So what lore has Bethesda done gone fucked up?

Emil Pagliarulo was one of about ten designers on Thief 2. The lead designer on that game was another guy. I don't see his name anywhere on Dishonored's billing, either. Honestly I'd never even heard of him before Fallout 4.
 
Honestly I'd never even heard of him before Fallout 4.
Not even from Fallout 3, or Skyrim? Jesus, I don't know why Bethesda keep on hiring him, those games are both generally accepted to be horribly written. Do they think 'if it's not broke don't fix it' is a dogma supposed innovators are supposed to follow?
 
Not even from Fallout 3, or Skyrim?
Nope. Apparently Fallout 4 is the first of his games I've played with writing so abysmal that I felt compelled to find out the name of the person responsible for it.

Ha, he's also credited as sole writer for Fallout Shelter. "Dweller's log: I have sand in my shoes." "Shh, the Overseer might be watching us!!"
 
He seems to have a knack for writing side dialogue, the kind you usually hear from guards during a stealth game, which kinds of fit pretty well with Fallout Shelter.

Like I said, he's good enough for a gameplay-centered game, as long as he's backing up other writers and not leading the narrative. I'm very confident anything good that came out of his attempts to write a coherent plot was ripped off from any book, movie and game within his reach, because I can't think of one unique aspect of his writing that was good.
 
Ha, he's also credited as sole writer for Fallout Shelter. "Dweller's log: I have sand in my shoes." "Shh, the Overseer might be watching us!!"
Would've been better he remained there.

Though I'm shocked to hear he was working on Thief 2 and now this mess with Fallout 4? Maybe he isn't that bad, as long as he's under the watchful gaze of a superior to not mess things up. Though the few random background conversations going on around in Fallout 4 aren't that bad. For their purpose, they do their job.

He seems to have a knack for writing side dialogue, the kind you usually hear from guards during a stealth game, which kinds of fit pretty well with Fallout Shelter.
Agree fully on that. He can pull off those background conversations without them falling out horribly - he gave the raiders some meaning and humanity, or tried. But if I can compare his background conversations with that of a game, such as Metro for an example - sorry, he falls flat out even in that regard.
 
Again, why the fuck does Bethesda continue paying him to be a lead writer? Not a single person enjoys his writing, neither fans, neutrals or, haters enjoy the guy yet they bring him back for every major release; what type of business acumen is that?
 
I wonder if he realises how self defeating it is to try to write human dialog for raiders and then put them all in gore-soaked cesspits with human carcasses suspended above their beds. Not that the writing and level design teams talk to each other, I'm sure, since no one at Bethesda knows how to fucking direct.
 
Again, why the fuck does Bethesda continue paying him to be a lead writer? Not a single person enjoys his writing, neither fans, neutrals or, haters enjoy the guy yet they bring him back for every major release; what type of business acumen is that?

They don't care. It's as simple as that, the EA approach to development. It's not costing them anything more than usual to use Emil Pagliarulo. So they continue to use Emil Pagliarulo.
 
Because Emil is clearly friends with Todd or one of the other lead people. Nepotism. Simple as that.
 
Because Emil is clearly friends with Todd or one of the other lead people. Nepotism. Simple as that.

I thought nepotism was only the term for favouritism among one's own family? Friends count too? Admittedly, I know that if I was in an administrative position there is no way I would not be nepotistic, since I grew up in a family and a country where that's standard fare. Countries formerly based on monarchies tend to be like that, far as I know with the exception of the UK.
 
Ah, I found it, it's nepotism for family, cronyism for friends, and favouritism as a catch-all term for behaviour in the same category. Typically, cronyism isn't used a lot, and favouritism among friends is used interchangeably with nepotism.

Still, I don't think Emil would need to have nepotism to stay hired. His work ethic and standards seems to be roughly equal to that of Todd Howard, which is to say, I've seen indie developers of three put in more effort with the use of less time. :lol:

I really want to avoid directly insulting developers since I hate the practice of doing so but it's particularly ridiculous to me how Bethesda Game Studios can be so behind the times yet simultaneously ignore all the progress of old advancements in gaming.

So they don't learn from the AAA, mass-produced, pretty-graphics linear action games of today, yet they learn nothing from the classic, well-developed games that Fallout was a part of once. It makes it seem suspiciously absurd.

