Most Hated NPC's

Why? Sure he's a smarmy asshole but... he's a good smarmy asshole.
The thing is is that the companions of New Vegas all have personality flaws which is why I like them. It makes them more human and relatable.
Boone: Suffers from depression, possibly suffers from PTSD as well, as well as suicidal and self destructive with a lot of self loathing.
Veronica: Disillusioned as well as caught between her loyalty to the BoS and her growing doubts of their cause. Due to this she is reliant on the player to push her towards a direction.
Arcade: Quite self righteous and assured of both his intelligence and political ideals. Can come off as smarmy due to this despite being well meaning and having good intentions.
Cass: Bitter, foul mouthed and an angry drunk who is not afraid at voicing her displeasure and not caring whether you want to hear it or not.
Raul: Has a low sense of self worth and quite a bit of self loathing due to his past.
Lily: Mentally ill. Not really "there" in terms of the reality of the situation.

Now can anyone actually name any type of flaws in Fo4 and its DLC's companions other then annoyance and lack of logic? :V
 
Last edited:
I purposely left out Rex and ED-E as it was harder for me to read their personalities due to them being a dog and a robot respectively. They didn't really challenge or confront the player as the humanoid companions did.
I felt that Ed-E was to make the player care about a robot. It worked on me. I think Ed-E is more about the effects on us humans and how we can care. I found him to be profound, though I lack the vocabulary at the moment to express fully what I mean.
 
Mama Murphy on the other hand, fuck I can't stand that whole "It's your destiny, I see it!" Fuck off Bethesda, I know there are Psykers in Fallout but they are rare and they cannot see into the future. Besides destiny bullshit doesn't belong in Fallout.

I hate hate hate having to play Devil's Advocate for Fallout 4 here, but actually Psykers CAN see into the future. In New Vegas for example we actually see what might be one of the very last psykers, a boy called the "Forecaster". He lives under the bridge at Route 188 (so most people probably dont' even know he exists) and will give you cryptic hints about the future if you pay him caps. Sooo basically Mama Murphy is a rip-off of The Forecaster. http://fallout.wikia.com/wiki/The_Forecaster And the Forecaster at least has a reason as to why he can see in the future (he's a proven Psyker and has a nullifier) while Mama Murphy is the equivalent of a black voodoo witch doctor like in Pirates of the Caribbean.

Anyway, my most hated character would have to be Father. Spoilers below for Fallout 4 for anyone who gives a shit.

Father is just poorly written all around. There are SO many plot holes with this character.

First of all, you're apparently the only family he has left and yet he only lets you out of cryosleep once he's near death without knowing anything about you or what you're like. Considering you can pretty much go to Nuka World immediately and become a raider leader and he still lets you lead the Institute, that leads to some serious complications. Yeah you could blame the 4 option dialogue wheel but I'm going to put it on Shaun himself.

Second of all, the whole Super Mutant thing makes no sense. Shaun started it because he wanted to see if FEV would cure his cancer, which is fine. But WHY then did he keep it going for TEN years without a single bit of improvement? Literally there's a holotape in the FEV lab where Virgil is recorded as saying even he doesn't understand why the hell Shaun is keeping up these experiments for so long. The plot wills it I guess. I mean, there's HUNDREDS of super mutants by the time the game starts, that means Shaun was basically kidnapping and dunking more people than a state fair employee dunks random things into a deep fat fryer. There's no excuse. It would make sense if there were more slightly intelligent Super Mutants roaming around like Strong or even some that are actually smart like Uncle Leo and Fawkes from FO3, but no, there's nothing. This basically makes Shaun the father of all Commonwealth super mutants and a really evil guy.

Third of all, all the running around this little shit makes you do. He knows who you are, he knows where you are, so why doesn't he just bring you to the Institute immediately? He tells you when you arrive that he wanted to test you first and see what you were like before letting you in, but this makes NO sense as, as seen above, you can make your own fucking raiding party with Nuka World, and that's not even counting all the other (like 5) evil things you can do before even entering the Institute. Yet no matter what you do, Shaun lets you in with a smile. I mean this fucker leads you in a multi-day wild goose chase, making you think he's still a child, throwing all these random clues and shit at you to make you think you're not that far from him, and for what? So you can shoot Kellogg in the face? Shaun puts it as letting you get a little revenge, but considering Kellogg could have very well blown your face off and then Shaun would have no successor to take his place, why didn't he just bring you to the Institute and then let you shoot Kellogg in the face while he was hogtied? Think of it like Benny from New Vegas. When Caesar allows you to pick how Benny dies, you can just shoot him while he's pathetic and tied up right in front of you. It should've been the same way with Kellogg instead of the stupid shit we got where even Kellogg tries to trick you into thinking Shaun's still just a kid (though he hints at something being wrong by saying "He's not how you remember him) and then you have a pew pew gun fight.

