Megamod 2.43 technical issues and suggestions

@Stave: Thanks for the report. I'll take apart some scripts and see what is going on at the Slaver Camp.

mac402 said:
Marcus' armor issue - I fixed it like this (v14dowsn.int):

...

instead of what was in this script part. I also noticed there is an older unused version called v14dowson.int and it has different variables being changed. The one that corresponds to Marcus having armor is var 777=1 in the newer script and 762=4 in the old one. In the older (original?) version this makes him don't say the line "I don't wear armor...." after he gets one but it is bugged as changing var 762=4 makes the game exit to title after a few seconds. :/

Thanks. I remember what I was working on a while back. The older script wasn't taking into account if Marcus leveled up. If he did, then all the perks he got from the "armor" were lost. Maybe I didn't finish it. Or maybe I just screwed something up. Either way, I'll take a look at this.


Kristofer F said:
...However, there are a few minor things that I have noticed.

* The gecko skinning perk seems broken...

* The pipboy and jumpsuit seems to have been removed, cause I did not get it after completing the temple of Trials. Is this intended or is it a bug?

* In Klamath, first time you enter the Golden Gecko, there is a floating text (over the new midget?) saying something like "you there, in the blue jumpsuit". That comment seems a bit off, since the PC hadn´t got the jumpsuit and was still wearing the tribal clothes.

* There are references to the pipboy being used despite the PC not having it (yet?)...

* On a personal note, I would like to suggest that the PC should recieve the pipboy and jumpsuit after completing the temple of trials, just like in the original game...

Ok, I don't know what you did to your game, but none of this is right. Either you used some type of editor, you didn't copy all of the required files where they were supposed to go, you incorrectly changed some .ini file, or there was just some weird, random error with the installation.

Regarding gecko skins, make sure you have this in the on_death.ini file in the main Fallout 2 folder:

;set to 1 to enable gecko skins dropping from gecko,set to 0 to disable(written for megamod)
gecko_pelt_drop=1

I changed nothing with getting the Pipboy and vault suit. The game unlocks/changes certain things as soon as you hit a certain trigger point. It does not check throughout the game whether or not you have the Pipboy/vault suit. This is the part that leads me to think you used a cheat program (or you have just incorrectly used sfall), because there is a trigger to get these. The references in the game regarding the Pipboy and vault suit are due to the fact that, unless you used a cheat program, you couldn't have gotten to those points in the game.
 
Hey, I have a problem with dr Fung in San Francisco.

I cannot speak with him, every time I click on him, nothing happens, as if he wasn't there.
 
MIB88 said:
Ok, I don't know what you did to your game, but none of this is right. Either you used some type of editor, you didn't copy all of the required files where they were supposed to go, you incorrectly changed some .ini file, or there was just some weird, random error with the installation.

Regarding gecko skins, make sure you have this in the on_death.ini file in the main Fallout 2 folder:

;set to 1 to enable gecko skins dropping from gecko,set to 0 to disable(written for megamod)
gecko_pelt_drop=1

I use the megamod v2.43 installer version (although the icon on the start menu says "megamod 2.42"). No cheat program, no editor. I made a new clean installation to test it again: Uninstalled both megamod and fallout, removed all left-over files, reboted, ran a registry cleaner, reboted, installed fallout and megamod in a new directory. But the same thing still happens: Upon completing the temple of trials, the pc gets neither jumpsuit nor pipboy.

(On the first installation, I might have installed megamod upon fallout 2 patched with killaps inofficial patch. But I don´t really remember if that was the case. On the new, clean installation I used only fallout 2 and the megamod.)

Regarding the gecko skinning perk, I checked the on_death.ini and it is set to 1 as you say. I haven´t checked the perk on the new clean installation yet though.

Edit: Did you remove the movie with the elder in the beginning and the movie with the jumpsuit? i don´t see them in my games. Maybe that has nothing to do with it, but it doesn´t hurt to ask.
 
Kristofer F said:
(On the first installation, I might have installed megamod upon fallout 2 patched with killaps inofficial patch. But I don´t really remember if that was the case. On the new, clean installation I used only fallout 2 and the megamod.)

