So, can we talk about what Fallout 4 does well?

Some more positives:
As previously mentioned, the zombies are well done. Shooting both their arms off makes them attempt to kick you with futility. Shooting their legs off makes them try to get out you from the floor. Quite well done all things considered.
There, corrected that for you.
 
I think I prefer the zombie Ghouls to classic Ghouls. At some point, gameplay does have to take precedence over story. Slow ghouls would be horrible enemies to fight. Besides, I think the more threatening feral ghouls make the anti-ghoul racism a bit more interesting.
 
So generic zombies that can shoot green radiation goo and can somehow run super fast like a super hero is preferable to..you know ghouls that the lore has established? Lets not forget how they're now found laying around in graveyards commonly or walk around like undead. It's really hard to take you seriously with a response like that.
 
I think I prefer the zombie Ghouls to classic Ghouls. At some point, gameplay does have to take precedence over story. Slow ghouls would be horrible enemies to fight. Besides, I think the more threatening feral ghouls make the anti-ghoul racism a bit more interesting.

Then maybe.. you know... give them guns? Ghouls are not mindless beast, even if you made them feral, that is, overly aggressive, there is no reason why they couldn't use firearms. As a trade-off, you could give them extra accuracy, so they would deal more damage to you.
 
So generic zombies that can shoot green radiation goo and can somehow run super fast like a super hero is preferable to..you know ghouls that the lore has established? Lets not forget how they're now found laying around in graveyards commonly or walk around like undead. It's really hard to take you seriously with a response like that.

I am not entirely sure, but I think to remember that one of the old Fallout developers even mentioned that ghouls in Fallout have been a kind of self-mockery of all the generic zombie-enemy types out there. Just as how rats can be some of the stronger enemies in Planescape Torment. Both games had a different approach to what you could consider a standart low-lvl enemy of RPGs of that time. For example, undead people in Torment have been one of the more friendly creatures to encounter, while interacting with the apparantly "good" and "bad" creatures was not always leading to the expected result. It's sad that modern RPGs don't take more examples from those classics.
 
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"ferals" exist allready from FO1, remember the clusters of mindless drools on the surface of Necropolis, but

1. I absolutely agree that ghouls should carry guns, there's no reason they shouldn't. Also, with the persecution of ghouls, there's even more of a reason for them to arm themselves.
2. Yes, FO4 ghouls are zombie-ghouls by now, they even hang out in typical zombie-places, like graveyards, and they lay down pretending to be dead (living dead), "rising" when you come close, their behavior so zombie-like, the loading screen info pieces have to remind you that they are actually not zombies.
 
I thought those ghouls on the surface of Necropolis were posing as zombies to scare away random travelers or people who passed by.
I just don't like the silly zombie behavior in 4, maybe it's just me.
 
Yes, some of them would even randomly say "braaaains ... just a joke!" if I remember correctly. Kinda ironic how this, which was meant as mockery and joke, has been turned in to a generic zombie-enemy type with Falout 3 and 4. I would not be surprised if the next game doesn't have even one talking Super Mutant and Ghoul.
 
Yes, some of them would even randomly say "braaaains ... just a joke!" if I remember correctly. Kinda ironic how this, which was meant as mockery and joke, has been turned in to a generic zombie-enemy type with Falout 3 and 4. I would not be surprised if the next game doesn't have even one talking Super Mutant and Ghoul.

Nah, Super Mutants will definitely keep talking. But they will only be saying " I WILL EAT YOUR FLESH HOOMAN!"
ugh. Got mildly disgusted by my own joke...
 
I think I prefer the zombie Ghouls to classic Ghouls. At some point, gameplay does have to take precedence over story. Slow ghouls would be horrible enemies to fight. Besides, I think the more threatening feral ghouls make the anti-ghoul racism a bit more interesting.

Then maybe.. you know... give them guns? Ghouls are not mindless beast, even if you made them feral, that is, overly aggressive, there is no reason why they couldn't use firearms. As a trade-off, you could give them extra accuracy, so they would deal more damage to you.

Um... Yeah, no. F4 is a skill based game, but stat based. As such, fighting slow ghouls with guns would essentially mean you're fighting a really slow person. The fast ferals, while horribly inconsistent with the lore, are interesting to fight. I'm normally not in favor of sacrificing story for gameplay, but I think that Bethesda made the right call. Speed never mattered in earlier games, but the newer games are real-time and skill based. Now it matters.
 
There is a difference between crazy ghouls and feral ones.

Crazies are ones we see in Fallout 1 and 2, and in a few instances in Fallout 3 and NV, such as Gallo, the ones at the wasteland gypsy village, and the ghouls at searchlight who use the non-feral ghoul model, and can use guns, but still attack the player for no reason other then the fact they are crazy.

