ronin84 said:temple of trials, yeah... pretty much. i hate the damn temple of trials.
When it's the temple of trials from the Megamod, it's worth it.
ronin84 said:temple of trials, yeah... pretty much. i hate the damn temple of trials.
"I think it's more in the Tarantino fashion, which is to have some fun with it," says Howard. "It keeps it almost surreal. All these posters and the music are winking, but when the guys die, it's over-the-top. It's rendered really nicely, so on some level, it's believable - but it's ridiculous. That's the point."
Kill Bill style
... Also, how can something be massively single player?
sprung fully armed and armored from the brow of Bethesda's Dr. Zeus.... massively single player...
... massively single player...
could be a rally reply, a saving throw, for single player games in the face of the marketing juggernaut of MMO's.... massively single player...
And the company that fails to grasp the irony in Fallout is executing the destruction of the PC RPG. When the primary development and only demo platform for FO3 is the X-Box, and when the big "scoops" are appearing in OXM, it is obvious exactly how much the PC gamer (that constitutes the FO fanbase) matters to Bethesda. "We don't give a rat's buttocks about you, but give us your money anyway."
jfreund said:We are currently witnessing the "panacea" of gaming (purty bloom, cross-platform development, "destruction is the new trees") become the instrument of apocalypse for PC gaming.
And the company that fails to grasp the irony in Fallout is executing the destruction of the PC RPG.
When the primary development and only demo platform for FO3 is the X-Box, and when the big "scoops" are appearing in OXM, it is obvious exactly how much the PC gamer (that constitutes the FO fanbase) matters to Bethesda. "We don't give a rat's buttocks about you, but give us your money anyway."
It doesn't bother me if console gamers get games they enjoy. Great for them. What does piss me off is that I don't get games to enjoy on my PC.
cash cow World of Warcraft, and PC RPGs are repeatedly getting kicked in the nuts. If developers want to emulate Blizzard, they can start by cultivating the gamer-friendly attitude. "WE are going to make the game that WE want to make" doesn't cut it.
Our hope right now is the smaller developers. Thank God for CDProjekt and The Witcher. I can't wait to buy Age of Decadence.
correct.Mikael Grizzly said:His issue isn't the gun, it's that guy's inability to click on two links and see what kind of rifle it is.
be that as it may, it is still a handy bit of info for some people. be they artists who want to make fanart, or modders that are already keeping an eye out for what kind of guns they'll be playing with for their mods.Brother None said:Most (sane) Europeans don't have half a clue about guns, though.
Which is why I can never care about stuff like this. It doesn't bother the consumer, so eh.
and vice versa.Brother None said:Gun nuts often don't get how little other people care![]()
unfamous? haha, oho, wow.NWatcher said:Ok, then you click this link and see how many modifications FN FAL does have.
It's silly to put such unfamous rifle as CETME into Fallout.
agreed, i have always been a strong supporter of having only generic guns in FO, rather than real world weapons (even if they predate the branch in the timeline).Ausir said:It's silly to put real world weapons there at all.
What about woman characters? With beards too?Lucas Simms is also similar..
Wasteland Stories said:What about woman characters? With beards too?Lucas Simms is also similar..
Anyway, Bethesda's dark humour so far is pretty far removed from Fallout's dark humour, which was: FEV - designed to be the saviour of humanity - becomes its biggest threat, against this thread only an atomic bomb - that almost destroyed humanity - can be used for a final solution. That's dark irony, dark humour. Not decapitating old ladies.
Morbus said:C'mon guys, can't you see the reason? The devs are too lazy to figure it out: Fallout characters aren't supposed to look realistic, but rather charismatic. Look at gizmo, or Set or the master or anybody, do they look realistic? Do they look like someone you could ever find in the street? (except for the obvious reasons) Bethesda went for the realism, because, well, their heads can't begin to understand how a game COULDN'T strive for realism, so Fallout 3 has to have realistic characters.
Realistic forgettable faces: they all look alike... Specially when the job is not that well done...
Our artists are using a wide-range of tools to create the unique look and feel of Fallout. Detailed animations, numerous scenary objects and different wall styles, and a rather neat looking interface are all just a small part of the total art requirements we're beating out of our artists. While the majority of art is being rendered using different 3D packages, we are also using 2D and clay models to round out the art -- using the best tool for the particular job. Fallout should be the most graphic intensive 3rd-person perspective RPG to date.