Walpknut
This ghoul has seen it all
Except not at all?Wait, that almost sounds like Fallout 76.
Except not at all?Wait, that almost sounds like Fallout 76.
Both games seem to have a "higher attribute/stats means more perks" mentality, which is rather restrictive.Even if it was similar to Fallout 76, just because some game did it badly, it doesn't mean it can't be done right.
Fallout 76 system is that you put a single point into an attribute and then get random perk cards related to the attribute.
Even if it was similar to Fallout 76, just because some game did it badly, it doesn't mean it can't be done right.
Fallout 76 system is that you put a single point into an attribute and then get random perk cards related to the attribute.
Dude, are you this starved for attention?Both games seem to have a "higher attribute/stats means more perks" mentality, which is rather restrictive.
Yup, can't plan any build in advance, it's all RNG in which perk cards you get.
In this game i'm hoping for a good level cap that allows for a lot of builds but don't give enough points to max all attributes. So that i have to actually make hard choices.
More like you are starved for my attention. You very well know that you are in my ignore list yet you keep quoting me for some reason and for what, just to post some shit as you always do.Dude, are you this starved for attention?
Besides Fallout 76 and TOW, I've not played or heard of any such RPG until this day.Yes, they are using the basic concept of Stats unlocking things as you progress, like every fucking RPG ever.
We're not talking about the same thing at all. None of those games limit the number of perks you can have with the level of your stat. e.g. with 5 Intelligence you can have at most 5 intelligence related perks. Perks may have prerequisites but that's not what I'm talking about.Want Better Criticals? Invest 6 in Perception, 4 Agility and 5 Luck.
Games made for teenagers are the ones that usually get romances.Fallout 1 was a game made by young people for young people, this is a game made for the fans of Fallout, ergo this one is not "literally made for teenagers".
And where did it say you only get to pick one perk with every 20 points in this game? What if every 20 points you get to pick one perk from several perks related to an attribute and you have a chance to pick an earlier perk in the next 20 points? It's literally the same as those games.We're not talking about the same thing at all. None of those games limit the number of perks you can have with the level of your stat. e.g. with 5 Intelligence you can have at most 5 intelligence related perks. Perks may have prerequisites but that's not what I'm talking about.
I think they want it to be restrictive in that context, if they're using that method - as others pointed out, so that you have more incentive to take phobias and weaknesses in return for traits. In essence, to weaken yourself to specialize. Which hopefully adds something really nice - namely negative consequences. There's so few of those now days in a game but if taking too many phobias can straight lock you out of certain quests *alone* it'll be better than most big name "rpgs" put out in the last 4 years, at least.Both games seem to have a "higher attribute/stats means more perks" mentality, which is rather restrictive.
And where did it say you only get to pick one perk with every 20 points in this game?
thirty perks - one perk for every 20 points you put in one of the main attributes.
All I know is this post here and nothing else about the subject.I doubt it's going to be 30 perks only to pick from. It seems the limit you can have is 30 perks, with much more than that to choose from. New Vegas had like 50 or so at release.
Journos are referring to six main attributes with 0-100 points range, and thirty perks - one perk for every 20 points you put in one of the main attributes.