Ferals aren't the same thing as crazies, and even Fallout 3 and NV show there is a difference between ferals and crazies, they just dont use the crazies very often.
 
I think I prefer the zombie Ghouls to classic Ghouls. At some point, gameplay does have to take precedence over story. Slow ghouls would be horrible enemies to fight. Besides, I think the more threatening feral ghouls make the anti-ghoul racism a bit more interesting.

I dunno. I think slow Ghouls that can take a lot pf punishment and crawl silently towards the player would be scarier than glorified zombies who just run at you. They could also use guns.

STALKER had enemies like that. Men who had their brains fried by emissions and so moved and reacted very slowly but could still shoot at you (with pitiful accuracy, but still). It worked better than Bethesda's not-zombies, I think. Especially since Mirelurks, wild dogs, Deathclaws, Bloodbugs, Stingwings, and Mole Rats already act like the default ''rush the player to claw their face off'' melee enemies.

I don't mind a few Feral Ghouls. But pretty much all Ghouls being either talking or Feral is a bit boring, to say nothing of how ridiculously numerous the Ferals are. You'd think the entire population of pre-war America got turned into not-zombies.

AHEM, yes, positives. Well, I found an area with a raider camp and a tall tower. Climbing on top all sneaky like despite my Power Armor, I turned on an alarm which immediately attracted a Glowing Deathclaw, who proceeded to tear apart the raiders with extreme prejucide then walk away with more than half his health bar. It was pretty funny to watch him grab them and toss them aside. I assume it was a scripted event, but cool nevertheless.

Also being able to tank direct Fat Man hits while in PA makes you feel like a badass. Poor Gunners can never bring out enough heavy ordnance.
 
Um... Yeah, no. F4 is a skill based game, but stat based. As such, fighting slow ghouls with guns would essentially mean you're fighting a really slow person. The fast ferals, while horribly inconsistent with the lore, are interesting to fight. I'm normally not in favor of sacrificing story for gameplay, but I think that Bethesda made the right call. Speed never mattered in earlier games, but the newer games are real-time and skill based. Now it matters.

Skill based... Skill Based... What kind of "skill" do you need to be good at this game? There is practically no skill involved here! Only at higher difficulties do you need to do more than just stand and shoot the bad guys. Also, it sounds almost as if you tried to say that the classics were not skill based.

And stat based? hardly, because even without taking any combat-oriented perks you're deadly enough to dispatch anything the game throws at you.
My first character was a sniper, but at some point I got myself an automatic laser rifle and I was just as good at killing everything that looks at me funny as with a sniper rifle. With no points put into relevant perks.

It's a matter of opinion, but I find fighting ghouls tedious and annoying and not at all interesting. They just run at me with the speed of usain bolt, hit me once and then tumble to the ground so I can VATS their heads off. Woohoo, so interesting and challenging! And the fact that they are zombies in everything but name is annoying too. I often get to one-shot them before they wake up. So interesting!
No, I want ghouls to be ghouls, not zombies in disguise. If I wanted to fight zombies I would go and buy one of the gazillion zombie games that were flooding the market in the past years. I want Fallout to be Fallout, not LeftDerEffectCraftDuty*.

* -
Left4Dead
Borderlands
Mass Effect
Minecraft
Call of Duty
 
I really like how the PIP-Boy works. And holotapes.

That is, loading a holotape and having the PIP-Boy function like any other terminal. That holotape that controls the Sentry Bot in the Robot Disposal Facility, for example. Feels more like an actual computer than 3's and NV's did.
 
After playing more I have to say the game world is quite beautiful. Bethesda is one of the best, if not the best in the business at creating such beautiful game worlds. And with the increased amount of raiders/mutants/ghouls/creatures at every turn, the Commonwealth definitely feels like a damn dangerous place. So seriously - amazing job on the game world, Bethesda. The commonwealth has amazing art direction and it really feels like a F***ing dangerous place. In that sense, it is INCREDIBLY immersive.
 
After playing more I have to say the game world is quite beautiful. Bethesda is one of the best, if not the best in the business at creating such beautiful game worlds. And with the increased amount of raiders/mutants/ghouls/creatures at every turn, the Commonwealth definitely feels like a damn dangerous place. So seriously - amazing job on the game world, Bethesda. The commonwealth has amazing art direction and it really feels like a F***ing dangerous place. In that sense, it is INCREDIBLY immersive.

I like the map myself too. I just wished they'd done less Raiders/Ghouls and instead added in more NPC's and Settlements.
 
I liked Vault 81. While it inevitably gave you a quest that required fighting (because Fallout 4), at least for a time you could just catch a breather, get a haircut, talk to people, probe them for info about the Vault, and tell children about that one time you and your buddy Preston killed a Deathclaw. So that means the game has 3 fully functional settlements total!
 
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