - I fixed it like this (v14dowsn.int):
...
instead of what was in this script part. I also noticed there is an older unused version called v14dowson.int and it has different variables being changed. The one that corresponds to Marcus having armor is var 777=1 in the newer script and 762=4 in the old one. In the older (original?) version this makes him don't say the line "I don't wear armor...." after he gets one but it is bugged as changing var 762=4 makes the game exit to title after a few seconds. :/
Thanks. I remember what I was working on a while back. The older script wasn't taking into account if Marcus leveled up. If he did, then all the perks he got from the "armor" were lost. Maybe I didn't finish it. Or maybe I just screwed something up. Either way, I'll take a look at this.
Kristofer F said:...However, there are a few minor things that I have noticed.
* The gecko skinning perk seems broken...
* The pipboy and jumpsuit seems to have been removed, cause I did not get it after completing the temple of Trials. Is this intended or is it a bug?
* In Klamath, first time you enter the Golden Gecko, there is a floating text (over the new midget?) saying something like "you there, in the blue jumpsuit". That comment seems a bit off, since the PC hadn´t got the jumpsuit and was still wearing the tribal clothes.
* There are references to the pipboy being used despite the PC not having it (yet?)...
* On a personal note, I would like to suggest that the PC should recieve the pipboy and jumpsuit after completing the temple of trials, just like in the original game...
Ok, I don't know what you did to your game, but none of this is right. Either you used some type of editor, you didn't copy all of the required files where they were supposed to go, you incorrectly changed some .ini file, or there was just some weird, random error with the installation.
Regarding gecko skins, make sure you have this in the on_death.ini file in the main Fallout 2 folder:
;set to 1 to enable gecko skins dropping from gecko,set to 0 to disable(written for megamod)
gecko_pelt_drop=1
I changed nothing with getting the Pipboy and vault suit. The game unlocks/changes certain things as soon as you hit a certain trigger point. It does not check throughout the game whether or not you have the Pipboy/vault suit. This is the part that leads me to think you used a cheat program (or you have just incorrectly used sfall), because there is a trigger to get these. The references in the game regarding the Pipboy and vault suit are due to the fact that, unless you used a cheat program, you couldn't have gotten to those points in the game.