Irwin John Finster
Sonny, I Watched the Vault Bein' Built!
I think the nuke explosions are just a stylistic choice. Personally I think it's a nice touch even if it doesn't make strict sense.
>Putting a machine into a thought loop.Just because it's nuclear doesn't mean it should go on meltdown on a moment's notice.
I've actually seen a large number of instances in fiction were being put into loops have caused machines to explode as they process so hard everything starts frying and sparking. It's a fairly common trope.Yes because putting machines into thought loops always makes them explode instead of shutting down. Okay whatever you want to believe.
Malfunctioning would make more sense then an atomic nuke explosion but then again I'm not a scientist.
I decided to do a complete restart of this game from scratch due to bugs. I reinstalled the whole thing and started a new playthrough. After doing the intro a second time I think it is done acceptably. Not perfect, but not awful. I appreciate that they at least kept the lore regarding vaults having an ulterior purpose. Fallout 3's introduction was lengthier and well-written.
I decided to do a complete restart of this game from scratch due to bugs. I reinstalled the whole thing and started a new playthrough. After doing the intro a second time I think it is done acceptably. Not perfect, but not awful. I appreciate that they at least kept the lore regarding vaults having an ulterior purpose. Fallout 3's introduction was lengthier and well-written.
WAT no, it wasn't.... like..... at all....
-Player dialog. Fallout 3 had no choices despite what anybody seems to think. So, Bethesda knew they weren't going to win any awards for dialog and cut it down to the bare minimums. I thought this was actually a really welcome change. I don't like the illusion of choices, unless surrounded by significant choices themselves. Fallout 3 had 0 choices. Everything was either "Hey, you are my dad, I will do this mission for you," "I hate you, dad, I will reluctantly do this mission for you," "I will consider this mission for my dad," "I love you, dad." "Dad."
I prefer if the introduction of any future Fallout games to be like that of New Vegas or FO1. FO2 had that awful temple of trials, FO3 had that pointlessly long "growing up inthe vault" intro and Fo4 basically removes any and all ability to define your character from the player.
You can't even be an evil douche in FO4.... Ending narration is always the same. They removed Karma without placing anything in it's place, even Mass Effect 3's ending had different narration depending on your "paragon/renegade" thing... when Mass Effect 3 has a better ending than your game you know you fucked up...
- Environmental design is pretty great this time around.
-Player dialog. Fallout 3 had no choices despite what anybody seems to think. So, Bethesda knew they weren't going to win any awards for dialog and cut it down to the bare minimums. I thought this was actually a really welcome change. I don't like the illusion of choices, unless surrounded by significant choices themselves. Fallout 3 had 0 choices. Everything was either "Hey, you are my dad, I will do this mission for you," "I hate you, dad, I will reluctantly do this mission for you," "I will consider this mission for my dad," "I love you, dad." "Dad."