It's not that I changed my mind (Fallout 3 is still a bad, bad Fallout game), but Fallout 4 showed to me that Bethesda does get Fallout (and after twenty years of playing the game, including countless playthroughs of Fo1/2, that was something my brain refused to admit at first, out of sheer reflex).
I mean, basically every flaw that applies to Fallout 3(Apart from maybe the "What do they eat" flaw and other minor things) can be seen in 4 but worse.
Also, given that Fallout is more about the RP mechanics then it is sheerly about having lots of writing(Most of which doesn't work well with the previous games no matter what you say), then how can you say they get Fallout when they blatantly put no effort in to making a good RPG with lots of possible interactions with a reactive world?
I genuinely cannot see how anyone who realises Fallout 3 is a bad Fallout game can be completely ok with Fallout 4. What does 4 have that 3 doesn't?
There was no existing lore about Vertibirds in Fo2, so you can't say it doesn't fit existing lore when said lore doesn't exist.
"The Enclave has developed vertibird technology, flying machines that allow them to move deeply into surrounding territories."
-Matthew, Fallout 2(Source:
http://fallout.gamepedia.com/FCFMATT.MSG)
You hear that, they developed Vertibird technology. They developed the technology Tagaziel
So much for knows the lore like the back of your hand eh?
How about you actually play these games instead of making stupid claims about them? If you actually listened to the lore of the games instead of making stupid claims which are demonstrably false, you might actually have valid arguments.
Oh and, before you try and defend your fragile pride, you literally said "There was no existing lore about Vertibirds in Fo2", I found proof of existing lore about Vertibirds, in a really, really obvious place to look.
Mr. "I'm so smart, I know the lore off by heart, people who miss things I find obvious are morons" missed something really obvious, right out in the open, and proved he doesn't know the lore nearly as well as he claims to.
Fo1/2 ghosts and aliens are better, because Iply/BlackIsle, then?
Fallout 1 literally includes Aliens as a 5 second Easter Egg. Much like the Tardis and the Star Trek encounters. Can you genuinely not see the difference between a 5 minute easter egg and one of the only few quests in the game with effort put in to it?
Fallout 2 - Yeah the ghost bit was dumb, but nobody denies that it was dumb, and it was written to be a whacky little encounter, and doesn't have very big ramifications for the Fallout universe.
Fallout 4 - An entire questline, not even trying to be silly or whacky(And don't try and argue it wasn't trying to be a serious quest, you are obviously supposed to build some sort of attachment to the Cabot's, and have to make a big, dramatised choice at the end), that if true has huge ramifications for the Fallout Universe, given that the entire ending choice for Fallout New Vegas becomes pointless when you realise that whoever digs up the Mojave for long enough gets tons of alien equipment.
Obsessing over trivial details is not sane. Also, Coffin Willie. Immortal ghouls that don't need air, food, or water to survive.
Obsessing over trivial details?, Mate, the "Ghouls don't need to eat/drink" was the entire premise of that questline.
If thinking the entire premise of one of the few genuine quests that goes beyond "Go here, kill this" is stupid and contradictory to lore is obsessing over trivial details, then I don't know what are big enough details to mention.
Coffin Willie - Yeah that was dumb. Fallout 2 has lots of dumb shit, in fact almost everyone accepts that there is dumb shit in Fallout 2(Something that you don't seem to have accepted about Fallout 4), but at least it was a silly, one off encounter instead of one of the few actual quests with choices.
Never established which FEV, not to mention, as pointed in the other thread out, nothing in the wording of the transfer order in Fo1 ever implies that the entirety of FEV research nationwide was
"All FEV Research nationwide", you see, the flaw in that is that you are assuming that there is FEV Research outside of West-Tek. Given that West-Tek literally developed the FEV Virus(Oh and, you can't say someone else may have done the same research, since FEV came about by accident when experimenting on a Pan-Immunity Protection Virus. The odds of two companies accidentally discovering FEV at the same time because they just so happened to be using the exact same methods to develop a cure for the New Plague is beyond massively coincidental)
West-Tek developed FEV, and I think there would be, IDK, at least some mention of it somewhere in West-Tek if anyone outside took there research on. West-Tek literally never mentions other firms showing an interest in there research.
Also:
http://fallout.gamepedia.com/FEV_experiment_disk
"Major Barnett has ordered transfer of all FEV research to the Mariposa Military Base."
Does it say "Major Barnett has ordered transfer of all our FEV research to the military base"?, No, it says all FEV research. That implies that the research they are doing, is all the FEV research that's being done.
FEV has been turned into a genericized method for achieving instant mutation which makes sense, given that it's not the FEV that achieves mutation, but the introns loaded into it (as stated by ZAX), which correct the DNA and then recursive patterns force the body's regrowth. There's plenty of potential there.
There's plenty of potential there, yet Bethesda never uses that potential.
