Silver Style and Fallout 3

I have only been shocked into the open by this terrible news but here I go.

SS may have the dedication to the fan base, but do they have the money, brains and creativity to pull it off? If they can get some of the old devs to help them and handle the project with extreme care, they should be able to make a game worthy of the name, Fallout 3.

Please, anyone, keep to the spirit and :evil: MAKE FALLOUT 3 OR I'LL GET POST APOCALYPTIC ON YOU!!!! :twisted:
 
wooooohooooo !!! there's hope again :))

PLEASE SS MAKE THAT GAME !!!
i was really worried that fallout 3 is history but now .... i hope they will do it and do it well :wink:

my first post on that page .... but ive visited it 4 about 3 months and was really shocked when i read the news ... so SS .. GL !!!
 
Hi guys!

Thought it would be a good idea to show up here. :)

OK, here is our general opinion on FO3 by Silver Style. It makes no sense to buy the license just because it would be "cool" to have it. If we decide to work in that direction, we first need a clear vision of the game that has to be developed and how to satisfy the community + how to place the product succesfull on the market in general. It schould have the spirit of FO1+2, but at the time it has to fullfill modern technical and modern gamedesign standards of the year 2004.

To estimate if it's possible to develop such a game without beeing the original developer is really hard. Like I already said in our forum we're in contact with some of the former BIS staff to get their opinion an that topic.

One thing is for sure: We'll only start such a project if we feel sure about what the community and the market expects from a FO3. If we start with it, it has to become a absolute top-notch product.
 
I'd say that as long as you stick to the setting of the original, keep the history of the world of Fallout intact, and have turn-based combat you can't go wrong. No one here is going to agree on all the details, but if you keep the story and details within the world of FO1 you'll probably have a lot of support.
 
Do it

Hi all, at first i wanted to say that Silver Style is a bit older than most of you might imagine(for sure not that old). There is a game before "Soldiers Of Anarchy" and well, its an RPG called "Gorasul".
This game seems to be pretty unknown, german dudes might be able to ge it somewhere, but i don´t know if there´s an english version or somewhat else.
Anyway, the game was fun, although graphics were bad from the start and some other things would have needed some more work on it. Something i´ve never seen before, is that your sword also gains XP during the game and it had feelings. So it got angry when it saw orcs and attacked them harder than other enemies, while it jumped back in your inventory if it should fight against a ghost or something. Also it gave you tips if you had no idea what to do.

A popular german gaming magazine gave "Gorasul" 79% for gameplay, "Lionheart"(as the last game of BIS) had less in ALL magazines i´ve checked, "Arcanum" also didnt reach the 80%, these info is just for you so you have something to compare.

So now you all know that Silver Style can make RPGs, good ones too.

Now about Troika and Obsidian. Some people here seem to think they will do a great reunion just to get as many ex-BIS developers to make the best Fallout3 that could have ever been existed...Err... you ever thought of the small possibility that these guys left BIS to do something else? Besides I don´t know much about Obsidian since there are no games to check, but what i know of Troika doesnt make them better than any other RPG developer. I enjoyed Arcanum very much (everyone who played it knows why), although it had some big design problems especially the somewhat unready fighting mode. I haven´t played that Greyhawk thing yet, but it seems to me like "just" another D&D game in a nothing-new-fantasy world. And then there is Vampire 2 with Source-Engine from HL2. In this case I´m just thinking of how much money the engine costs, how big the company behind Troika must be and what their(companys) intentions are. Making money. So Troika seems already involved in this big buisness thing, they get the engine for 500.000(or whatever) a known name like "Vampire" and some orders to make the game that, that and that way. Did you know Vampire2 is going to be some kind of ego-shooter??? I think there´s nothing special about Troika anymore. In a parallel universe their name would be BIS or Bioware etc.
Since i didn´t like the pressure of Interplay on BIS, i´d prefer F3 beeing made by a smaller team, which can make their own decisions(if thats still possible in this ****ed up world), but well, buying the Fallout license would cost lots of money too, so i just cant tell you the point cause there is no one.

