I honestly don't care about the Fable part (sorry) I just really like the idea of running a kingdom without the obvious RTS emphasis.
Nothing to be 'sorry' about, the first two games were about fulfilling prophecies (although Fable 1 did this much better, Fable 2 was the kind of game where you wanted to get the main story over with to do everything else) and they tried something new with Fable 3.
In case you don't know what the innovations of Fable 3 I'll give you a quick run down:
Weapon types now consist of Pistols, Rifles, Swords and Hammers, as opposed to : long swords, hammers, maces, short swords, katanas, rifles (w/ 3 subtypes), pistols (w/ 3 subtypes), and crossbows from Fable 2.
Every weapon is a legendary! In Fable 2 each legendary had a unique model and effect. In Fable 3 literally every weapon is a legendary that changes shape depending on how many of each enemy you kill. Everything ends up looking undead because they're the most common enemy.
You literally cannot die- this was carried over from Fable 2 (and was my biggest gripe with the game) but you can't die in combat, you just get back up immediately.
Magic is overpowered- hardly any enemies use magic and when they do it is weak af. You on the other hand can insta-win the game with just lvl 1 magic- as most spells deal knockback you can spam it now that they removed mana.
Random expressions- when interacting with villagers in F1 and F2 you could select any interaction from a wheel, whereas in F3 it gives you a
random expression. Want to befriend this burly blacksmith? Kiss him.
No consequence as King- didn't mention this earlier but if you're the king the guards will not react to anything. You can kill as many people as you want and they'll do fuck all about it. The only reason you're king/queen in the first place is because you held a revolution.
The only thing they improved was the world building. It adds to the lore and there are reasons as to why enemies from previous games don't show up, and why there's virtually no contact between countries. If the rest of the game was good, this attention to detail would've been appreciated
(because the game would've been playable).