New Vegas a bit rewritten and a bit redesigned

Was it actually a canon thing that the stupid Pipboy 3000 actually sealed onto the user's wrist or something? Or is the protagonist just given it when they're ten?

I remember some weird implication that you couldn't take it off. I'm probably wrong though.
There is a dead gary whos arm is cut off in the start of operation anchorage. Implying they tried taking it off and usung it
 
Was it actually a canon thing that the stupid Pipboy 3000 actually sealed onto the user's wrist or something? Or is the protagonist just given it when they're ten?

I remember some weird implication that you couldn't take it off. I'm probably wrong though.
It's said by a vault guard at the LW's birthday, but it only comes up if you choose the "I don't want this thing" option. I presume the guard just says that to prevent the LW from trying to remove it since barring the Gary example above, it isn't implied elsewhere in the game.

Considering how rare the biometric system is mentioned and the way the SS obtains and uses their PipBoy in F4, I presume Bethesda has disregarded it.
 
25.Vault 34 = That One infested with Ghouls, the one which Chris left. Well, here we have got a problem. I mean the only defense system are two turrents in the overseer's room. So I am not sure. I honestly doubt FEV managed to get in, especially since the Vault has been closed most of the time. Altough in Fallout 1 with water chip, the vault was located underground.

Also I am not certain about something. I mean the FEV is still in the air, maybe not in big quantities, but he still is right? So it could cause mutation and create ghouls? I prefer FEV + Radiation = ghouls.

I am confused at this point. Can somebody help me with that?
 
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25.Vault 34 = That One infested with Ghouls, the one which Chris left. Well, here we have got a problem. I mean the only defense system are two turrents in the overseer's room. So I am not sure. I honestly doubt FEV managed to get in, especially since the Vault has been closed most of the time. Altough in Fallout 1 with water chip, the vault was located underground.

Also I am not certain about something. I mean the FEV is still in the air, maybe not in big quantities, but he still is right? So it could cause mutation and create ghouls? I prefer FEV + Radiation = ghouls.

I am confused at this point. Can somebody help me with that?
I think that Vault 34 never had any FEV, the people transformed into ghouls by the extreme radiation leaking from their reactor after being damage by riots.
Vault 34 wasn't the best writing Obsidian ever made, actually it is really stupid to be honest. Here is another example: the Vault was sealed to prevent more dwellers from leaving, but the problem was that the vault was overpopulated... So the easy solution would be to let people leave until it wasn't overpopulated anymore. :lmao:
 

I'll address a few points.

3. Changing ED-E to make him a Navarro creation seems a little convoluted and wouldn't explain all the shit he's got on him, which was really the best thing about him (he doesn't talk, he's all visuals). Since the Capital Wasteland is being disregarded, we can safely consider it unestablished virgin territory and use it to our advantage. I think the best course of action is to tweak the dialogue in ED-E's tapes to never mention the Enclave by name but to subtly imply he's from a remnant group of theirs, maintaining his mission and foreshadowing the remnants in the Mojave.

Alternatively, the Enclave thing could be scrapped entirely and he could be a tool used by Ulysses; instead of the weirdly shoehorned thing about the Divide copying him, Ulysses could have simply reactivated the facility and had it produce eyebots to send away into the wasteland for whatever reason (maybe to observe, maybe to find the Courier). The logs you'd unlock would be from research staff before the war talking about the warheads in hushed whispers and the final log by Ulysses, talking to himself like he always does.

Either way, there would need to be other eyebots roaming the Mojave (or at the very least, broken down in places) to provide a context for ED-E now that DC is no longer canon. Given their lack of armaments, they'd probably just be a civilian-oriented version of the Floating Eyebot for the first two Fallouts.

7. What about them being government-made? Wattz's contracts were beginning to get a bit too pricey for the US army's tastes so they started making their own (unfortunately sub-par) energy weapons. This way you could also have an additional tier of weaker energy weapons to justify the pistol in Doc Mitchell's house.