Bethesda only uses FEV to create more knock-off Supermutants in every single game, but instead of including the ideology of the Supermutants, how they are intergrating with the wasteland, and there reasons for fighting and everything that makes them interesting, they make them dumb orcs who love killing.
I'd forgive Bethesda for this if they actually had interesting reasons to bring back the FEV, instead of making every single wasteland have Supermutants simply to appeal to worn out Fallout Tropes, and not having any real reasons to be included.
I didn't hear you scream your head off about advanced power armor or the T-45 in Van Buren.
"I didn't hear you complain about the power armor in a game that was never actually released."
Take a step back, and realise how insanely dumb you sound right now, thinking a criticism is invalid because a game that WAS NEVER RELEASED would have had the same issues.
ALSO, Why would we complain about T-45 Power Armour?. The Fallout Timeline literally mentions a clunkier, less efficient Power Armour that was disregarded due to the development of T-51 Power Armour("The first suit of Power Armor is deployed in Alaska. While lacking the full mobility of future versions, this Power Armor is incredibly effective against Chinese tanks and infantry."
http://fallout.gamepedia.com/Fallout_Bible_0)(Notice how I'm citing all my claims, something you are failing to do now. How 'bout you put more effort in to your posts, you've gotten lazy Tag
)
As for Advanced Power Armour, I mean the game literally establishes it as a new brand of Power Armour. It literally does not contradict previous lore(
"Enclave scientists develop a reliable version of the
Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the President Richardson for the sake of morale." - Fallout Bible 0(Link above))
T-60 Power Armour literally does, given that apparently even West-Tek doesn't know about this new Power Armour they developed
The T-60 makes plenty of sense, being an updated version of the T-45. The T-45 remaining in service for nearly ten years until the T-51 was completed was always a stretch. Just look at the evolution of tanks in WW2.
"Hey guys, the development of these high-tech polymer battlesuits doesn't correspond to the development of WW2 Tanks. These two things are exactly the same."
The truth of the matter is that Bethesda just wanted to put a new cool suit of Power Armour in, and didn't even think about the ramifications of it
(For example, they didn't think for a second that if T-60 is the newest pre-war Power Armour, then how come West-Tek, the company that literally made Power Armour, was unaware of T-60s existence. Look at the dialogue for the ZAX:
https://fallout.gamepedia.com/GPWRTERM.MSG, Under "Power Armour Status: Complete" it literally goes in to detail as to the T-51 Project. You'd think if there was T-60 Power Armour, the ZAX would have been updated, right?)
The only reason you are defending this decision is because it benefits how you personally think the lore should be, not because Bethesda genuinely thought through that "Tank development" thing. You are coming up with educated justifications for a company that most likely didn't even bother to think of the ramifications of what they are writing.
It's never made clear whether they are actually sentient or just sophisticated robots that pull off a convincing impression of sentience. For starters, note how they are still constrained by their original programming. A sentient creature would not do that.
As mentioned above, a creature constrained to it's programming would not have notes on it's computer about how to kill everyone in town(KLE-0)
A creature constrained to it's programming would not show genuine moral concern for the things you do(Codsworth)
A creature constrained to it's proggraming would not wish to be put in a humanoid body(Curie)
A creature constrained to it's programming certainly wouldn't feel love and/or affection(Curie)
These are robots who could pass the Turing Test without a second glance. Compare to Fallout 1 and 2 where robots are mostly unsophisticated things bound to routine orders. You could never have a proper conversation with a Mr Handy, because they were simple things bound to programming.
Now every single Robot in the game has some debate over whether or not they are sapient beings.
It makes more sense than "lol jenkem".
I mean, people get have been known to get high off of all sorts of shit from cough medicine, to glue, to cat piss, but apparently getting high off of Brahmin Shit is too silly.
It may have started off as a joke, but it's well explained enough to constitute being taken seriously as lore(Oh and don't try that "The explanation doesn't make scientific sense" bullshit, because you know as well as I do that Fallout doesn't work on real world science)
Also, no it doesn't make more sense. The whole point of Jet was to be a drug that nobody ever kicks the habit of, that there is no way round, and everyone will be indebted to you forever when high on it. It's made so that the Mordino's could build an Empire.
If it's a pre-war drug, that means that there would be entire cities under the control of drug dealers, and that those who made and sold Jet would be the most powerful people in the world. It would have huge ramifications for the world of Fallout which Bethesda wasn't even considering.
Also, just because you personally agree with a retconn doesn't make it more acceptable. In a game that differentiates between whose writing it regularly, the writers should have basic respect for one another. If Bethesda didn't like Black Isle's idea of jet they shouldn't have included it. If we let every writer retconn what they don't like, it would result in endless battles of writers overriding each other all the time. It would be like Avellone's introduction of Tunnelers, but actively contradictory to any consistency and established lore.[/QUOTE]