Ilosar
Vault Fossil
It might not be the QTE and superfluous "RPG elements" (exp points) filled mess it was looking out to be, but the fact alone that JUMPING is a contextual action and not a regular command is enough of a deal breaker for me, that is just stupid.
It IS weird to see Thief of all games face that issue, yeah. I'm willing to give them a pass on rope arrows only working in precise spots, but Garret the master thief not being able to jump at will is a bit silly. I mean, Dishonored and Human Revolution had jumping and their platforming/exploration worked very well, why not use these as a model?
It's not a dealbreaker or me, however. A friend of mine who's a big Theif fan likes it, so maybe I'll grab the game soon enough. I've been a bit starved as far as stealth goes these days.