I just hope Silver Style can get their fingers on that license, they are somewhat more authentic then the rest. And if "The Fall" is going to be what they promised us, they are my favorites.
 
Carsten: a quick question - would you make it Turn Based? As far as I know, none of your previous games was. That's one of the things the community would expect from a Fallout game...
 
Carsten, you know I'm going postal on your ass if you stray from TB combat :P

But these are all valid points and it's really nice to see a developer, who actually listen to the fans (kudos to Bis for also doing it), who's interested in this title. But that being said, I believe there will be alot of developers who will jump on this train, Fallout is a big title.. remember that kids!

My concern for Silver-Style is the engine, so far the engine on the Fall looks good. BUT not good enough, we're acustomed to alot of detail and I don't see us giving up on that.
 
The problem with Arcanum, as with almost all of Troika's games (including their work on Fallout) is their glaring bugs. Their game design is on the money, but when it actually comes down to making it on the PC, there's bugs galore.

Though Silver Style's strength may be their support of their communities, its also a glaring weakness. It seems that they're unwilling to make any major decisions without support from fans, which negates innovation. Because, frankly, fans don't know shit about making games. The community should be considered and sought for advice on certain things, but to hold their opinion to the utmost degree is a mistake from the perspective of a game developer.

Usually that wouldn't be a problem, but I absolutely do not trust the Fallout community to consult game design, since the majority of us are so unnaccepting of new ideas. Hairy Deathclaws in Fallout Tactics may have seemed silly, but nitpicking over shit like that is part of what makes developers stop listening to fans. If people are too unnaccepting of new ideas then a series will grow stale.
 
Re: Do it

Deckard2019 said:
Now about Troika and Obsidian. Some people here seem to think they will do a great reunion just to get as many ex-BIS developers to make the best Fallout3 that could have ever been existed...Err... you ever thought of the small possibility that these guys left BIS to do something else? Besides I don´t know much about Obsidian since there are no games to check, but what i know of Troika doesnt make them better than any other RPG developer. I enjoyed Arcanum very much (everyone who played it knows why), although it had some big design problems especially the somewhat unready fighting mode. I haven´t played that Greyhawk thing yet, but it seems to me like "just" another D&D game in a nothing-new-fantasy world. And then there is Vampire 2 with Source-Engine from HL2. In this case I´m just thinking of how much money the engine costs, how big the company behind Troika must be and what their(companys) intentions are. Making money. So Troika seems already involved in this big buisness thing, they get the engine for 500.000(or whatever) a known name like "Vampire" and some orders to make the game that, that and that way. Did you know Vampire2 is going to be some kind of ego-shooter??? I think there´s nothing special about Troika anymore. In a parallel universe their name would be BIS or Bioware etc.
Since i didn´t like the pressure of Interplay on BIS, i´d prefer F3 beeing made by a smaller team, which can make their own decisions(if thats still possible in this ****ed up world), but well, buying the Fallout license would cost lots of money too, so i just cant tell you the point cause there is no one.

I think it was Troika who was approached to do the Bloodlines game, so I guess the engine cost would fall on Activision. Maybe Valve even gave them a good price since I imagine they want to show off the engine and demonstrate that it can be used for other things than a straight FPS game, but that's just an uneducated guess.

Troika haven't really lived up to their potential yet if you ask me. Arcanum was a very good roleplaying game plagued with bad combat and ToEE was a very good combat game plagued with bad roleplaying, and that's not even mentioning the problem with bugs in both of them. For their sake, Bloodlines better work and it better sell.

I'm not familiar with Silver Style or their games, so I can't really pass a judgement on them with regards to this francise. I'll check out their game The Fall when it hits the stores and come back then.
 
Bradylama said:
Usually that wouldn't be a problem, but I absolutely do not trust the Fallout community to consult game design, since the majority of us are so unnaccepting of new ideas. Hairy Deathclaws in Fallout Tactics may have seemed silly, but nitpicking over shit like that is part of what makes developers stop listening to fans. If people are too unnaccepting of new ideas then a series will grow stale.