Edit: Did you remove the movie with the elder in the beginning and the movie with the jumpsuit? i don´t see them in my games. Maybe that has nothing to do with it, but it doesn´t hurt to ask.

Well if you don't know what you did, there is no way I can help you. But, I don't know why your game is broken. It doesn't make any sense to me. And before you ask anything else as you play this mod, keep this in mind: I removed nothing from the game. Nothing. I only added to it.

And, these do seem to be related. When you complete the Temple of Trials (walking to the exit grid), it triggers the player to get the Vault suit and Pipboy. This also triggers the movie.

And you are the only person to be reporting such a problem... so that should tell you something. It is not a bug introduced by the Megamod.

But, how did you complete the Temple of Trials?
 
MIB88 said:

Again, thanks for the answer. And thanks for trying to understand what happens. I also try to be helpful in narrowing the problem down, as you have hopefully noticed. :)

I don´t remember if I installed it over killaps unofficial patch the first time, but I do know I did not install anything else the second time. Now I have only Fallout 2 (uk version) and the megamod (installer version). First I tested to complete the trials with the obj_dude.int included in the installer version. Then I copied the obj_dude.int from Megamod v2.35 to be able to save and tested two more times. All with the same result. That´s all I did.

I have tried running the megamod on two different computers, and the problems with the pipboy and the abscent movies are present on both setups. One computer has Windows XP service pack 3, the other Windows 7. Both have only the game (uk version) and the megamod v2.43 (installer version).

The subsequent tests were run only on the XP computer.

You ask how I completed the trials. On the first game (before reinstalling) I killed everyting and disarmed all traps that I found before answering the questions, just as Klint says you have to.

When running the tests, after reinstalling everything, I first just ran the temple though twice. Only killing what I had to, disarming nothing, then answering questions.

After that, I thought that maybe there is some kind of glitch allowing me to pass the questions before I should be able to. That is why I installed the older obj_dude.int, so that I could save. Then I made another test, this time killing everything and disarming all traps I could find. (I was very careful trying to find all traps, but can´t promise that I really did find them all.) Again, the same result: No movie (neither elder movie in the beginning, nor jumpsuit movie) and the pc does not get pipboy/jumpsuit.

If the movie problem is connected to the pipboy-problem, maybe the answer is in what preventes the movies to run? (This problem is present on both computers also.)

The movies run just fine when playing a) with only the official patch and b) with the restoration project. This goes for both computers.

Again, thanks for your kindness and your answers. :)

Best regards,
Kristofer
 
This whole thing is frustrating (not you, the situation). Let's think about this.

Ok, there is nothing in the player character's script (obj_dude.int) that would keep the movies from playing. The vault suit movie and Pipboy are triggered when the character enters Arroyo for the first time. That might suggest that the problem is in the Arroyo map script.

But, you said that the Elder's intro movie is also not there. So, the problem isn't the map script. And it does not appear as though your actions in the Temple are causing this. So...

Did you modify the ddraw.ini file at all?

I want you to find a file called ddraw.dll. Remove it... temporarily. Put it in a different folder so that you can add it back if you have to. But, remove it from the main Fallout 2 folder and start a new game. You will know if it has any effect, because if you start a new game, you will get a video showing the TeamX logo as well as the Elder's intro movie.
 
I removed ddraw.dll. Result: Game loads, then crashes to desktop with an error message that says only "error". I put it back and the game starts as before.

I did some more testing today on a third computer with no previous installations of fallout of any kind whatsoever. They are not completely finished yet and I can´t acess the logfile that I wrote, until tomorrow.

A short summary of the test results so far:

Megamod v2.43, both installer version and manual version downloaded from your site, has the same problems with missing movies, pipboy and jumpsuit as on the two other setups.

Megamod v2.35, manual version, works just fine.

I noticed that the readme mentions a Files folder and a runme.bat, that are not present in the 2.43 installations but in the 2.35. I wanted to try running 2.43 with the Files folder added from 2.35, but won´t have time to test that until tomorrow. No idea if that has anything to do with it, but I figured it wouldn´t hurt at least. :)
 
Kristofer F said:
I removed ddraw.dll. Result: Game loads, then crashes to desktop with an error message that says only "error". I put it back and the game starts as before.

