So, F4. So far, I think it is... really bad . An experiment gone wrong. I want the skills, the perks back. Give me my game back, Bethesda. It's shallow, I don't want to play The Sims/Sim City in the freaking Wasteland - and that means 0 for the game (in terms of consequences)! I don't care about the factions, which hardly deserve this name. It's a step back in most aspects - even where you see good things (like being able to mod your weapons, the whole crafting system is clearer and more developed), the bad things make it up to it. I felt that, previously, there was a strong connection between your weapons, your level, your stats, your perks. I don't feel that now. Levels don't matter, the way I see them. I simply don't care about it. In fact, I don't care about anything going on this generic open-word shooter they attached to the Fallout franchise.
This franchise was very dear to me - judge me, I know it's a game, but I had awesome times with it. If Bethesda follows on the path set out by F4, I will never play it again. I'd rather have the memories from the old school games. You know, just admit to it, Bethesda, you screwed it up. Give me back my game, the perks, old schools power armor (ok, you can keep the fuel thing, and maybe the visual, but thrash everything else), a PLOT, the LONE WANDERER, not the John or Mary Doe, give me back the dialogues, the alternative endings, the alternative ways to approach a quest, to respond to the events, to talk back.
Yeah, it's just a game. But game-wise, in my gamer's experience, it was probably my biggest disappointment. You know, I expected to grow, as I did, work, but still play Fallout on weekends, just take my time to explore the wasteland and all its various possibilities. But, yeah, thanks Bethesda. You did a wonderful marketing job. Can I say something positive about it? Graphically, it looks better, though it's not impressive. Mods and crafting stuff are better (but the system as a whole got worse, as I said). It's not a next-gen open-world game (loading screens still there, not that I'd with that, if the game was good). Oh, yeah, what's really good about it are the promotional videos: it felt like a movie, really nice. The intro is so cool! The dialogues, voice acting? Forgettable, irrelevant. The announced it as a big thing - it's not. Every time I pick a lock it goes: ''got it'' or sth like that. Wow, I think I'd stick with Lone Wanderer's silence. 7hrs into the game. Don't feel like playing another second, and it all seemed like a big waste so far. I couldn't care less about settlements, companions, the brotherhood (in other games, it's a mysterious, attractive thing, like the Enclave), or the Minutemen (all good guys, let's rally up, that's basically it).
You know what's the worst thing about it? It was a big success, commercially, I mean. I was SO excited about it. Counting the days, really. Into the game, I was excited too. As I played, I just couldn't believe that was it... . It feels like an experiment... a bad idea, much more fragmented than any other game in the franchise. Why is it a bad thing that the game is commercially successful? Tod Howard and Bethesda peeps may interpret that this a revolutionary game, it's so successful, and in fact it's not. A lot of people wrote about it, and a lot of us wanted to see the good side of it, that may be the reason why there are good reviews. It's a big fail, though. 4/10 so far. I honestly had more fun playing an Indie text-based game called 'Emily is Away' on Steam - and it's for free.
I may be overreacting... but it's what I FELT so far - and it was mostly about disappointment. It was a hellishly busy week when I played it for the first time. Maybe I need to take some more time. Bethesda simply got it wrong: for me, what is essential are the RPG elements and a rich world, full of lore.
What I find acceptable: settlements? I don't much care about it, as I said, but I see no harm in it. But I feel the game should feel more like a whole (and NV, despite all its craziness, is the best at that), things should be consequential, or else why would I care about planting melons? I think there's plenty of room for improvement, though. Power armors: I'm not sure if I like it. I think there some nice touches: the fuel (only logical) and the way you see through it. But I think it is a little overpowered. Shooting: yeah, OK, but it should be more intuitive (you may never find out about some things, like leaning).