GlowHound
Look, Ma! Two Heads!
I really wish it didn't take MrBTongue quite so long to make videos.
In the meantime I just finished the quest involving the Silver Shroud, and I rather like it.
- Environmental design is pretty great this time around.
Yeah I really liked Fallout 4's environment. My only complaint with it is Bethesda populated so much of it with Raiders & Ghouls. It's as if 90% of the Massachusetts population did not die when the bombs fell but instead became Ghouls.
I have to say that there are times when the feels train pulled into the station. Jamaica Plains stands out in particular.
I like the addition of the Assault o trons. Particularly KLEO. (I have no idea why. But I want to bang that robot. That NEEDS to be an option.)
Hancock was interesting. I'd go so far as to say all of goodneighbor.
Diamond city was a good idea. Better than what I was expecting.
Nick Valentine. Fuck yeah.
Jet Pack. Fuck yeah.
Flying around in a vertibird in power armor shooting at random shit... All I can say is: "How can you shoot women and children?" "Simple. You just don't lead 'em as much."
The problem with Fallout 4, for me at least, is not that it's bad. They get a lot of things right. It's just that the rare moments when you're -in- it. You're jerked out of it by something careless that feels like it wouldn't be there if it was handled with care.
Also I forgot about the atom cats. They were pretty fun.
They were just there to say they were there since they couldn't come up with a good faction with an actual purpose?I have to say that there are times when the feels train pulled into the station. Jamaica Plains stands out in particular.
I like the addition of the Assault o trons. Particularly KLEO. (I have no idea why. But I want to bang that robot. That NEEDS to be an option.)
Hancock was interesting. I'd go so far as to say all of goodneighbor.
Diamond city was a good idea. Better than what I was expecting.
Nick Valentine. Fuck yeah.
Jet Pack. Fuck yeah.
Flying around in a vertibird in power armor shooting at random shit... All I can say is: "How can you shoot women and children?" "Simple. You just don't lead 'em as much."
The problem with Fallout 4, for me at least, is not that it's bad. They get a lot of things right. It's just that the rare moments when you're -in- it. You're jerked out of it by something careless that feels like it wouldn't be there if it was handled with care.
Also I forgot about the atom cats. They were pretty fun.
The atom cats were pointless and frankly added nothing to the table.
They were just there to say they were there since they couldn't come up with a good faction with an actual purpose?I have to say that there are times when the feels train pulled into the station. Jamaica Plains stands out in particular.
I like the addition of the Assault o trons. Particularly KLEO. (I have no idea why. But I want to bang that robot. That NEEDS to be an option.)
Hancock was interesting. I'd go so far as to say all of goodneighbor.
Diamond city was a good idea. Better than what I was expecting.
Nick Valentine. Fuck yeah.
Jet Pack. Fuck yeah.
Flying around in a vertibird in power armor shooting at random shit... All I can say is: "How can you shoot women and children?" "Simple. You just don't lead 'em as much."
The problem with Fallout 4, for me at least, is not that it's bad. They get a lot of things right. It's just that the rare moments when you're -in- it. You're jerked out of it by something careless that feels like it wouldn't be there if it was handled with care.
Also I forgot about the atom cats. They were pretty fun.
The atom cats were pointless and frankly added nothing to the table.
More like an insult to the Kings' legacy. They had something called writing and background. What are the purpose of the Atom Cats? By the way I thought the King's Elvis voice was cool, plus his dog Rex even had some writing and a quest too.They were just there to say they were there since they couldn't come up with a good faction with an actual purpose?I have to say that there are times when the feels train pulled into the station. Jamaica Plains stands out in particular.
I like the addition of the Assault o trons. Particularly KLEO. (I have no idea why. But I want to bang that robot. That NEEDS to be an option.)
Hancock was interesting. I'd go so far as to say all of goodneighbor.
Diamond city was a good idea. Better than what I was expecting.
Nick Valentine. Fuck yeah.
Jet Pack. Fuck yeah.
Flying around in a vertibird in power armor shooting at random shit... All I can say is: "How can you shoot women and children?" "Simple. You just don't lead 'em as much."
The problem with Fallout 4, for me at least, is not that it's bad. They get a lot of things right. It's just that the rare moments when you're -in- it. You're jerked out of it by something careless that feels like it wouldn't be there if it was handled with care.
Also I forgot about the atom cats. They were pretty fun.
The atom cats were pointless and frankly added nothing to the table.
Perhaps, it's something Bethesda would add in. I think they were to continue the Kings legacy.
More like an insult to the Kings' legacy. They had something called writing and background. What are the purpose of the Atom Cats? By the way I thought the King's Elvis voice was cool, plus his dog Rex even had some writing and a quest too.They were just there to say they were there since they couldn't come up with a good faction with an actual purpose?I have to say that there are times when the feels train pulled into the station. Jamaica Plains stands out in particular.
I like the addition of the Assault o trons. Particularly KLEO. (I have no idea why. But I want to bang that robot. That NEEDS to be an option.)
Hancock was interesting. I'd go so far as to say all of goodneighbor.
Diamond city was a good idea. Better than what I was expecting.
Nick Valentine. Fuck yeah.
Jet Pack. Fuck yeah.
Flying around in a vertibird in power armor shooting at random shit... All I can say is: "How can you shoot women and children?" "Simple. You just don't lead 'em as much."
The problem with Fallout 4, for me at least, is not that it's bad. They get a lot of things right. It's just that the rare moments when you're -in- it. You're jerked out of it by something careless that feels like it wouldn't be there if it was handled with care.
Also I forgot about the atom cats. They were pretty fun.
The atom cats were pointless and frankly added nothing to the table.
Perhaps, it's something Bethesda would add in. I think they were to continue the Kings legacy.
I'm with Zegh on this one, I hate humanoid mutants. What is animal must stay animal. I don't like humanizing monsters and dehumanizing people. Seriously, why do almost all raiders wear bags on their heads? Were they all halfway through an execution when I stumbled upon their hive for the thousandth time?
It was planned that a pair of raccoons had escaped West-Tek, and founded the Burrows; a settlement of intelligent raccoons.Yeah I agree, animals are made to be far too human in the modern Fallout games. It makes them look stupid in the end.
It was planned that a pair of raccoons had escaped West-Tek, and founded the Burrows; a settlement of intelligent raccoons.
But... it was cut; presumably for being a little too stretched for the setting... but then we got talking Deathclaws anyway in Fallout 2; and talking plants, and 'Brain'.
I really liked what Bethesda did with the raiders in this game.
While they didn't go so far as to name every single raider group, they gave all the major ones named bosses, and terminals/note from that raider boss mentioning rivalries and the like with the other nearby raider bosses. They also made these terminal entries update after you killed the raider bosses they talked about. So if you went to place Y before place X, you could see a terminal entry about the Y bandits rivalry with the raiders at place X, but if you went to Y after you killed the raider at X, the terminal entry would update mentioning how all the guys at X got killed by someone.
They also made the raiders talk to each other about the various raider bosses. If you sneak around, you can hear raiders talk about so and so, and their raider gang over at wherever location. But then if you kill the raider boss there, these conversations update as well, with the raiders now talking about how that place got massacred.
It was a really nice way for the NPCs in the game to acknowledge the various raider bosses you have killed, and to give the raider groups more individuality, instead of appearing as a singular massive faction of raiders.