I did some more testing today on a third computer with no previous installations of fallout of any kind whatsoever. They are not completely finished yet and I can´t acess the logfile that I wrote, until tomorrow.

A short summary of the test results so far:

Megamod v2.43, both installer version and manual version downloaded from your site, has the same problems with missing movies, pipboy and jumpsuit as on the two other setups.

Megamod v2.35, manual version, works just fine.

I noticed that the readme mentions a Files folder and a runme.bat, that are not present in the 2.43 installations but in the 2.35. I wanted to try running 2.43 with the Files folder added from 2.35, but won´t have time to test that until tomorrow. No idea if that has anything to do with it, but I figured it wouldn´t hurt at least. :)

then the problem is the versions on my ste(it is MIBBS mod not mine,i just host it),download the mod from no mutant allowed,will solve the problem

Nirran
 
Nirran said:
then the problem is the versions on my ste(it is MIBBS mod not mine,i just host it),download the mod from no mutant allowed,will solve the problem

Nirran

Sorry for the silence, I have had difficulties finding time but now I have found enough to test that.

I have downloaded Megamod v2.43, both installer version and manual version, from both Nirrans site and NMA, and tested all of them.

To me the files from Nirran and the files from NMA seem exactly the same.
They are of the exact same size: The installer download is 138 259 kB from both Nirran and NMA. The manual version is 134 470 kB from both Nirran and NMA.
All versions lack the Files folder and a runme.bat when installed.
All versions have the same problems with missing movies, jumpsuit and pipboy.

Copying the Files folder from Megamod v2.35 to use in Megamod v2.43 changes nothing.
Running runme.bat from v2.35 on v2.43 does not help.
Removing ddraw.dll from Fallout 2 directory, or replacing ddraw.dll from v2.43 with the one from v2.35, causes the game to crash upon loading.

I have understood that apparently I am the only person to have these problems, but to me that just makes no sense.
I have tried all four downloads of Megamod v2.43 on three different computers, but simply can´t make it work.
Every installation, on every computer, show the same problems: Elder movie is not played, after completing the temple of trials the jumpsuit movie is not played and the pc gets neither jumpsuit nor pipboy.

Megamod v2.35, manual version found through google and downloaded from some random site, works just fine.
Fallout 2 with the official patch and no cd patch works just fine.
Killaps unofficial patch and the restoration project both work just fine.

Anyway, this is probably as much as I can contribute. And since no one else seems to have this problem, it seems that I have to simply give up on this.

Here is the logfile of everything I did with Fallout 2 on the third, from Fallout previously untouched computer.



There tests were run on a computer with no previous installations of Fallout of any kind ever before.

Series 1

1. Megamod 2.43 installer version - failure

Installed Fallout 2 uk version, Humongous installation
Installed Megamod v2.43 installer version (135 MB), downloaded from

Started a new game
Saved once
Killed all critters, disarmed all traps I could find but four (three I accidently stepped on, one was triggered by an ant)
Answered all questions correctly
Exited through the door behind Cameron.

Result: No movies, no pipboy, no jumpsuit

Loaded save game
Ran through temple, disarming no traps and killing only what I had to
Answered all questions wrong
Went back and talked to Klint, “succeded” the trials.

Result: No movies, no pipboy, no jumpsuit.

2. Megamod 2.35 manual version - sucess

Deleted the Data folder
Installed Megamod v2.35 manual version, found through google and downloaded from some random place on the net

Started new game
Saved once
Ran through temple, only doing necessary things
Answered all questions correctly
Exited through door behind Cameron.

Result: Success! Movies played correctly, pc got both pipboy and jumpsuit

3. Megamod 2.43 installer version + data folder from 2.35 - failure

Ran the Megamod v2.43 installer again
Verified that the Files folder from Megamod v2.35 was still present in the Fallout 2 directory
Ran runme.bat again – got some errors while doing this

Started a new game
Ran through temple
Answered all questions correctly
Exited through door beind Cameron

Result: No movies, no pipboy, no jumpsuit

4. Megamod 2.43 manual version + data folder from 2.35 - failure

Deleted Data folder
Installed Megamod v2.43 manual version (131 MB), downloaded from
Verified that Files folder from 2.35 was still present in the Fallout 2 directory

