Ridiculous moments in Fallout 4

Not buying it.
Quite convenient that they returned there, or that they are even still alive after so long and now with a major Gunners´ outpost sitting just next door. Also how is the kid not mad? Over 200 years of isolation in a refrigerator ought to be somewhat taxing, even on a ghoul´s mind.
 
Many people have returned to their family home decades after leaving it, its not uncommon at all.

As for the Gunners, I doubt they care. No one has paid them to remove the ghouls, and the Gunners are nothing but a merc group doing jobs based on pay.

As for the kid, as I said, its retarded.
 
I was completely and utterly confused when I started the Battle of Bunker Hill. I was allied with the Railroad and working undercover in the Institute, when the Institute sent me on a quest to kill or capture some synths or whatnot. The quest objective really didn't matter, because when I arrived to meet the Institute Courser who was waiting for me (ready to betray him), he informed me that the BoS is here, and we're going in guns blazing.

Well, I opened fire on him instead, he didn't retaliate in any way, so I just kept shooting him in the back until he died. Then I advanced uphill to see all three factions (+ the merchants of Bunker Hill) engaging in a goddamn mess of a firefight, everyone shooting each other, but no one was attacking me. I then proceeded to attack the Institute synths that were teleporting in and the BoS, but they still didn't care about me shooting them. So I just kept killing some enemies and looting their bodies, trying to figure where the entrance was. When I got inside the Bunker, again the BoS and the Railroad were fighting and there were some defensive turrets that, according to my logic, should've been on my side, but instead they were the only thing attacking me during the assault.

After all this was over, I was pretty sure the BoS and Institute would banish and / or attack me on sight, but all of their faction quest lines just continued as nothing had happened...
 
As for the Gunners, I doubt they care. No one has paid them to remove the ghouls, and the Gunners are nothing but a merc group doing jobs based on pay.

Then why do they care about the player and shoot in sight? Did the Institute alert them?
 
My first truly ridiculous moment was after I rage-face-shot the Atom Cats chick, expecting to have to take the rest out
They didn't react
I calmly walked over to their bartender, and bartered a bit with him

My favorite ridiculous moment is after I re-encounter a synth I saved while still part of the Railroad. Now, after massacring them, they are hostile towards me, so - as I entered their hide-out (an urban ruin I had not explored yet) I encountered a bunch of them, and shot them to pieces. Among them was this synth I had saved before, calmly strolling about. As I am shooting brains splatters left and right, showering him in the blood of his saviors, he greets me as a dear friend. I halt my carnage for a moment, to greet him back.
We then have a friendly conversation, where my character has nothing but good things to say about him and the railroad. I tell him how glad I am to see him safe and sound, and I assure him that I always care deeply for our cause. I then shoot him repeatedly in the face, something he doesn't mind a bit!

I'll throw my attempted murder of Preston in here too, for completion. Shoot him in the face, VATS him, repeatedly. When he's done dying, he gets up and gives me a quest.

These guys are more forgiving than ever before.
 
Mine would be a raider that chucked a tesla grenade at a wall which landed next to him only to kill himself with it blowing his leg clean off.

Another was stomping around like a horse then going into sneak constantly while the super mutants would look for me then stop, look for me then stop. I think the FEV made them deaf and sort of blind.

Feral ghouls in the Corvega place with those raiders and they weren't killing each other for some stupid reason.

A feral ghoul in my settlement after liberating the settlement that had only one house full of feral ghouls, didn't attack me or anybody else and just stood there in place doing absolutely NOTHING.
 
I found a guy asking for water, even not purified one, while sitting literally 5 meters from a large body of water. Ooooo...kay? :eyebrow:

Also during the quest at ArcJet System
Paladin Danse survives a close encounter with a rocket engine
thanks to his Power Armor.

...except that he wasn't wearing the helmet.

Hm, I'm pretty sure he was wearing his helmet when I did this mission. He even had a fancy helmet-swirl animation when he put it on at the start of the mission.

Same, I actually thought that animation would be reused. As soon as I accepted the quest he put on his helmet so it makes a bit more sense that he survives.

