OXM article excerpts

simply be able to pick stats, skills, etc. quickly, or choose a premade char.

You can do that in the end of that sequence, not following the previous choices made with GOAT. My advice is for people to save in that point, as in Oblivion, so you won't have to do all of that all over again anymore.
 
Brother None said:
Yeah, but there were insane or purely aggressive humans too.
Except that insane and purely aggressive humans were able to speak or at least shout taunts and didn't have crippled limbs by default.

Also, here are some examples of the fascinating eloquence of those ghouls:
Uhh. Uhh. and Grrrr! Arrrr!.
Those ghouls attack only when the player approaches very close to them and don't have any combat taunts.
 
Briosafreak said:
simply be able to pick stats, skills, etc. quickly, or choose a premade char.

You can do that in the end of that sequence, not following the previous choices made with GOAT. My advice is for people to save in that point, as in Oblivion, so you won't have to do all of that all over again anymore.

So why not allow repeat offenders to simply bypass that section instead of making them create a save themselves at that point?

Again, lazy, sloppy game design.
 
Sorrow said:
Except that insane and purely aggressive humans were able to speak or at least shout taunts and didn't have crippled limbs by default.

True that.

So why not allow repeat offenders to simply bypass that section instead of making them create a save themselves at that point?

Who says they won't?
 
Black said:
Do you buy that? That they have a shitload of examples of great dialogue but decided not to show them?
Not necessarily. Maybe what they wanted to show is PC-NPC interaction in general and not any dialogue in particular. What I'm suggesting is that people should hold their horses a little bit.
 
These screenshots show that fallout 3 doesn't look as good as some games that are already out in the market.
I would like to know what the System requirements will be for the pc .I remember that i read an Interview on PC GAMES HARDWARE(a german magazine) that they aren't going to use direct x 10 that much.
The screenshots we have seen so far are also mostly taken from the xbrick version.
 
Black said:
Bodybag said:
I thought we were talking about ghouls? Don't mix topics, mister!

And I thought we were talking about interaction with NPCs and "monsters".
Since you 'obviously' can't have a dialogue with a supermutant, why could you with ghouls?

Because the quoted Q&A we were JUST DISCUSSING answered that very specific question?!

Will they be NPCs you can interact with or monsters?

Both, actually. Most are used as NPCs you talk and interact with, but there are also other ghouls, the Feral Ghouls, these are more “creature” like, and are aggressive.

And that pic of the feral ghoul looks WAY more like the FO ghouls than anything in Oblivion, Jesus Christ people. Of course the real test will be an up close "talking head" NPC conversation, to see if they nail the facial animations on the skin flaps and what not.

......

Hey Brother None, did you ever play Fallout or Fallout 2 and have, at any point, a conversation that only involved 2 options? I think the locals need your guidance on this one.
 
Bodybag said:
And that pic of the feral ghoul looks WAY more like the FO ghouls than anything in Oblivion, Jesus Christ people.

The direct question is not "does it look like something from Oblivion", the question is "does it look Fallout".
- no pupils
- emaciated
- burnt instead of melted skin

I guess they're going for "feral" with no pupils and emaciated.

I guess I can live with it if the real ghouls look like they should.

Bodybag said:
Hey Brother None, did you ever play Fallout or Fallout 2 and have, at any point, a conversation that only involved 2 options? I think the locals need your guidance on this one.

The first bit of player choice in dialogue they show, they show a conversation with 2 options.

Why are you blaming us? It's their PR, they get to decide what bits of their product they want to show off. Apparently, they thought these dialogue options were a primo example of Fallout 3 dialogue. And that's bad.
 
Beelzebud said:
I think everyone is just nit-picking a bit too much about the ghouls. As someone just posted, they had zombie characteristics in the original Fallouts.
It might have been more sensible to emphasize the aspects of them being living creatures, however.

Honestly, I think they're mostly getting the look of the game right.
Even though the ghouls had a zombie-ish look, that doesn't mean a generic zombie equals "getting the look right" at all.

They are, IMO, pretty much nailing the look of the universe. It just remains to be seen weather or not they can actually make a good *game* out of it.
I disagree. It's post-nuclear. The similarity ends there.


ronin84 said:
i'm referring to the fact that you don't have to do all the growing up bullshit (this reminds me of the questions morrowind asked to find a character type), rather, you should simply be able to pick stats, skills, etc. quickly, or choose a premade char.
I was asking about which games you were talking about, because your statement was profoundly untrue for Morrowind and Oblivion, which are previous beth games.

as stated below:
Have you played Morrowind? Because I have, and you clearly got the wrong impression. Morrowind's character creation is far shorter than Oblivion's and doesn't come with a lengthy tutorial section.
You have no choice in either game whether or not to go through the standard character creation, however. At one point, you can choose to use a premade "class" or select your own stats, but that is just a momentary choice. You don't get to skip the entire process.


if i have to go through the silly little press A to cry / say dada and 10th bday party crap everytime i start a new game, i'll be pretty ticked off.
Well, then you better hope Bethesda learned at least from one of their many mistakes. I wouldn't get my hopes up, though. They seem to be pretty resistant to insight.
 
