Mods you hate or dislike

Which is what I was elaborating on.

Because Nexus can be a shithole for modders. I lived there for years until recently and the amount of uninformed comments is through the roof, so it can try anyone's patience. Especially when these commenters don't read the FUCKING README EVER!!!! Even if the readme is in giant letters that penetrates your eyes with blinding light, there will be some that missed the message and then fucked their savegame up, losing hundreds of hours in the process. You take a community made up of a few hardworkers and a bunch of mooches and see what happens. MORE!
 
I wouldn't say there's any mod I've tried that I've disliked so I'm likely going against the thread title, but once I downloaded a Vault 22 mod that added much more vegetation with new pieces too.

It was really good but I did feel a few objects were out of place with the Vault's setting, such as static Robobrain brains standing around for some reason.

Actually now that I have a better machine I'm gonna grab it again. Vault 22 should overflow with plants, not just the entrance
 
I wouldn't say there's any mod I've tried that I've disliked so I'm likely going against the thread title, but once I downloaded a Vault 22 mod that added much more vegetation with new pieces too.

It was really good but I did feel a few objects were out of place with the Vault's setting, such as static Robobrain brains standing around for some reason.

Actually now that I have a better machine I'm gonna grab it again. Vault 22 should overflow with plants, not just the entrance

I think we should start a thread mods we like or really like then we would have more to talk about :confused:
 
The only mods I dislike in a general sense are the ones that don't work, or break your game on purpose. (Yes there are some of those floating around.)
 
I can only think of one mod I've played that I really disliked, but I can't remember what it was called. It was a map-pack for the first Portal, might have been one of the larger ones. I was very enamoured with Portal 1 on its release and hung around the steam chat and forums looking for more, after I'd finished all the challenges and stuff that came with it. So the mod was probably from around 9-10 years ago. Think it came out pretty soon after release.
This map-pack however was seemingly made entirely around twitchy challenges and shit like that, so every single level I'd find myself knowing exactly how to solve it, but ended up spending a ton of time trying to do it. Often you had to fling yourself through one portal in high-speed and then quickly place two portals while in mid-air with next to no margin for error on the placement, sometimes several times in a row. Other times you actually had to exploit quirks with jump/crouch, because all the platforms were placed just a teeny bit higher than where you'd end up if you weren't extremely precise with your portal placement and jumping.
It's completely opposite to the design of the original game and what I liked about it. It's like the game was only a puzzle game for the first half/quarter of each level (if at all) and then you had to fight the controls to do what you want for the rest of it.
So yeah, I'm basically this guy.
I fucking hate that shit. Hence why I still remember it 10 years later.
 
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I've contacted some modders, offered to give advice or even do it for them, there are unfortunately bigger egos in the newer entries and no one was willing to accept help. Posting a comment on their threads about what they did wrong wouldn't help. plus, there are so many mods that just do such a bad job, it would be hard to catalogue them. Someguy does a decent enough job with it, or has delegated it to someone with skill, Navmesh often gets ignored because it is unseen, only when your companions don't follow or NPCs break, don't fight or act weird, and then Al will blame the game, not the modder.

er....I'm pretty sure Al doesn't blame the game, he points at the modder at being fault for this fuckup. I think he even has a song for it, too, "Playtest your mods, Playtest your mods!"
 
I recently played Vtmb with the antribu mod installed and holy shit, I hate this mod.

The new clans are cool but It makes the game to much combat focused. I had to used a majority of points on combat related skills at the beggining of the game just to survive and it added combat to levels where it didn´t belong like the ship level.
 
I recently played Vtmb with the antribu mod installed and holy shit, I hate this mod.

The new clans are cool but It makes the game to much combat focused. I had to used a majority of points on combat related skills at the beggining of the game just to survive and it added combat to levels where it didn´t belong like the ship level.
I hated that mod from the moment I saw description on moddb, "The most anticipated expansion and modification of the cult classic "Vampire the Masquerade: Bloodlines"." WOW pretentious much!

VtM: The Final Nights is my favorite mod for VtM:B add a lot of new stuff, quests, new voiced characters, items... and reworked all 7 clans.
 
Mods you hate or dislike

I've grown to dislike almost all mods; the reason I don't use any but some simple visual improvements, if even those. They've always been a huge frustrating hassle that didn't manage to improve the game afterall, just made the game feel "false" and feature-hunty, and usually provided more problems than they solved.
 
Thread is 8 months old, but I'd like to mention two things:

- Knowing how to mod your game doesn't necessarily mean you are good at modding your game. Case in point: A World of Pain. The guys behind it know much more about modding than I probably ever will. That said, I think their mods are garbage and mine, while much much smaller (and usually reduced to tweaks and fixes to other mods), are simply better.
- Constructive criticism is good, but modders will usually go the "I'm sticking with what I did anyways". Case in point: A World of Pain, again. One of the locations in that mod (among MANY others) suffered from ridiculous FPS drops because of the amount of shit in the location. The official response was "I consider that location to be my own work of art" (or something along those lines).

My official list of "avoid at all costs":

- Arwen's Realism Tweaks: use JSawyer Ultimate or VICIOUS WASTES, alongside Ultimate Illness Mod, for a more hardcore New Vegas experience. There's also Water Overhaul if you want to be able to bottle your water.
- Electro-City: use Simple Street Lights instead (not found on Nexus).
- A World of Pain: play Bethesda's Fallout Adventure if you want meaningless dungeons.
- NVInteriors: better than A World of Pain when it comes to content, but still very much different from the vanilla experience. Lots of new assets for no real reason other than "I want to make each location unique!". Which is cool, except none of the vanilla locations are like that, with the possible exception of the Sunset Sarsaparilla HQ (for good reasons).
- Someguy Series: play a different IP if you want new stories.
- MTUI: use Vanilla UI Plus if you want a vastly improved UI that stays close to vanilla. Use DarnUI if you can't stand big ass fonts (like myself). Use Revelation UI alongside one of the other two if you want a more "classic" Fallout experience.
- Mission Mojave: use Yukichigai Unofficial Patch instead.
- New Vegas Expanded Content: do not use this. Use your own mods, faggot.
- New Vegas Redesigned 3: if you want LE EVIL LEGION, feel free to use this. Otherwise, stay away.
- Nevada Skies: use FNV Realistic Wasteland Lighting instead.

My download history on the Nexus is 8 pages long, so I've seen the best and the worst. This list is very short, but I don't feel like making a big ass post. Not just yet.
 
The Someguy series is pretty good, I also enjoy the return of the boxing champion quest, no idea why I need to play another IP when all of it fits.

NV interiors is fluff but after 1600 hours of playtime sometimes I do want to get into an interior with unique elements to it. New vegas was never strong at making interesting interiors so this is welcomed.
 
NV interiors is fluff but after 1600 hours of playtime sometimes I do want to get into an interior with unique elements to it. New vegas was never strong at making interesting interiors so this is welcomed.
Yeah, vanilla interiors are quite poor, both in Fallout 3 and Fallout New Vegas. For me the Interiors mods from Chucksteel are many times better/more interesting than anything vanilla in both games.
 
I dislike the Hentai doom mod H-Doom, as the creator threw a hissyfit and inserted code which makes playing Brutal Doom with it, impossible.

I'm fine if a mod has incompatabilities resulting in only one being used at a time, but its not the case, they run just fine together.
 
Hentai doom? Is it like fighting tentacle monsters and the guns are just your penis?

Do you know what navmesh is?
Alchestbreach does blame mods and he in fact made a video explaining Navmesh and how to implement it on the Geck after he played a bunch of mods in a row where every NPC was just stuck in place.
 
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