At first I actually thought it was the ''evil choice'' for the mission. Pressing the button would fry Dance and hurt your BoS standing but allow you to retrieve his weapon or salvage his armor or somesuch. But we can't have multiple ways to solve a quest in a Beth game, can we. Oh well, I suppose at least they didn't make firing the engine mandatory, I personally man-moded it by lobbing all my stock of grenades in the Synth tide.

Also the game does give an explanation as to why Danse is such an emotionless automaton. Sorta.
 
I found a guy asking for water, even not purified one, while sitting literally 5 meters from a large body of water. Ooooo...kay? :eyebrow:

Also during the quest at ArcJet System
Paladin Danse survives a close encounter with a rocket engine
thanks to his Power Armor.

...except that he wasn't wearing the helmet.

Hm, I'm pretty sure he was wearing his helmet when I did this mission. He even had a fancy helmet-swirl animation when he put it on at the start of the mission.

Same, I actually thought that animation would be reused. As soon as I accepted the quest he put on his helmet so it makes a bit more sense that he survives.

At first I actually thought it was the ''evil choice'' for the mission. Pressing the button would fry Dance and hurt your BoS standing but allow you to retrieve his weapon or salvage his armor or somesuch. But we can't have multiple ways to solve a quest in a Beth game, can we. Oh well, I suppose at least they didn't make firing the engine mandatory, I personally man-moded it by lobbing all my stock of grenades in the Synth tide.

Also the game does give an explanation as to why Danse is such an emotionless automaton. Sorta.

Because rewiring the emotions costs extra.
 
Did a random minor quest for some dude ( fixing pipes or smth like that - south of Concord ) and decided to kill him just because.
Aaaand he was essential.
Aaaaand every named npc is essential.

Its fucking absurd.
 
Did a random minor quest for some dude ( fixing pipes or smth like that - south of Concord ) and decided to kill him just because.
Aaaand he was essential.
Aaaaand every named npc is essential.

Its fucking absurd.

Maybe... umm... he was important?
 
Did a random minor quest for some dude ( fixing pipes or smth like that - south of Concord ) and decided to kill him just because.
Aaaand he was essential.
Aaaaand every named npc is essential.

Its fucking absurd.

Maybe... umm... he was important?

Of course! With the 10s of people in all of Boston, if you killed them all then the only interactivity you would have is with a bunch of the hulks, mind numbingly dumb raiders, and ghouls! You need those drab pointless NPCs without any reason to exist.
 
Ridiculous moment, when the player talks to Codsworth and is shocked it's been over 200 years like his Pipboy doesn't have a date and time function.
 
Did a random minor quest for some dude ( fixing pipes or smth like that - south of Concord ) and decided to kill him just because.
Aaaand he was essential.
Aaaaand every named npc is essential.

Its fucking absurd.

Maybe... umm... he was important?

Of course! With the 10s of people in all of Boston, if you killed them all then the only interactivity you would have is with a bunch of the hulks, mind numbingly dumb raiders, and ghouls! You need those drab pointless NPCs without any reason to exist.

Yeah, I knew they were needed somehow.
 
Oh for the fact I don't have FRAPS running all day... Here's a little story that happened in my game that made me nearly fall from my chair:

I was fighting a Deathclaw, I seem to recall I was moderately low level, I wasn't in one of my many many power armours at the time and was moderatly sure this was one fight I'd loose.

Only to find upon striking the Deathclaw in VATS (with my combat knife... I shit you not I had a combat knife as my go to melee weapon of choice.) as VATS ended and my final pitiful damage was applied the Deathclaw was propelled into the air several hundred meters, promptly reminded by the physics engine that it shouldn't do that and fell to its death (from like 90% full health)

After composing myself I continued merrily on my way... however, exactly this same thing happened again (at a different location, this time in the glowing sea, and while i was in PA)

Bouncy damn Deathclaws...

...or perhaps my knife has an anti-gravity spell enchantment?
 
I've had plenty of enemies like raiders in my time of playing either kill themselves and their buddies with grenades or fall to their deaths from a very high height. The AI is so retarded it's hilarious.
 
I've had plenty of enemies like raiders in my time of playing either kill themselves and their buddies with grenades or fall to their deaths from a very high height. The AI is so retarded it's hilarious.

It's ridiculous. I've had a raider gang on a rooftop all falling to their death.
 
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