The reason I don't believe Bethesda bribes reviewers is that I don't believe that would even be enough to overlook the glaring flaws.

You can pay a traffic cop to overlook your running of the red light, but you can't exactly cash off under the table when your crime is crashing a burning truck into a hospital and causing it to explode.

What other reason, apart from paying people and favouritism, or even rabid fanboyism, keeps Bethesda Game Studios afloat? I understand Softworks - they're just like all the AAA publishers, and they do hang onto pretty decent studios like the ones that made Dishonored, Rage, and Wolfenstein, but how is it that apart from those three reasons Fallout 4 is able to stand?

Is it... actually good?!






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Okay, jokes aside, back to the point. I think we've come full circle here. So we're back to the lore again - until DLC comes out, I don't think we'll find anything more than those two glaring quests, an overall lack of consistency, stereotyped companions, and shallow factions. And no, don't give me the "you forgot" because we've gone over that more times than I can count. If I missed anything, you've probably already said it in a previous page.
 
I imagine the DLC won't have too many inconsistencies, they'll presumably be on a much smaller scale and it's difficult to include that many fuckups in a small production.Not to mention after the backlash from 'Kid in a fridge' BGS will probably be acting carefully.
 
Someone said Bethesda told Obsidian they couldn't do Area 51. Is the Cabot House a precursor to some dumb DLC Bethesda have planned for it?
Most likely, which will probably begin (or end) with a mothership bursting from the Mojave desert and pew pewing New Vegas, turning it into a radioactive rubble and the SOLE SURVIVOR!!11one! is the only one who can stop them! Because Power trip fantasies!

Seriously, if they use this to destroy Vegas, this in fact might be the end of the Fallout series, mostly because of how New Vegas was the modern movement of splitting the chaotic fans into two groups, the sensible ones that enjoy greatly written RPG that provides rewards as well as consequences like in reality, or fanatics praising dogshit. If the DLC was just Bethesda doing a pissing match towards Obsidian and getting butthurt over their better game, this is going to cause quite an uproar with the groups. People will (hopefully) refuse to play the games anymore, and pull the plug on Bethesda's funding. I seriously wish their TES game that got famous to be utter shit during that point of time, just so we don't have to deal with the horseshit they're spewing now.
 
I imagine the DLC won't have too many inconsistencies, they'll presumably be on a much smaller scale and it's difficult to include that many fuckups in a small production.Not to mention after the backlash from 'Kid in a fridge' BGS will probably be acting carefully.
Uh huh, you can make a big fuck up of a DLC...just look at Mothership Zeta.
 
They could alternatively pull another "The Pitt". With a general negative outlook for the future installments of Fallout, I'd like to have hope in something. Better chance for this than them getting Obsidian to do another game.
 
They could alternatively pull another "The Pitt". With a general negative outlook for the future installments of Fallout, I'd like to have hope in something. Better chance for this than them getting Obsidian to do another game.

Maybe they could hire some Obsidian writers for a DLC? Now that would be... kind of realistic and preferable.
 
Uh huh, you can make a big fuck up of a DLC...just look at Mothership Zeta.
That was before New Vegas, Bethesda know that a large amount of fans now expect more from the series; mostly I'm afraid they'll go to the West coast for a DLC, now that would be a fucking disaster (if anybody who works at Bethesda sees this, please leave the West alone).
 
That was before New Vegas, Bethesda know that a large amount of fans now expect more from the series; mostly I'm afraid they'll go to the West coast for a DLC, now that would be a fucking disaster (if anybody who works at Bethesda sees this, please leave the West alone).
And yet they made Fallout 4 which doesn't have more at all... only less... I don't think they care about Fallout New Vegas at all and didn't learn anything from it, it's like it is a bastard son that they will never acknowledge because it is not pure Bethesda.
Bethesda is like those people that think they are the best in any game or sport and have a lot of fanboys and girls and no matter if they keep losing at their game or sport they will never believe they are not the best. It doesn't help that they keep being praised for their products everywhere and Todd wins lifetime achievement awards for no good reason -_-'.
 
Yeah but you're omitting the outcry the internet had post-Fallout 4 launch where there were a bunch of petitions and articles and shit all saying that Obsidian did it better, the way I see it Bethesda will lose their critical acclaim unless they hand the series over to Obsidian or start making content worthy of New Vegas fans.
 
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