Conversely, walking the Mojave in Vegas felt like an arduous chore. Empty walking between my destinations (which I really wanted to get to and enjoyed) so I could speed over to the next faction or questline.
My two cents:
- Yes, the Mojave is a chore. Then again, I always found Bethesda's open world philosophy a chore because eventually you explore everything and the walking remains.
- It's supposed to be a desert, and having it packed with stuff to kill or explore wouldn't make much sense.
I'd say the actual problem with the map in New Vegas is that many of its little locations are not particularly interesting in the slightest. But the real issue is that the design philosophy for these games (which Obsidian forcefully inherited from Bethedsa) is, IMO, flawed.
Clearly a lot of people disagree! And they love Skyrim and Fallout 4 just fine. Not me, though. I prefer the classic Fallout approach: the worthwile places are given their own map, the meaningless places are replaced by an overworld which represents your movement and is populated with random encounters. Doesn't help that the game looks like shit. A nicely done 3D overworld (like Wasteland 2's, don't know about 3) would be great. I think the Hardcore system would greatly benefit from having to genuinely get enough rations to survive long treks into unknown territories.
The additional problem with New Vegas is that the way it is structured, most quests require you to come and go from the city of New Vegas or nearby, and thus eventually you will want to fast travel to deal with the tedium, and in doing so, stop engaging into fights altogether. On my latest playthrough, I installed a handful of mods that added more life to the wasteland, and it truly felt artificial.
Bethesda's gameplay design philosophy places too much importance into stuff I don't care about, to the detriment of things I DO care about. Large worlds with LOTS of content ends up with a lot of samey content, down to the assets. LOTS of combat means that, at the end of the day, few (if any) encounters require tactical thought, just popamole cover shooting (if it even comes down to that, generally you can snipe everyone from stealth or from a distance).
Overall I think Fallout should go back to its isometric roots because that's easier than trying to fix it as an open world FPS RPG. But if one COULD do the latter, it would be nice to see it bring back many mechanics and aspects of the classics. One thing I've always loved was the postcards when reaching a location. Imagine reaching a location, and having the option to look at the entrance from a fully realized 3D perspective. Maybe you reached the destination at night, and when you turn your camera around, you get to see (from miles upon miles upon miles away) a shining light that is the city of New Vegas.
My conclusion from writing this post is that Fallout has lost that which it had in spades in the 90s: substance, and STYLE. There's no style anymore because Bethesda treats Fallout as a glorified Elder Scrolls mod.