New Vegas DLC, ending and interview

As I mentioned several times before, I rather hope that Area 51 is this top secret air base full where experimental technology, planes and rockets were designed, and that the place absolutely has nothing to do with aliens.

The whole aliens thing would be a cover for what really took place on the base.
 
Who cares if Bethesda decided that Aliens had a hand in it? I think that is an interesting idea. Say, there were already very high tensions going on on Earth, and the Aliens send a broadcast or hacked to launch a nuke. Then the countries proceeded as they were previously planning. I don't see the big issue in it. If Bethesda wants the Aliens to have some sort of responsibility for the Great War, i.e. accelerating the inevitable, then so be it.
 
The problem is that aliens were not a core element of the FO games and Bethesda decided they were.
 
NiRv4n4 said:
Who cares if Bethesda decided that Aliens had a hand in it?
I don't know... Maybe those who would like the series to remain Fallout: a Post-Nuclear RPG instead of becoming Fallout: a Mars-Attacks FPS?

No matter how incredibly odd and idea can be; you'll always find someone who will defend it :roll:
 
NiRv4n4 said:
Who cares if Bethesda decided that Aliens had a hand in it? I think that is an interesting idea. Say, there were already very high tensions going on on Earth, and the Aliens send a broadcast or hacked to launch a nuke. Then the countries proceeded as they were previously planning. I don't see the big issue in it. If Bethesda wants the Aliens to have some sort of responsibility for the Great War, i.e. accelerating the inevitable, then so be it.

Aliens should be an easter egg and nothing more. :x
 
KING SHIT said:
NiRv4n4 said:
Who cares if Bethesda decided that Aliens had a hand in it? I think that is an interesting idea. Say, there were already very high tensions going on on Earth, and the Aliens send a broadcast or hacked to launch a nuke. Then the countries proceeded as they were previously planning. I don't see the big issue in it. If Bethesda wants the Aliens to have some sort of responsibility for the Great War, i.e. accelerating the inevitable, then so be it.

Aliens should be an easter egg and nothing more. :x
Amen to that :notworthy:
 
A DLC based in/around Area 51 could be cool. A huge military/airforce base, maybe a shuttle that brings you to BOMB 001...
But no aliens. A prototype of Skynet, at most, as he said he was created with alien technology, but no aliens at all would be much better.
 
Faceless_Stranger said:
KING SHIT said:
NiRv4n4 said:
Who cares if Bethesda decided that Aliens had a hand in it? I think that is an interesting idea. Say, there were already very high tensions going on on Earth, and the Aliens send a broadcast or hacked to launch a nuke. Then the countries proceeded as they were previously planning. I don't see the big issue in it. If Bethesda wants the Aliens to have some sort of responsibility for the Great War, i.e. accelerating the inevitable, then so be it.

Aliens should be an easter egg and nothing more. :x
Amen to that :notworthy:

I second this. Then again I expect nothing less of Bethsoft. The same company that said they want to avoid the silliness of FO2, but load the game up with over top zanny slap stick humor and pop culture references.
 
Gaddes said:
I second this. Then again I expect nothing less of Bethsoft. The same company that said they want to avoid the silliness of FO2, but load the game up with over top zanny slap stick humor and pop culture references.
Sex=Bad
Aliens=Good :roll:
 
Faceless_Stranger said:
Gaddes said:
I second this. Then again I expect nothing less of Bethsoft. The same company that said they want to avoid the silliness of FO2, but load the game up with over top zanny slap stick humor and pop culture references.
Sex=Bad
Aliens=Good :roll:

Mmm'kay.

As I mentioned several times before, I rather hope that Area 51 is this top secret air base full where experimental technology, planes and rockets were designed, and that the place absolutely has nothing to do with aliens.

The whole aliens thing would be a cover for what really took place on the base.

that would be cool to see in game.
Who cares if Bethesda decided that Aliens had a hand in it? I think that is an interesting idea...

NOT!
Sure, let's blame everything on Aliens! Coz they're evil!!
 
If aliens did it, it would take away Fallout's commentary on humans and society.
 
They'd have to change all the opening narrations for the games. It wasn't humanity's greed or drive towards violence that started the Great War... it was teh alienz!!
 
actualy what I always found so intersting about the setting is that the game did not even made it such a big focus who started it, humans, computers. Maybe even just some stupid error. Sometimes a game or movie what ever you want to call it gets a lot of its appeal by the things it does NOT tell you. Like with Aliens where you have this huge, terrifying creature ... but no one knows where it comes from, what it want or what it even really is. Even though you want to know and learn about it in the movies you want at the same time this mystery and ignorance. I mean would not be boring to get always for every question some answer with no need to use your own brain and imagination eventually ?
 
http://www.1up.com/news/fallout-new-vegas-definitive-ending

J.E Sawyer on the ending:

"We put a lot of effort into the ending slides -- we know those slides are really popular with people so we want to make sure there's a huge amount of variety and reactivity with that stuff. We weren't really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make."

We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them not be very major after the end of the game, or make them really minor and not that impactful. And we feel it's better to say, 'you know what, we're just going to end the game, and the changes you made can be minor or really really big, but because we can't script all the changes to the Wasteland to let you keep playing, we're just going to stop it there.' But we do let the player know when that's about to happen-- a sort of, 'the end of the game is coming, so we're saving your game right now, so if you want to keep your game going, you can, otherwise, it's about to be over.'"

Whether you decide to try to finish every quest in the game before the end, or simply end the game and go look for additional quest in new playthroughs, you're probably going to be busy. Sawyer noted, "We have a huge number of quests in this game. We've often said this is the same physical size as Fallout 3, which is true, but the amount of quest content is crazy."
 
Crni Vuk said:
actualy what I always found so intersting about the setting is that the game did not even made it such a big focus who started it, humans, computers. Maybe even just some stupid error.

Huh?...

Watch the Fallout 1 Intro again and tell me frankly if the original creators gave any clue for the players to believe otherwise than that humans started it all, and not precisely by accident.
 
verevoof said:
If aliens did it, it would take away Fallout's commentary on humans and society.
Exactly. It goes in the face of the whole theme of the game which is that humanity (war) doesn't change. When you have aliens behind the apocalypse it completely muddles, if not defeats, that message.

Aliens were a great special encounter and that's where they should have stayed. Fallout 3 sans Mothership Zeta was fine, I don't think that special encounters feel the same in Fallout 3 as in the old games but that was the intent. That said, making the alien and its craft non-archetypal and removing the gags was a mistake and something I don't understand. Then again, they may have planned the alien DLC pretty early on...
 
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