And so much more that's wrong with this hypocritical stupid shit. I could keep going and going but I think this covers it for now, unless someone wants me to keep going, then I will.
 
Last edited:
hat I was saying on NMA:



I hate hate hate having to play Devil's Advocate for Fallout 4 here, but actually Psykers CAN see into the future. In New Vegas for example we actually see what might be one of the very last psykers, a boy called the "Forecaster". He lives under the bridge at Route 188 (so most people probably dont' even know he exists) and will give you cryptic hints about the future if you pay him caps. Sooo basically Mama Murphy is a rip-off of The Forecaster. http://fallout.wikia.com/wiki/The_Forecaster And the Forecaster at least has a reason as to why he can see in the future (he's a proven Psyker and has a nullifier) while Mama Murphy is the equivalent of a black voodoo witch doctor like in Pirates of the Caribbean.

Anyway, my most hated character would have to be Father. Spoilers below for Fallout 4 for anyone who gives a shit.

Father is just poorly written all around. There are SO many plot holes with this character.

First of all, you're apparently the only family he has left and yet he only lets you out of cryosleep once he's near death without knowing anything about you or what you're like. Considering you can pretty much go to Nuka World immediately and become a raider leader and he still lets you lead the Institute, that leads to some serious complications. Yeah you could blame the 4 option dialogue wheel but I'm going to put it on Shaun himself.

Second of all, the whole Super Mutant thing makes no sense. Shaun started it because he wanted to see if FEV would cure his cancer, which is fine. But WHY then did he keep it going for TEN years without a single bit of improvement? Literally there's a holotape in the FEV lab where Virgil is recorded as saying even he doesn't understand why the hell Shaun is keeping up these experiments for so long. The plot wills it I guess. I mean, there's HUNDREDS of super mutants by the time the game starts, that means Shaun was basically kidnapping and dunking more people than a state fair employee dunks random things into a deep fat fryer. There's no excuse. It would make sense if there were more slightly intelligent Super Mutants roaming around like Strong or even some that are actually smart like Uncle Leo and Fawkes from FO3, but no, there's nothing. This basically makes Shaun the father of all Commonwealth super mutants and a really evil guy.

Third of all, all the running around this little shit makes you do. He knows who you are, he knows where you are, so why doesn't he just bring you to the Institute immediately? He tells you when you arrive that he wanted to test you first and see what you were like before letting you in, but this makes NO sense as, as seen above, you can make your own fucking raiding party with Nuka World, and that's not even counting all the other (like 5) evil things you can do before even entering the Institute. Yet no matter what you do, Shaun lets you in with a smile. I mean this fucker leads you in a multi-day wild goose chase, making you think he's still a child, throwing all these random clues and shit at you to make you think you're not that far from him, and for what? So you can shoot Kellogg in the face? Shaun puts it as letting you get a little revenge, but considering Kellogg could have very well blown your face off and then Shaun would have no successor to take his place, why didn't he just bring you to the Institute and then let you shoot Kellogg in the face while he was hogtied? Think of it like Benny from New Vegas. When Caesar allows you to pick how Benny dies, you can just shoot him while he's pathetic and tied up right in front of you. It should've been the same way with Kellogg instead of the stupid shit we got where even Kellogg tries to trick you into thinking Shaun's still just a kid (though he hints at something being wrong by saying "He's not how you remember him) and then you have a pew pew gun fight.

And so much more that's wrong with this hypocritical stupid shit. I could keep going and going but I think this covers it for now, unless someone wants me to keep going, then I will.
What are you talking about? What you just described was Emil and Todd's magnum opus! Its so dense and complex that you, like, just don't get it man! :V
 
hat I was saying on NMA:



I hate hate hate having to play Devil's Advocate for Fallout 4 here, but actually Psykers CAN see into the future. In New Vegas for example we actually see what might be one of the very last psykers, a boy called the "Forecaster". He lives under the bridge at Route 188 (so most people probably dont' even know he exists) and will give you cryptic hints about the future if you pay him caps. Sooo basically Mama Murphy is a rip-off of The Forecaster. http://fallout.wikia.com/wiki/The_Forecaster And the Forecaster at least has a reason as to why he can see in the future (he's a proven Psyker and has a nullifier) while Mama Murphy is the equivalent of a black voodoo witch doctor like in Pirates of the Caribbean.

I already explained The Forecaster in my post, but taken from the very same wiki "The Forecaster calls the process by which he comes up with his thoughts "thinking" because he is unsure of the origin of his thoughts and is unsure whether he derives his thoughts from a supernatural ability or a very perceptive mind that can digest and make sense of the chatter and movements he sees at the 188. The origins of his thoughts appear to be the massive migraine headaches that he suffers from, which cause his strange and perceptive thoughts to come out."