Started new game
Ran through temple
Answered all questions correctly
Exited through door behind Cameron

Result: No movies, no pipboy, no jumpsuit

5. Megamod 2.35 manual version again - sucess

Deleted Data folder
Installed Megamod 2.35 manual version again
Executed fallout.exe, but it crashed to desktop
Ran runme.bat
Executed fallout.exe, but it crashed to desktop
Rebooted computer
Exectuted fallout.exe, game ran normally

Started new game
Ran through temple
Answered questions correctly
Exited through door behind Cameron

Result: Both movies played normally, pc got both jumpsuit and pipboy

Series 2

Unistalled Megamods and Fallout 2
Deleted leftover files
Rebooted computer
Installed Fallout 2 in a new directory
Turned off computer (for practical reasons, had to go to work)

1. v2.43, installer version from Nirran – failure

Installed Megamod v2.43, installer version from Nirrans site – no Files folder and runme.bat
Started new game
Completed temple of trials – no movies, no pipboy, no jumpsuit

2. v2.43 + Files folder from 2.35 – failure

Copied Files folder from Megamod v2.35, manual version, to Fallout 2 directory
Started new game
Completed temple of trials – no movies, no jumpsuit, no pipboy

3. v2.43, installer version from NMA – failure

Deleted Files folder in Fallout 2 directory

Installed Megamod v2.43, installer version from NMA – no Files folder and runme.bat
Started new game
Completed temple of trials – no movies, no pipboy, no jumpsuit

4. v2.43, manual version from Nirran – failure, but probably not correctly installed

Installed Megamod v2.43, manual version from Nirran – no Files folder and runme.bat
(I believe something went wrong here, I was asked if I wanted to merge folders but not if I wanted to overwrite files. I didn´t mind though, since I tested this version earlier. And my work computer is sooo painfully slow that I just had no patience to do this again.)
Started new game
Completed temple of trials – no movies, no pipboy, no jumpsuit

5. v2.43, manual version from NMA – failure (definitely correctly installed)

Installed Megamod v2.43, manual version from NMA – overwrote all files. No Files folder and no runme.bat.
Started new game
Completed temple of trials – no movies, no pipboy, no jumpsuit

6. v2.43 manual version + Files folder from v2.35 – failure

Copied Files folder from Megamod v2.35 to Fallout 2 directory
Started new game
Completed temple of trials – no movies, no jumpsuit, no pipboy

6. v2.43 manual version + Files folder and ddraw.dll from v2.35 – failure

Copied ddraw.dll from Megamod v2.35 to Fallout 2 directory
Ran Megamod, game loaded then crashed to desktop with error message “wmAreaInit::Error loading cities”

Copied ddraw.dll from Megamod v2.43, manual version from NMA, to Fallout 2 directory
Ran Megamod , game now started normally
 
@Kristofer F: Thanks for posting that detailed list of steps and what you encountered. Sorry to hear that the latest version is still not working.

You copied the ddraw.dll file. Try also using the ddraw.ini file from 2.35 version. Slim chance... but maybe...

Also, the other error you are getting regarding the WMAreainit is due to the fact that there are too many cities... a limit imposed by the original game. Sfall (ddraw) should get rid of that error. The fact that you are getting it means... I don't know!

You could try using the program on this site that removes the city limit. It patches the .exe.
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=76

Wait a sec. Are you running the game from a desktop shortcut? If you are, try running the game from the actual .exe inside the Fallout 2 folder.
 
MIB88 said:
@Kristofer F: Thanks for posting that detailed list of steps and what you encountered. Sorry to hear that the latest version is still not working.

You copied the ddraw.dll file. Try also using the ddraw.ini file from 2.35 version. Slim chance... but maybe...

Also, the other error you are getting regarding the WMAreainit is due to the fact that there are too many cities... a limit imposed by the original game. Sfall (ddraw) should get rid of that error. The fact that you are getting it means... I don't know!

You could try using the program on this site that removes the city limit. It patches the .exe.
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=76

Wait a sec. Are you running the game from a desktop shortcut? If you are, try running the game from the actual .exe inside the Fallout 2 folder.

