New Fallout 3 concept art

Brother None said:
I'll agree that there's no need for whining for the sake of whining or bashing for the sake of bashing, but people are entitled to their opinion. I don't think these images have reached the epitome of Fallout feeling, y'know, like Defonten.

I don't think they've reached the epitomy, either, but when you have people that were last week upset about the lack of Art Deco upset about the abundance of Art Deco, it just rings a little hollow to me.

Those are quite amazing pieces of art in your link and I agree that the Fallout 3 concept art doesn't come close to that.
 
I quite like the art we've seen so far.

This one has some of the best elements of the retro-future feel, whilst simultaneously being the worst piece in terms of composition (looks too much like the cover of an rp-sourcebook, somehow...)

As art, this isn't that great, but as a conceptual piece, I like the direction and style.

Again, for everyone who thinks the setting perhaps isn't Fallout-ish enough; I believe that the geographical relocation could provide justified licence to tinker with colour palettes and the architectural feel of the place (as long as they don't go too far). I can find enough familiar elements here to link it with the Fallout universe.

The car is bugging me, though - I can't help but feel that I've seen a very similar one before (and not just in Thunderbirds!)... The closest I've found so far is the 1962 Ford Seattle-ite XXI concept, but I'm sure that there was a 50's equivalent...
 
Autoduel76 said:
I don't think they've reached the epitomy, either, but when you have people that were last week upset about the lack of Art Deco upset about the abundance of Art Deco, it just rings a little hollow to me.

Googie, nor art deco. I'd be happy if there were any sign of art deco, but there isn't.

I believe that the geographical relocation could provide justified licence to tinker with colour palettes and the architectural feel of the place

Sure, a bit, but differences are bigger over time than over space. And in any case, the huge globe is quite obviously the unisphere, and it still fits.
 
Autoduel76 said:
I don't think they've reached the epitomy, either, but when you have people that were last week upset about the lack of Art Deco upset about the abundance of Art Deco, it just rings a little hollow to me.
Who is upset about the abundance of Art Deco? What Art Deco?

Also, it amuses me how people point at random things as an epitome of falloutness, because they are 50s or post-apo instead of
pointing
what is already in Fallout.

Brother None said:
Autoduel76 said:
Honestly, there seems to be a bunch of whining just to whine to me. "There isn't any Googie" one week "There's too much googie", the next week.

I'll agree that there's no need for whining for the sake of whining or bashing for the sake of bashing, but people are entitled to their opinion.
Yes, because pointing out that the artist didn't care to learn the Fallout style is totally whining for the sake of whining or bashing for the sake of bashing.
 
Sorrow said:
Who is upset about the abundance of Art Deco? What Art Deco?

Also, it amuses me how people point at random things as an epitome of falloutness, because they are 50s or post-apo instead of
pointing
what is already in Fallout.

Odd , when I actually used the words " I don't think it's the epitome"

However, the Necropolis map screen is certainly not the only image of Fallout we have to go by and a lot of the design was actually Googie, from the vaults, to the walls to the vents and doors.

It was a, thought typo, when I said Art Deco as I meant Googie, but it doesn't change the relevence. Fallout had a lot more than just scattered elements of googie.
 
Well...I know that it is mostly my first post in that thread that is the source of this "argument". I reacted maybe too soon after the last piece of art was uploaded and my message appeared as trolling.

requiem_for_a_starfury said:
It makes me think of STALKER meets tactics for some reason. Maybe it's the modern clothing and real world machine gun?

This is exactly what I meant. It is mostly because of the soldiers that I didn't like that concept art. Also the fact that the retrofuture aspect of it doesn't look genuine is something I do not like about it. I mean there are obviously references to the fifties but they are dropped here and there with no real effect. To me it looks more like a dump or a city that underwent a climatic disaster than a falloutish city like Junktown. I mean it is just over-encumbered and nothing else. I can't find the right words to explain what I really mean but the point is : I do not whine for the sake of whining. I rather liked ( more or less ) the previous concept art and I'm really looking forward Fallout 3 and giving the benefit of doubt to Bethesda until I play it. I just didn't like this one at all...sorry about that.
 
I like it, although the composition sorta sucks.
Too much guns as well (and is that some sort of rocket launcher on the right?).
It bodes well for the setting, but I'm expecting a shooter now.
 
Autoduel76 said:
Odd , when I actually used the words " I don't think it's the epitome"
I was reffering to Kharn's post and the general tendence of people to find random 50s things and say that they are very Fallout.