I think you're confusing "unnaccepting of new ideas" with "dislike of pointless changes that in no way enhance or deepen the game". We argued over JE's proposed changes to gameplay and skills, but few came out and said it was utterly unnacceptable. Innovate and change the things that need it - in my opinion, the story and setting of Fallout does not need innovation and change.
 
You guys know that Troika did try to buy the rights for Fallout, they were declined. But times are changing and I agree with Azael, Troika hasn't really proven to me that they can make a really good RPG.

I dropped Arcanum because of the combat and I got somewhat bored with TOEE, IMO there were sooo many spells, items and such that it was a pain to try to set my mind into it. But it got easier after awhile of course...

But I do believe Timmy and Troika have learned from these two games and can make a really good Fallout 3, hell Timmy even has a story laid out, ready to go..
 
I'd buy Troika's Fallout. You can count on Troika for a great world design, even if the gameplay is deficient - and isn't what every hardcore fan is looking for after three games of mangled concept?
 
Yes. Between FO1, Arcanum, and ToEE the positive sides of Troika's games far outweighs the negatives for me. Bugs are annoying, the combat in Arcanum wasn't as good as I would've liked, and the dialogue in ToEE was disappointing, but they're great and fun games nonetheless. I understand people thinking they haven't proven themselves yet, and I don't know if they'll ever create the "ultimate" RPG, but I feel that I can count on them to make fun, immersive, and highly replayable games.
 
ToEE was a direct translation of an old D&D module. One of the classics in fact.

So the fault with the dialogue is more with the putz who created The Temple of Elemental Evil in the 70's.
 
Bradylama said:
ToEE was a direct translation of an old D&D module. One of the classics in fact.

So the fault with the dialogue is more with the putz who created The Temple of Elemental Evil in the 70's.

I don't buy that personally. Are you sure that there were four marriage quests in Hommlet in the original module for example? They were, together with the generally uninspired dialogue, without a doubt one of the things that bothered me most about the opening of the game. They proved that they could write good dialogue in Arcanum which is why it bothered me even more.
 
The game was supposed to be targeted towards fans of D&D. Especially people that had played the original module.

I can tolerate par dialogue if it means a great gaming experience.
 
|Ausir| said:
Carsten: a quick question - would you make it Turn Based? As far as I know, none of your previous games was. That's one of the things the community would expect from a Fallout game...

Sorry, no TB... I explain you why:... Shocked? Just kidding! ;)
How can someone think of creating a Fallout game without TB battles? It wouldn't be Fallout anymore. We would try to be as close as possible to FO2 regarding the batlles. With some wise improvements... :)
That said, we also would implement RT since that's what the mass market wants.
 
Carsten Strehse said:
|Ausir| said:
Carsten: a quick question - would you make it Turn Based? As far as I know, none of your previous games was. That's one of the things the community would expect from a Fallout game...

Sorry, no TB... I explain you why:... Shocked? Just kidding! ;)
How can someone think of creating a Fallout game without TB battles? It wouldn't be Fallout anymore. We would try to be as close as possible to FO2 regarding the batlles. With some wise improvements... :)
That said, we also would implement RT since that's what the mass market wants.


THANK YOU ! :clap:
 
Carsten Strehse said:
|Ausir| said:
Carsten: a quick question - would you make it Turn Based? As far as I know, none of your previous games was. That's one of the things the community would expect from a Fallout game...

Sorry, no TB... I explain you why:... Shocked? Just kidding! ;)
How can someone think of creating a Fallout game without TB battles? It wouldn't be Fallout anymore. We would try to be as close as possible to FO2 regarding the batlles. With some wise improvements... :)
That said, we also would implement RT since that's what the mass market wants.

I take issue with this. Interplay is the company that thinks the 'mass market' wants RT. I don't believe it. You're making a hardcore RPG, do you really think people will go 'ooooh no look its combat is tactical and thought provoking JUST LIKE THE ENTIRITY OF THE REST OF THE GAME, I can't buy it....'.... if at all possible it should be TB only.
 
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