New Vegas a bit rewritten and a bit redesigned

Because it would cost money and you'd have to map out travel routes... Yes. So much yes. What would we use for transportation? Brahma or a new creature?

Brahmin-pulled carts, of course.
It strikes me as odd that even in Fallout 1 and 2 the wheel hadn't been reintroduced yet, if nothing else only for short-range transportation, especially since 2 implies that working cars are commonplace enough to make a business out of it.

Then again, I seem to remember someone in New Vegas mentioning that the NCR had working trucks, but I imagine those are only available to the military and the most successful of outifts like the Crimson Caravan and Gun Runners.
 
Fallout 1 and 2 always had Brahmin carys, even as overworld objects. It's FO3 and 4 the only ones that imply that people are completely nomad era in terms of development, New Vegas inherits the walking trader NPCs but it states repeatedly that the NCR has working vehicles, and in certain encounters with ransacked Caravans and traders they always have carts and trailer wagons, we just don't see them moving because Gamebryo.
 
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Fallout 1 and 2 always had Brahmin carys, even as overworld objects. It's FO3 and 4 the only ones that imply that people are completely nomad era in terms of development, New Vegas inherits the walking trader NPCs but it states repeatedly that the NCR has working vehicles, and in certain encounters with ransacked Caravans and traders they always have carts and trailer wagons, we just don't see them moving because Gamebryo.

Do we? I don't recall. I just remember traders in NV having brahmins and merchants in FO1 just a bunch of guards.
 
Do we? I don't recall. I just remember traders in NV having brahmins and merchants in FO1 just a bunch of guards.
This is what Walpknut is referring to when he says: "and in certain encounters with ransacked Caravans and traders they always have carts and trailer wagons":
(Sorry for the pic, I can't play FNV at the moment so I had to get a pic from the wikia)

Cassidy_Caravans_Wreckage.jpg
 
Any ideas about explaining Little Yangtze and ghouls inside?

I have got one, but I am not sure:

The survivors inside were killed by the radiation after it came with radioactive rains and such. However the bomb collars were not activated because of that. Many years later, Elijah found the collars and began experimenting on them until he could trigger them whenever he wanted.

So, what do you think?
 
Depends, do they talk (ain't feral), and if so; Do they speak chinese?
They don't, they attack everything on sight, run through the gate and their heads blow up.

Also, they spent 200 years without anyone that they could talk to, so they are at least insane and most likely feral.
 
But penis-tipped fingers? Milking a Wasteland reference bone dry? Highschool drama simulation? Skeleton-astronauts? Talking lightswitches?
Isn't wackiness and Mad Science a huge part of The Fallout Franchise? I mean yeah OWB is over the top, but it fits very well in to the theme of it, and it explains a lot of stuff like Cazadores and Nightstalkers.

And to be fair, most of the stupid shit can be justified with the Think Tank being twisted sociopaths who have not only struggled to keep there brains preserved this long, but have been high off of mentats for 200 years. Not to mention Dr Mobius mentions that all of the Think Tank basically suffer from Alzheimers.
I mean the FEV is still in the air, maybe not in big quantities, but he still is right?
Chris Avellone dumped the Airborne FEV idea in Fallout bible 9. He said "Make reference to the fact the universe is not our universe (indicating differing events on the timeline e.g. no Watergate) and as such the radiation laws that apply are those from the 50's not the modern day. And as such weird and wonderful beasties can be created by said radiation and fallout without having to explain it all away with FEV."
Make Fast Travel hubs, I mean shouldn't there be SOME transportation system?
Alternative idea here, why not make a form of travel map like in 1/2. It'd be entirely optional, and time passes far slower than in the previous games, but there would be a chance of coming across random encounters such as Radscorpions or some shit.

EDIT: Never mind the last point, already been posted.
 
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Little Yangtzhe is filled with "communist scum" which have been randomly picked up by robots and other artificial intelligences, fitted with collarrs and dumped into the camp. These could just be random wastelanders, lobotomites or whatever. Alternatively, ghouls which have been deliberately created by the Think Tank because they're evil pricks like that.
Either way, everybody/thing in the Big MT has a shaky grasp of time anyway, so the fact there aren't actually any real communists around anymore is irrelevant.
 
Lore breaking.


Though lore-friendly PIPBoy won't be available before the F: Frontier release at best.

Pretty sure the Pip-boy 2000's original format was a handheld device, and some other models were so cumbersome, they had to be slapped onto the wrist, but with the added bonus of being modified to do awesome shit, such as medical procedures with it. So the mod's only lore-breaking issue is the model number being 2500, not 2000.
 
Pretty sure the Pip-boy 2000's original format was a handheld device, and some other models were so cumbersome, they had to be slapped onto the wrist, but with the added bonus of being modified to do awesome shit, such as medical procedures with it. So the mod's only lore-breaking issue is the model number being 2500, not 2000.
We've never seen anything aside from front panel in the game, so it's not for players to judge. The awesum medical and non-penis-canina enhancer is a headgear placed on the left and right eyes respectively, check in-game desciption. It's connected to pip-boy via cord which is not very reliably for handheld device. Which Pip-Boy never was. Stop it. bethesda never was lore breaking in this case, cool down hate a little.
The Pip-Boy lingual enhancer consists of a storage holodish, a microfilament cord, headgear, and an optical sensor that is placed over the user's right eye
The Pip-Boy medical enhancer consists of a storage holodisk, microfilament cord, headgear, and an optical sensor that is placed over the user's left eye.
The same I can't say for StealthBoy though, which was wrist-mounted too but in Fallout 3 and especially in Fail4 it stopped. :wall:
 
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Well, how about Yao Guai that appear in Zion?

Are they really lore breaking and what should we do about them? Leave them as they?
 
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