Autoduel76 said:
However, the Necropolis map screen is certainly not the only image of Fallout we have to go by and a lot of the design was actually Googie, from the vaults, to the walls to the vents and doors.
Not only Necropolis - L.A., The Hub and Canada too.

Autoduel76 said:
from the vaults, to the walls to the vents and doors.
Why do you think Vaults were Googie (i.e. are there any examples of Googie architecture that look like Vaults?)?
 
Sorrow said:
I was reffering to Kharn's post and the general tendence of people to find random 50s things and say that they are very Fallout.

You mean like how that screen of Necropolis shows clear Art Deco-design buildings?

I'm sorry for putting name to things rather than letting it stay vague.

As for googie, it's not in the architecture, it's in the signs/displays/whatever. And in the world of the future vision. Brush up

PS: and another piece of concept art directly identified from real life
 
Reminds me of Junktown. I like it.

There's a lot of the future style 50's retro in here.

Someone mentioned that the people look weak. I disagree. IMOP, these are town folks, not regular player characters who would be armored up. They look fine, and remember, this is just concept art.
I wish there was some more detail on the dead body. Super Mutant maybe?

The background on the left reminds me of a 50's error main street, you can see a sorta burger joint in the back ground, and the ball on the pole reminds me of the old "Worlds Fair" signs we used to see.

Nice touch on the 6 wheeled car wreck in the foreground.

IMOP, the images are getting better. Fingers are crossed for teaser day.
 
Sorrow said:
Why do you think Vaults were Googie (i.e. are there any examples of Googie architecture that look like Vaults?)?

Well, the vaults aren't carbon copies of an existing design, if that's what you mean, but they also closely follow with the style and themes of googie ideas.

64pnyauth.jpg


64gmbldg.jpg


64gmsea.jpg
 
It's alright. However it has more of a feel of "bombs dropped in the 50s" rather than "bombs dropped in a 50s retro-future".

I'd prefer stuff like this:

scr00001zk4.jpg
 
From what i can see, the guys remind me more of hunters than soldiers, their all dressed differently in thick clothing. Probably my poor eyesight but the only gun i can make out properly is that M2 looking weapon.

Its a concept piece, hard to really make out exactly what their wearing or what guns their carrying. Not suprisingly really, on current trends i expect future concept art may get even more zoomed in and introduce their character art direction.
 
Brother None said:
Sorrow said:
I was reffering to Kharn's post and the general tendence of people to find random 50s things and say that they are very Fallout.

You mean like how that screen of Necropolis shows clear Art Deco-design buildings?
Could you clarify what you mean, please?

Brother None said:
As for googie, it's not in the architecture, it's in the signs/displays/whatever.
Well, that's what I'm talking about. Googie in details (signs/displays/whatever) connected with Art Deco (or Art Deco influenced) architecture creates very different atmosphere thatn Googie in almost everything, including buildings.
Fallout's pre-war architecture was grim, menacing and decadent. It had some small happy and optimistic elements like Corvega, Mr. Handy and Nuca Cola, but those houses, cities and oil platforms...
 
Sorrow said:
Could you clarify, what you mean please?

The buildings are of art deco design. I'm not sure how to clarify that.

Sorrow said:
Well, that's what I'm talking about. Googie in details (signs/displays/whatever) connected with Art Deco (or Art Deco influenced) architecture creates very different atmosphere thatn Googie in almost everything, including buildings.

There's no googie in the buildings on the concept art either.

Anyway, on to more important stuff, which is our classic "investigative journalism": identify stuff from the concept art!

The globe on the background is the Unisphere

The googie "Satellite" globe in the foreground turns out to be the old Satellite Shopland sign:
sputnik6lm.2.jpg


Even the colours match. That thing is in the sign museum now:
"An L.A icon--Satellite Shopland--is an excellent example of Googie design. The 1950s sign was designed and constructed in the garage of a local metalworker and is composed of a 6-ft. diameter plastic globe with 11 metal spikes, each of which has a light bulb at its point. The identifying text consists of open channel letters spelling out the name of the former Anaheim shopping center in incandescent bulbs. The sign was rescued by Daniel Sullivan, Thunder and Neon, when the strip center was torn down to make way for a freeway. The sign is currently mounted on a 48-in. steel-framed, wheeled support for portability sake."
 
Well to be fair it's junk art they're putting up to hype the impending teaser. It's not like any of that recycled crud will be in game. [/optimism]
 
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