Th4if no more.

Wow, that really does sound like a load of crap. Oh well, another franchise finally put to rest.
 
Hellion said:
Yh6TGbT.jpg

What.

Just, what.

For some reason, some of the developers' quotes remind me of Bethesda quotes when debating on their future Fallout 3 after having acquired the license.

Most of them weren't that jarring. Sure, you had the occasional bout of marketer stupidity like the drivel about 4-pixel chairs, but the developers themselves seemed genuinely interested in delivering a Fallout game and a good product. They missed the mark, but they were well intentioned.

Here, it just looks like the developers completely failed to understand what made Thief great. Unique setting? less copee Dishonred insted. Strategic, open-ended gameplay? Lol, 2confuzing, moar actionplz. Continuity with previous titles? who carez Garret r mofo, keel da obvs next protagonest.
 
then why did I always felt like I lost some brain cells when I heard Todd or Hines talk?

Seriously. I watched a lot of F3 interviews and reading in their forums.

A lot of what they said about Fallout goes in an eery similar direction like the statements from above.

Someone still remembers Ashley Cheng? Fallout 3 producer by the way.

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better
 
Hellion said:

Only recently did I play Thief for first time for a little bit, but I've played enough stealth games to know how much like shit half of this sounds. Especially any nonsense of limiting the players for "immershun" shenanigans. Couple the lack of actual jumping with QTEs, more action-oriented gameplay, and on-rail events, and you pretty much have an off-putting baby stealth game.

Enough with the hand-holding to make players experience the game your way instead of our way. If a player is bad enough that they can't make a jump, or go through an area without getting caught, that's on them. But of course, we can't have players actually learn to be patient and persevere otherwise they'll throw a fit and not buy our games. Stealth games aren't even that niche, but whatever. I played a bit of Dishonored (heard it's pretty similar to Thief in some aspects anyway) so I don't mind them looking at that for some inspiration, but games like MGS, AC, and Skyrim? Come on. As much as I dig playing Metal Gear, there are way better games out there to take notes from.

The "this is a story driven game" in particular bugs me for some reason. Guess it's because recent "story driven" games means being ultra-linear and "cinematic" with cutscenes interrupting the gameplay; instead of letting things play out without taking control away from the player too often, and have them figure some of it out on their own.
 
theh, yeah like Thief was not a story driven game? Its one of the best things the game always had. A very cool story about the keepers and what role Garet had in there. I mean particularly the plot between the Order of the Hammer with the Builder and the Paggans with the Trickster was pretty well done in my opinion. The game definitely had great story telling.

who could forget such awesome and eery moments like these?

[youtube]http://www.youtube.com/watch?v=-AAzkPkiImo[/youtube]
 
Crni Vuk said:
who could forget such awesome and eery moments like these?

[youtube]http://www.youtube.com/watch?v=-AAzkPkiImo[/youtube]


Easily the best cutscene in a PC game EVER, along with the scene in Gabriel Knight 2 when Gabriel enters that dark cave and finds Von Zell feasting on some corpse.

BTW, that "Dark Mod 2.0" I posted earlier (and someone opened a new thread about it, too) seriously rocks. It's like playing "THIEF v3.9" in every way. And when the modders are done tweaking the stand-alone version it will feature about 70+ missions.
 
what I find strange though, is how games like Oblivion or Diablo 3 (to name a new example) fall under "dark" or even "very dark" games, because there are demons and stuff mentioned somewhere despite the fact that those games are full of bright colours, overdone lighting effects and completely void of any eery atmosphere. I would not even see those games as remotely "dark games". I mean if that really is enough to be considered dark today, then where would that place games like Thief 1? Super ... super dark?

We really must live in a strange ... world today, when games like D2 are already considered ... hardcore. As far as gameplay goes.
 
It's mostly because people have no idea what dark and mature mean. Spec Ops: The Line is a dark and mature game, as is Beyond Good & Evil, despite being set in colorful environments inspired by casual games. It's the substance that matters and most gamers fail to penetrate beyond the form.
 
Nowadays games are judged almost as if they were hollywood films, and characterized according to that same logic. That's partially due to production values and costs reaching blockbuster film levels and games being marketed accordingly, I guess.

Swear words, partial or full nudity, extreme violence = "MATURE"

Dungeons, shadowy tunnels, legions of demons to slay = "DARK"



As for THIEF...well, no need to think about that. After all, "it's not 1998 anymore" as dear Narrative Director Stephen Gallagher is quoted saying. THIEF's slow pace, careful and methodical movements, semi-mandatory non-aggressive playthrough at the highest difficulty level, bits and pieces of lore mentioned during mission introductions or scattered around the levels, even the way objectives were listed, are too "hardcore" elements that reduce from the lightning-paced action-packed experience they feel obliged to deliver.

