Obsidian Announcement on 6th of December

Even if it was similar to Fallout 76, just because some game did it badly, it doesn't mean it can't be done right.

Fallout 76 system is that you put a single point into an attribute and then get random perk cards related to the attribute.
 
Even if it was similar to Fallout 76, just because some game did it badly, it doesn't mean it can't be done right.

Fallout 76 system is that you put a single point into an attribute and then get random perk cards related to the attribute.
Both games seem to have a "higher attribute/stats means more perks" mentality, which is rather restrictive.
 
Even if it was similar to Fallout 76, just because some game did it badly, it doesn't mean it can't be done right.

Fallout 76 system is that you put a single point into an attribute and then get random perk cards related to the attribute.

really?

RANDOM perks? Can not even plan your build? :-?
 
Yup, can't plan any build in advance, it's all RNG in which perk cards you get.


In this game i'm hoping for a good level cap that allows for a lot of builds but don't give enough points to max all attributes. So that i have to actually make hard choices.
 
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Both games seem to have a "higher attribute/stats means more perks" mentality, which is rather restrictive.
Dude, are you this starved for attention?

Yes, they are using the basic concept of Stats unlocking things as you progress, like every fucking RPG ever.
 
Yup, can't plan any build in advance, it's all RNG in which perk cards you get.


In this game i'm hoping for a good level cap that allows for a lot of builds but don't give enough points to max all attributes. So that i have to actually make hard choices.

almost sure it will be equal to NV.

Level cap plus 5 levels for each DLC.
 
Dude, are you this starved for attention?
More like you are starved for my attention. You very well know that you are in my ignore list yet you keep quoting me for some reason and for what, just to post some shit as you always do.

Yes, they are using the basic concept of Stats unlocking things as you progress, like every fucking RPG ever.
Besides Fallout 76 and TOW, I've not played or heard of any such RPG until this day.
 
Maybe you should play more than 2 games then.

Also, who are you? Why do you think I am even aware of your "ignore list"? I think this is the first time I have even seen you post and it has all been try hard bullshit so far.
 
I guess New Vegas, Fallout 1 and 2 don't exist then. These games literally used this system, where if you invest into a specific thing, you get to pick things specific to that thing. Like perks being locked behind specific requirements.

Want Better Criticals? Invest 6 in Perception, 4 Agility and 5 Luck.
 
Want Better Criticals? Invest 6 in Perception, 4 Agility and 5 Luck.
We're not talking about the same thing at all. None of those games limit the number of perks you can have with the level of your stat. e.g. with 5 Intelligence you can have at most 5 intelligence related perks. Perks may have prerequisites but that's not what I'm talking about.
 
Fallout 1 was a game made by young people for young people, this is a game made for the fans of Fallout, ergo this one is not "literally made for teenagers".
Games made for teenagers are the ones that usually get romances.
 
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We're not talking about the same thing at all. None of those games limit the number of perks you can have with the level of your stat. e.g. with 5 Intelligence you can have at most 5 intelligence related perks. Perks may have prerequisites but that's not what I'm talking about.
And where did it say you only get to pick one perk with every 20 points in this game? What if every 20 points you get to pick one perk from several perks related to an attribute and you have a chance to pick an earlier perk in the next 20 points? It's literally the same as those games.
 
They said you get a new perk every 20 points into an attribute, no idea where this guy is even getting that you have a limit to how many perks you can have based on stats?
 
Both games seem to have a "higher attribute/stats means more perks" mentality, which is rather restrictive.
I think they want it to be restrictive in that context, if they're using that method - as others pointed out, so that you have more incentive to take phobias and weaknesses in return for traits. In essence, to weaken yourself to specialize. Which hopefully adds something really nice - namely negative consequences. There's so few of those now days in a game but if taking too many phobias can straight lock you out of certain quests *alone* it'll be better than most big name "rpgs" put out in the last 4 years, at least.

EDIT: Even if it's still only 1 perk every 20 general points I think the concept still stands, as that could still be pretty restricted, depending on how powerful perks actually are. If we get a bunch I hope they're flavorful and interesting but maybe a big weaker. Actually if they saved the big perks for the weakness system that could be a twist but that's *entirely* my own thought I just had and not really related to them at all.
 
And where did it say you only get to pick one perk with every 20 points in this game?

thirty perks - one perk for every 20 points you put in one of the main attributes.

Let's assume we have "strength" stat and 100 is the max. Wouldn't that suggest that you can only have 5 perks related to Strength in this case? Doesn't mean that you can't have perks for other stats but your strength related perks are limited with 5 perks.
 
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I doubt it's going to be 30 perks only to pick from. It seems the limit you can have is 30 perks, with much more than that to choose from. New Vegas had like 50 or so at release.
 
And you somehow read that as "the amount of perks you can have is limited by stats"? That just means every 20 points of each stat unlocks a perk. It doesn't even sound like you will even be able to get all of them on a character and then there is the Fear system which also offers you special Perks with negative and positive effects depending on how you play.
 
I doubt it's going to be 30 perks only to pick from. It seems the limit you can have is 30 perks, with much more than that to choose from. New Vegas had like 50 or so at release.
All I know is this post here and nothing else about the subject.
Journos are referring to six main attributes with 0-100 points range, and thirty perks - one perk for every 20 points you put in one of the main attributes.
 
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