Hassknecht said:
http://www.rockpapershotgun.com/2013/10/17/thief-abandons-xp-system-due-to-fan-outcry/
Well, at least they're listening a little.
Omg ... I ... didnt realized ... how did I even managed to play games before they got XP bars/notes in my thief game O.O
http://www.vg247.com/2013/10/11/thi...esistance-at-launch-a-confident-eidos-states/
Oh boy ... developers sometimes ... and this silly marketing bable.
"I think hopefully, our greatest sense of satisfaction will be when the game’s released and that’s where we’ll overcome fan resistance. I think there are a lot of optimistically curious people just as there are some fans who don’t know the full extent of what we’re doing, so for sure they’re basing their impressions on the little information that they have, and that’s concerning for them."
If it walks like a duck, if it sounds like a duck, and if it even behaves like a duck. Then it sure must be a pig. No?
"We haven’t shown everything we have in our pockets yet. And I think when the game hits the street is when there concerns will be met. We’re looking forward to that day. Right now the team’s working so hard to bring the game to where it is, taking into consideration everything that everybody’s saying"
So what you did, was not showing us some of the best parts of the game yet? Great kind of advertisement I think! That is the way how you get people interested in your product. Show them the stuff that is going in the absolute oposite direction of what Thief always was. This some kind of ... anti logic? Reverse day already?
"
When I read a lot of the comments I can see where they’re coming from, and I can guarantee that part of that is just ‘wait and see, judge for yourself.’ Hopefully it’ll be good. We’re fairly confident, but then art is very delicate to judge – it’s an opinion"
This, can be only described with some very wise words by a very wise men.
[spoiler:a067e85263][youtube]http://www.youtube.com/watch?v=gHqvsosSfr0
[/youtube][/spoiler:a067e85263]
It might be a surprise for some, but we are talking here about games, not about a non-commercial piece of art that you hang in to your bathroom in the hope that it could cover the stench.
Is it possible that a product can have artistic merits? Or contain a lot of creativity? But of course! I am a graphic designer. So I do know the one or other thing about creative work. But I am
designer first and an artist later. What I offer is a form of service. So if I give something to a paying client and it is pretty much going in the oposite direction of what he asked for then I am not sure if the "hey dude! Its opinion!?" will work more then once.
"There’s a lot of people that remember things differently for the first Thief, and what they like about the first Thief games. And hopefully 15 years from now people will be talking about what they remember about this Thief, in comparison to the first Thief! We’re reading what they’re saying with a lot of care. And what we reveal in the next few months will hopefully cater to some of the questions that they have."
Oh, yeah. It was different for everyone. Except. Not. It was a pretty linear stealth game with a dark and gritty fantasy setting. How complicated could it have been? Thief was never that deep. Nor was it complicated or complex with the gameplay. It was a very solid experience and it offered a unique setting and gameplay. Lose it, and what do you get in return? Copy paste of Assasins creed and Dishonored? Assasins Creed is cool because its "Assasins Creed". I am not even saying one can not use elements or inspirations from other games. But Thief in my eyes is not outdated. Its like saying, you know F1 is the worse game compared to Diablo 2, becaues D2 sold 10 times as many games! So Fallout should be more like Diablo, no?