"""The most promising acolyte left us, not out of the lesser folly of sentiment, but the greater folly of anger. His heart was clouded, and his balance was lost, but his abilities were unmatched. Even then, we knew to watch him most carefully. - Keeper Annals""". BOOORING, JUST LET ME STEAL STUFF ALREADYZ.
 
IMO the most annoying thing is how NuGarrett can fight, because in the old games it was lame that Garrett had to run away if someone discovered him. I'm not sure it's possible to misunderstand the fundamental nature of something more fully than that.
 
UniversalWolf said:
IMO the most annoying thing is how NuGarrett can fight, because in the old games it was lame that Garrett had to run away if someone discovered him. I'm not sure it's possible to misunderstand the fundamental nature of something more fully than that.

Obviously thieves also are invincible superninjas who can lay waste to armies singlehandedly. That's why they chose to be, you know, thieves and not soldiers after all. Haven't you played those innovative stealth games, Skyrim and Assassin's Creed?
 
Back when I used to be a cat burglar I would purposely leave the shadows and beat the shit out of everyone in the house I was robbing. The dog always got it firs.t
 
It's more than matter of combat.
it's matter of stage itself.
lots of games in these days, don't care much about stage
itself. Thief1's Ai wasn't good at all, but well designed stage itself makes game more challengeable(marble or metal floor for example.). even there's no guard at all, it's still challengeable game. but games in these days? most of them will turn into trash if there's no guard. they are depend too much on guard but not on stage itself.
not many games uses 3D, most of them are just using 2D for moving. but games like Thief, Morrowind, Ultima underworld, and other old 3D RPG or shooting used 3D well but in these days..........just following given road without any doubt or curiosity
 
If the story is full of itself enough and they put enough simplistic "Rich people and religion are cartoonishly evil!" everywhere we will hear about ThiAf being the Citizen Kane of Stealth Games.
 
Hassknecht said:
http://www.rockpapershotgun.com/2013/10/17/thief-abandons-xp-system-due-to-fan-outcry/
Well, at least they're listening a little.
Omg ... I ... didnt realized ... how did I even managed to play games before they got XP bars/notes in my thief game O.O

http://www.vg247.com/2013/10/11/thi...esistance-at-launch-a-confident-eidos-states/

Oh boy ... developers sometimes ... and this silly marketing bable.

"I think hopefully, our greatest sense of satisfaction will be when the game’s released and that’s where we’ll overcome fan resistance. I think there are a lot of optimistically curious people just as there are some fans who don’t know the full extent of what we’re doing, so for sure they’re basing their impressions on the little information that they have, and that’s concerning for them."

If it walks like a duck, if it sounds like a duck, and if it even behaves like a duck. Then it sure must be a pig. No?

"We haven’t shown everything we have in our pockets yet. And I think when the game hits the street is when there concerns will be met. We’re looking forward to that day. Right now the team’s working so hard to bring the game to where it is, taking into consideration everything that everybody’s saying"

So what you did, was not showing us some of the best parts of the game yet? Great kind of advertisement I think! That is the way how you get people interested in your product. Show them the stuff that is going in the absolute oposite direction of what Thief always was. This some kind of ... anti logic? Reverse day already?

"When I read a lot of the comments I can see where they’re coming from, and I can guarantee that part of that is just ‘wait and see, judge for yourself.’ Hopefully it’ll be good. We’re fairly confident, but then art is very delicate to judge – it’s an opinion"

This, can be only described with some very wise words by a very wise men.
[spoiler:a067e85263][youtube]http://www.youtube.com/watch?v=gHqvsosSfr0
[/youtube][/spoiler:a067e85263]

It might be a surprise for some, but we are talking here about games, not about a non-commercial piece of art that you hang in to your bathroom in the hope that it could cover the stench.

Is it possible that a product can have artistic merits? Or contain a lot of creativity? But of course! I am a graphic designer. So I do know the one or other thing about creative work. But I am designer first and an artist later. What I offer is a form of service. So if I give something to a paying client and it is pretty much going in the oposite direction of what he asked for then I am not sure if the "hey dude! Its opinion!?" will work more then once.

"There’s a lot of people that remember things differently for the first Thief, and what they like about the first Thief games. And hopefully 15 years from now people will be talking about what they remember about this Thief, in comparison to the first Thief! We’re reading what they’re saying with a lot of care. And what we reveal in the next few months will hopefully cater to some of the questions that they have."

Oh, yeah. It was different for everyone. Except. Not. It was a pretty linear stealth game with a dark and gritty fantasy setting. How complicated could it have been? Thief was never that deep. Nor was it complicated or complex with the gameplay. It was a very solid experience and it offered a unique setting and gameplay. Lose it, and what do you get in return? Copy paste of Assasins creed and Dishonored? Assasins Creed is cool because its "Assasins Creed". I am not even saying one can not use elements or inspirations from other games. But Thief in my eyes is not outdated. Its like saying, you know F1 is the worse game compared to Diablo 2, becaues D2 sold 10 times as many games! So Fallout should be more like Diablo, no?
 
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