Bodybag said:
Ah, you believe beth's interaction after "SMs are too dumb to talk durr", ohkay.

And hey, lemme ask you a question. If you'd like to advertise your game, say it has awesomsauce dialogue- would you show the screenshot with awesome dialogue or crappy yes/no dialogue?
 
Why is Behemoth's head at 95% hit for a critical and the body is comparably less? Is the critical shot also a lethal shot?

Oh look, more "Violence is funny!Ha ha ha!" crap. I wonder if this is just a way to cash in on Grand Theft Auto's reputation.

Confusing.
 
Howard heard the complaints about the dialog and asked Gstaff to say there will be pictures with more detailed dialog soon, they just weren't good "magazine material". I'll try to find the link to that later.
 
They build Megaton out of the parts of a downed airliner? Hunh?
Lets see Lost and War the Worlds involved pillaging downed airliners...
downed airliner in an age when oil is the cause of a war between the US and China... airliners fly on jet fuel.....
so.... original idea that makes .... not really.
Makes sense.... no.

Sounds like the person who wrote these plot developments has no idea of what they're talking about.
 
67915041as7.jpg


Here we can see Robert Neville and Samantha - oh wait, wrong fucking universe.

EDIT: beaten by zioburosky13.
 
Brother None said:
Bodybag said:
Hey Brother None, did you ever play Fallout or Fallout 2 and have, at any point, a conversation that only involved 2 options? I think the locals need your guidance on this one.

The first bit of player choice in dialogue they show, they show a conversation with 2 options.


Nice dodge, pardner. They show a very basic NPC interaction that in no way spoils any story-sensitive material, which also doubles as a close-up shot showcasing character detail. This theoretically suggests to XBox 360 owners (who this magazine was actually intended for, after all) that if they liked Oblivion or Mass effect, maybe they'll be interested in this. It's important to remember that there's no Fallout on 360. Yet.

Say, could you just play along and answer my original question?

Why are you blaming us? It's their PR, they get to decide what bits of their product they want to show off. Apparently, they thought these dialogue options were a primo example of Fallout 3 dialogue. And that's bad.

Yeah, who could possibly blame you for leaping to such an obvious, logical conclusion?
 
Look:
album_pic.php

and

screen01B.jpg


the shoulder pads are parts of armor the main character is wearing. But still i don't like the FLOATING GUN ON MY BACK thing which hasn't been changed...

And the dog... I looks more like a wolf than a dog.

At least the scenery gets better by the screenshot.
 
as usual, a bit of gunrelated comments:
- so much for keeping with generic guns, after the mix and match chinese assault rifle, we get a CETME (or early HK G3) with barely any changes at all. pretty damn innovative here. german weapons sure are fitting for a wartorn world where the US is going for an aggressive isolation strategy.
- cant tell much about the minigun (jury is still out til i get better pics), except that the backpack should be far larger. the backpack featured would probably grant you 4 seconds of fire irl. but then again, reality was never the aim and having such a backpack is a logical step for a first person game like this. in FO1/2 you could easily go around the problem of 'where the ammo comes from'.
- cant tell much about the SMG either, except that he's holding it in a totally retarded way.
- aimed shots are appearantly rather imbalanced. while yes, the percentages have been modded for easier demo/headshots, the fact that the huge fire hydrant only has 6% chance to hit, while his legs have 33% and 47% hitchance is kinda silly.
- developers should note that usually people who get shot crumble to the floor like a sack o' potatoes. they dont fly through windows and don't do backflips. still, since it's a game, fun ragdoll stuff is cool, but there are limits...

as non-weapons related sidenotes:
- power armor still looks like shit.
- dog is back, no surprise there. they've only hinted to it like a few million times.
- the charisma description is just plain retarded. maybe they should re-read the FO manual and go back to that style.
- his head is crippled? haha, wow.
- zombies, huuurrrr huuurrrrr. even a feral ghoul shouldn't be disgraced to something devoid of personality like that.

Brother None said:
simdude said:
And 6% for a fire hydrant shot. :irked: What happens if you hit the hydrant ?

It gets shot out of his hand, I guess.
i'd figure that a crit shoots it out of the hand, but that a normal hit just damages the weapon for a certain amount of damage. (remember that weapons wear out in FO3, this could be an implementation of this)

welsh said:
Why is Behemoth's head at 95% hit for a critical and the body is comparably less?
i'm sure we mentioned in our FO3 "sneak" preview that the hitchances were tampered with for demo purposes.

welsh said:
They build Megaton out of the parts of a downed airliner? Hunh?
Lets see Lost and War the Worlds involved pillaging downed airliners...
downed airliner in an age when oil is the cause of a war between the US and China... airliners fly on jet fuel.....
so.... original idea that makes .... not really.
Makes sense.... no.

Sounds like the person who wrote these plot developments has no idea of what they're talking about.
since there are nuclear cars, i dont see why they cant have nuclear airliners.

and the only airliner stuff of the town i could easily identify was at the gate.
 
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