9. I'd just rather have it that addiction wasn't so easy to get rid of. Ideally, Doctors wouldn't cure you but they'd have you gather the ingredients for "Fixer" (which is now a post-war cocktail of disgusting things) and make it for you. Maybe you need to take several doses over time to make it work or maybe the scavenger hunt was enough work as is; either way, drugs would be more of a gamble and addiction-preventing perks would be more valuable.

11. Taking away the ghouls isn't necessary, just don't make them flash-ghoulified NCR soldiers. Perhaps a few straggler feral ghouls (or maybe even Endless Walkers) wanders in and takes up residence, attracted by the radiation. the area would also be a lot deadlier, making a radiation suit mandatory. So the mission is to wander into a deadly town, completely silent except for your own breathing; you wander in and out of buildings looking for the corpses of fallen soldiers while carefully keeping your distance from the rotting men and women who hover around you like ghosts, looking as if they're almost aware of their surroundings. You'd have to be careful of both the robotic defenses the NCR set up having gone haywire and not to get too close to the ferals who now will, just like in Fallout 1, only take offense with you if you invade their personal space.

15. The T-45 doesn't need to be changed. It looks like a prototype, which it is, so everything's hunky-dory with it.

19. I thought Power Armour Training was a clever way of limiting its use, but it could admittedly use a few more characters teaching it rather than just the Brotherhood.

20. The Sentry Bot from Fallout 2 and the one in Fallout 3 are different enough that hey can safely be considered separate models. Plus, I like the Fallout 3 one; it's one of the few things in that game that fit the setting.

I suppose, I don't know how to explain Vault 34 or what to do with it.

I was under the impression that ghouls are created only by radiation as it was understood in the 1950's and FEV has nothing to do with it.

Either way, the Vault itself could be rewritten for the most part.

I think that Vault 34 never had any FEV, the people transformed into ghouls by the extreme radiation leaking from their reactor after being damage by riots.
Vault 34 wasn't the best writing Obsidian ever made, actually it is really stupid to be honest. Here is another example: the Vault was sealed to prevent more dwellers from leaving, but the problem was that the vault was overpopulated... So the easy solution would be to let people leave until it wasn't overpopulated anymore. :lmao:

But you forget that many Vault overseers had specific orders not to let people out until certain times, or were very paranoid about the outside world.

Either way, the people who left didn't leave due to overpopulation; it was because they weren't allowed access to the armory, and they eventually became the Boomers.

If having the ghouls there is the main issue, then that could be changed in a similar manner to Searchlight. Perhaps a firefight caused by a riot killed almost all the residents and the ghouls moved in later or perhaps when they decided to finally open the Vault door it was to a cave filled with ghouls and a malfunctioning sealed armory door meant they couldn't access their own weapons, leading to their demise.
 
How do you explain that only those things guard crashed vertibird? I preffered the ones in 2, but whichever you prefer.

I just think they look neat. They're in the same design vein as the Mr. Handies; retro, but not overly so.

As for the Crashed Vertibird, I have no idea. The spawns around it are actually level-dependent, so if you visited it early on you'd only find feral ghouls, whilst Mr. Gutsies and eventually Sentry Bots start appearing at higher levels.

I don't think there's an actual backstory to the Vertibird, so it'd be hard to explain the presence of these enemies; maybe they could be replaced with a single unique Mr. Gutsy that was the vehicle's co-pilot, or the robots could be an Enclave search party that stopped functioning properly when they lost contact with Navarro. The latter would require some backstory to be inserted somewhere but considering that it was transporting the only Tesla cannon prototype in the Mojave and presumably California, it's not too far-fetched to think that they would want it back.
 
I had a similar idea. I thought about a possible remake after seeing the KOTOR 1 remake project.

My criticisms is the overt kneejerk from anything Bethesda. I hate Bethesda too but not everything from them is terrible and even more so things in New Vegas rely on them to make sense.

T-45D and Power Armor training for example are perfectly fine imo.
 