I´ll try those things tomorrow, hopefully.

Yes, I run 2.43 from the shortcut created in the startup menu when running the installer. I have tried running fallout2.exe directly from the fallout folder, but get errors when doing that (it says something about having set some graphics value to 4 or 6 instead of 0, or whatever. I can check the exact error report tomorrow too). Since the installer creates a separate shortcut different from the fallout2 shortcut, I figured I was supposed to use the Megamod shortcut instead.
 
In ddraw.ini, I use these settings:

[Graphics]
;Set to 0 for 8 bit fullscreen
;Set to 4 for dx9 fullscreen
;Set to 5 for dx9 windowed
;A dx9 mode is required for any graphics related script extender functions to work (i.e. fullscreen shaders)
;Modes 1, 2 and 3 are no longer supported
Mode=4

I think that maybe having different graphics modes may prevent the videos from appearing. I think I read this as part of the Restoration thread, I think. Or, maybe I am getting confused with something from the hi-res mod. I don't know. Either way, even if the movies don't play, your player should still get the vault suit when they enter Arroyo the first time after completing the temple. Odd. Please keep me posted.
 
I think I´ve got it. I should have noticed this a lot earlier, but have been blind and have not payed the attention that I should have. Not being able to run fallout2.exe directly should have been a warning sign, but I tried that it a week ago and since then got so used to using the shortcut that I did not think about it.

The error message displayed when executing fallout2.exe directly says: "You have selected graphics mode 4 or 5, but d3dx9_42.dll is missing. Switch back to mode 0, or install an up to date version of DirectX"

I updated to the directx 11 on my work laptop (used in the test series above) and now it works.

I have confirmed this on my XP computer too.

Two questions still remain:

1. I am pretty sure that I already have directx 11 on my main computer, but didn´t get Megamod v2.43 to work there either. I´ll check up on this later. This requires me to uninstall the restoration project and make a clean install of fallout 2 first, but I think I´ll be able to find time for that this evening.

2. What made it possible to run fallout2.exe through the shortcut, when executing it directly did not work?

With a bit of luck this solves the gecko skinning problem too. I´ll check that when I get time.
 
Kristofer F said:
I2. What made it possible to run fallout2.exe through the shortcut, when executing it directly did not work?

something abouth the way sfall(ddraw.dll) comunicates with fo2 causes that,not sure the specifics,Timslip would know


Nirran
 
Kristofer F said:
"You have selected graphics mode 4 or 5, but d3dx9_42.dll is missing. Switch back to mode 0, or install an up to date version of DirectX"
..
1. I am pretty sure that I already have directx 11 on my main computer, but didn´t get Megamod v2.43 to work there either.
Read a sfall's readme file.
DirectX 11 is not enough, you need to have an updated DirectX 9.0c, where are all the necessary files included. Just download and install latest DirectX 9.0c redist package.
 
Thanks, I´ll do that! :)

(But it puzzles me, that if this is an sfall thing then why does i.e. the restoration project work when megamod 2.43 doesn´t? I guess it doesn´t matter that much though.)

I have checked the gecko skinning perk now and updating directx fixes that too.
 
Kristofer F said:
(But it puzzles me, that if this is an sfall thing then why does i.e. the restoration project work when megamod 2.43 doesn´t?
The RP can to run in a 8-bit graphics mode (non DX9) pretty well, whereas the MM use DX9.0 mode as a default setting. This is due to included weather mod, I think.
 
I see that there have been a few people, including myself, who don't get the "runme.bat" or the "files" folder after the mod is installed.
Has a reason for this been identified? I have been playing along just fine, except I don't believe my npc are leveling, since their hp are the same since I picked them up, and I am at level 4.
 
hello, i have next problem: in Klamath i have K... in my team and i tried to put on him Leather vest, but game freezes and application error after that. I Use MM 2.43. I tried reinstalling NPC Armour mod (replaced files in data\scripts) and put 1 and 0 to line party_armor_graphic but it made nothing. Any suggestions? Thanks.

Not solved but...
I put Vest on myself and Leather jacket on K.... and it was ok, as i got there is no model for my party member K.... in this vest. I took vest in Trappers town in Building with "Guns" label.

Thanks.
 
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