I'm still confused about the whole VATS thing. Matt Miller said something in the GI interview that could be interpreted along the line of 'this is just the usual FPS combat, you can just pause the combat and get an aimed or called shot in shooting your enemy or the monsters.'
In the GI article, however, it sounded more like Realtime with Pause, although perhaps a more twisted Realtime with Pause option than in say BG or NWN. It is clear, however, that it is not Turnbased combat nor is it genuine Real Time combat.
It is some sort of twisted combat system where you in Realtime can Pause the game, make an aimed shot, and this then uses action points. meaning that you only can make a second shot - after your your AP fills up. But then, you can still fire
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: when you run out of Action Points
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: The whole combat system is still a haze and very confusing to me...
And so, it seems it is to everyone else, too.
I'll just this sum up again: Neither the TES crowd, not the TB crowd, nor the FPS crowd (or fans) will be happy with this combat system. It may be some sort of twitched RT system with a even more twisted pause system, but I don't the fans will like it --- simply because it, to them, seems like Bethsoft is trying to please every possible fan group in the gaming communities - possble hoping for more sales that way. My guess is that sales won't be as good this time around....
As for the people being alarmed by VATS and saying that they liked Oblivion, I think this was to expected as (most) people know that Oblivion and Fallout are two different games, and perhaps also two different game genres as Fallout is a more story-driven RPG than a TES game is or have even been, since TES games are more exploration/sandbox rpgs than Fallout games is.
And of course, the TES fans know this and want to keep the Fallout feeling in a Fallout game.