I don't see what's wrong with ED-E being modern Enclave. They do mention some Enclave went east. Doesn't have to be a Capital Wasteland situation. Just a small group of soldiers and scientists who disappeared into the wastes. Maybe they took control of some bunkers or vaults like the Mojave BoS and stayed in there, developing technology as before, but slowly dying out because of desertions and simple old age (not to mention it's gonna be pretty difficult keeping that purist bloodline going while on the move through the irradiated wastes).
 
I don't see what's wrong with ED-E being modern Enclave. They do mention some Enclave went east. Doesn't have to be a Capital Wasteland situation. Just a small group of soldiers and scientists who disappeared into the wastes. Maybe they took control of some bunkers or vaults like the Mojave BoS and stayed in there, developing technology as before, but slowly dying out because of desertions and simple old age (not to mention it's gonna be pretty difficult keeping that purist bloodline going while on the move through the irradiated wastes).

The issue is not with modern Enclave but with the ones in Fallout 3, with power armour made of scrap and junk by thirdrate company.

There could be an Enclave Group in Capital Wasteland, just not the one we see in 3 and Ed-e was made at Adam's airforce field (DLC Broken Steel).
 
The issue is not with modern Enclave but with the ones in Fallout 3, with power armour made of scrap and junk by thirdrate company.

There could be an Enclave Group in Capital Wasteland, just not the one we see in 3 and Ed-e was made at Adam's airforce field (DLC Broken Steel).

I'm just saying we can ignore Fallout 3 while still having some kind of Enclave presence in the East. It's entirely possible, both with the retreating forces and government facilities/military bases throughout the country.
 
Or just make FO3 semi-canon. A small Enclave detachment clashed with a rogue Brotherhood chapter over some unspecified piece of technology. That fits perfectly fine in-universe, and you can ignore horrible things like Girdershade and Little Lamplight
 
Actually, something like that could work, except instead of the Fallout 3 Brotherhood it's the Tactics Midwestern Brotherhood. "Some Enclave headed east." Maybe they ran into the Midwestern Brotherhood and got into a small war.
 
Potential 1:

Honest Hearts - not a retcon but I wish it was handled a bit better. I mean this DLC is just a huge fetch quest.

Also, the reasoning behind it is kind of weird. I mean, why didn't Caesar try to take over Zion and make it as its' own trade route or at least block the access from the NCR?
 
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Why would the legion send much-needed troops to capture Zion when they could get the White Legs to do it for them and assimilate them later?
 
Why would the legion send much-needed troops to capture Zion when they could get the White Legs to do it for them and assimilate them later?

That's a good point. I don't know, I have heard about this mod Honest Hearts reborn and I thought it was done pretty damn well. It made me wonder, why wasn't honest hearts a bit more like this?
 
That's a good point. I don't know, I have heard about this mod Honest Hearts reborn and I thought it was done pretty damn well. It made me wonder, why wasn't honest hearts a bit more like this?

Wow, that looks awesome! Looks like it's time to start another NV playthrough... Yeah, Zion was a bit fetch-questy, even if I did really enjoy exploring that amazing worldspace. I mean, if you wanted to go that way, you could just write out the white legs entirely. If there isn't a convenient tribe who are already fanatically loyal to Caesar, the Legion have every reason to be in Zion.
 
That's a good point. I don't know, I have heard about this mod Honest Hearts reborn and I thought it was done pretty damn well. It made me wonder, why wasn't honest hearts a bit more like this?

Honest Hearts felt disconnected from the rest of the story the other DLCs were building; if I recall correctly, it was the only one with a different writer.

I think if an effort was made to integrate it, it could've been better, though I don't personally dislike it. I rather like how calm it is in comparison to the other add-ons, and it feels like a breather and a moment to take things at your own pace in between all the other crazy shit that's going on in Big MT, the Divide and the Sierra Madre.

I thought Reborn was okay, though it had the usual problem of sounding like it was voiced over the radio in the Australian outback during a sandstorm. Other than that, I think it had potential but didn't quite fulfill it; a lot of the aspects weren't really as developed as they could have been. Finally, the whole Vault sequence was a steaming pile of garbage, even if the premise was interesting.
 
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