The Forecaster said:
Some people say that it's a gift. Other people say that it's the kind of thinking anyone could do if they watched more than they talked.

The Forecaster said:
I don't know which is true. I see a lot, I think a lot. There's a lot to hear through the 188, too, that maybe accounts for the thinking.


There's nothing to outright state he can actually see into the future.


hat I was saying on NMA:

And so much more that's wrong with this hypocritical stupid shit. I could keep going and going but I think this covers it for now, unless someone wants me to keep going, then I will.

How about Father cancelling the cybernetics project due to "ethical" reasons despite the fact that 1. cybernetics fit in with what the Institute is supposedly trying to achieve and 2. Father authorizes entire settlements to be wiped out and people to be killed and replaced with synth imposters. The man wouldn't know ethics and human decency if they smacked him in the face.
 
Did Father say ethics? I just assumed it was an enormous bigotry against cybernetics and transhumans.

After all, Father hates Kellog and he keeps Synths as slaves.

Why would he think of cybernetic organisms as valid beings?
 
Did Father say ethics? I just assumed it was an enormous bigotry against cybernetics and transhumans.

After all, Father hates Kellog and he keeps Synths as slaves.

Why would he think of cybernetic organisms as valid beings?

I've just looked up the actual terminal entry:

Father's Terminal said:
I'm told Kellogg has gone offline. Strangely, I find myself thinking of Dr. Walker. He had such high hopes for Kellogg. Such faith in the implants, and what they could mean. I still regret eliminating that project, but I know where it would have led us. Walker was never shy about his goals, and too many others were starting to listen. In the end, I believe I was justified. The Institute is about preserving humanity, not some bizarre amalgamation of biology and technology.
 
Yeah, basically Father is a biochauvenist (a real word, I shit you not). If Father believed in the Institute's goals then they'd all be uploaded immortal Synths immune to radiation and not needing sleep or food.

So...great job, Shaun.

Let's add that to "adding Super Mutants to the Commonwealth" for your fuck ups.
 
Yeah, basically Father is a biochauvenist (a real word, I shit you not).

What like the term "toxic masculinity"?

If Father believed in the Institute's goals then they'd all be uploaded immortal Synths immune to radiation and not needing sleep or food.

So...great job, Shaun.

Let's add that to "adding Super Mutants to the Commonwealth" for your fuck ups.

It's hard to believe in goals when you have no fucking clue what said goals actually are.
 
The Forecaster makes prophecies as vague as the ones found in the bible... Bible prophets are psychic! :aiee:

:whatever: Rude.


Which doesn't even take into account the fact he could have simply used the bio transplants to cure his cancer right then and there, and then none of this would be a problem. I swear, Bethesda added the whole "Oh, your son's dying of cancer!" bit as a shitty twist to make you "feel" for this son you've never even known. Just like how you're supposed to care about your wife even though you've only known her 5 minutes. I guess if you designed both of the husband and wife characters then that might add a little bit of emotion watching your own creation die, but other than that, zilch.

Another big issue with Father is the fact that Father acts like in the game that "Oh we have to preserve humanity, humans are important!" and then goes out of his way to practically end humanity. Replacing people with synths willy nilly to the point where you have an entire fucking town (Covenant) built around stopping gen 3 synths from infiltrating the Wasteland populous. It seems like when Father says humanity he really only means the Institute underground, but this is never made clear in the slightest. And if that were meant to be the case, then why in the holy fuck would the Institute be wasting tons of research and materials trying to grow giant crops ON THE SURFACE? (the whole quest about giving seeds to that one synth farmer on the Warwick Farmstead) Nothing about Father's motivations make any sense, and even when they do they're completely contradicted by something else in the game. It just boggles my mind how incompetent the writers for this game were.
 
What like the term "toxic masculinity"?

Not touching that with a ten foot pole.

But yes, bio-chauvenist is a term for people who reject prosthetics or other treatments because they feel it's unnatural.

It's hard to believe in goals when you have no fucking clue what said goals actually are.

To be fair, part of the reason why I had no problem with the Institute was I've worked with academia and the idea of the Institute being a group with unimaginable technological might they could use to conquer the world or save humanity but no ability to do shit with it because of petty office politics and small minded academic minds feels very true to life.

In Marshall University, they had several really impressive science projects for improving West Virginian life which were immediately cancelled with the new Dean as the old one had done with his takeover. You basically shut down everything your predecessors do in university life. Then you propose something new even if it won't work, ESPECIALLY if it won't work.

Doubly so if there's money involved.

But reflecting RL incompetence does not a compelling antagonist make, even if Unseen University is the next most realistic academic depiction.
 
Last edited:
Back
Top