-Player dialog. Fallout 3 had no choices despite what anybody seems to think. So, Bethesda knew they weren't going to win any awards for dialog and cut it down to the bare minimums. I thought this was actually a really welcome change. I don't like the illusion of choices, unless surrounded by significant choices themselves. Fallout 3 had 0 choices. Everything was either "Hey, you are my dad, I will do this mission for you," "I hate you, dad, I will reluctantly do this mission for you," "I will consider this mission for my dad," "I love you, dad." "Dad."
Wouldn't it be nice if Bethesda actually invested in adding
back the 'simulation' type choices to these games? They could go from making these more and more average games that they have become (including Elder Scrolls here), to something that is simply
more than a pile of average.
Mr Btongue shows exactly what that meant for the original Fallout, for example:
Also required viewing:
(games that present with you uncomfortable choices, char examples)
(and realism)
CD Projekt actually takes time to craft something believable even if it is make believe. What I'd like are more games that not only presents the simulated kind of choice/consequences, but the multiple pathing for solving situations if your character is built as such - and Beth is quite simply being surpassed. And I'd
really like a new Fallout that keeps me guessing, making hard choices, has believable characters, and finding out alternate ways to resolve things, etc.