The making of Fallout 4 - Game Informer article

I have to give credit, where credit is due, not many games have an option for necrophilia. Pretty cool.
 
I'm sorry but who asked for these romances? Socially and sexually dysfunctional perverts on fan fiction sites or Tumblr? Not to mention its kinda creepy seeing as how your character is over 200 years old and old enough to be these characters great, great , great grandpa/ma. And I thought the romance in Twilight was creepy! :shock:

I will also like to point out that there are 4 male companions to romance but only 2 females(the robot doesn't count). Yeah, they know who they are pandering too with this romance garbage. Its so blatant its not even funny. And I speak as a gamer who is female (hate the term female gamer) who despises romances with the passion of a thousand suns! :evil: I don't mind it if its done well but too many AAA RPG devs just focus too much on it for fan services and pandering. Looking at you Bioware!
 
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So my hunch was right. Maccready from Lamplight is a fucking companion. So fucking terrible.

Hey! He is one badass companion. An immortal kid becomes an immortal adult. The BoS should just have him do all the missions.
 
It's good to see that they seem to be heavily focusing on letting us craft the story as we go this time. I don't care that there's a voiced protagonist or anything like that, as long as they give me a morally grey story with an outstanding villain, brilliant characters and lots of choices all set against the bright, but also dreary Boston skyline, then this die hard is happy!

Welcome Home.

are you brain damaged son? ALL bethesda characters are forgettable at best.
 
But, it offers more player choice than any Bethesda game has before!!

Seriously.

In Skyrim I could be one of a multitude of different races, and male or female, and actually kinda build my character toward a specific skillset and imagine my own backstory.

In this I can be male or female, and have the exact same voice regardless of the appearance I choose, and unlock perks in the order they have decided for me and I can't manually adjust skills in any useful fashion. I will also be forced to be the parent of a child, and a former soldier.

It's like these people didn't even play the last Bethesda game, much less any other Fallout game.


Protip: Stop paying these "gaming journalists" who don't know how to write and who don't actually play or understand games.

Could be worse:

For the first time in the series, players will have the option of playing as a female character. Courtenay Taylor, who provides the voice of the female survivor, said the ability to customize adds even more to the agency players receive.

http://variety.com/2015/digital/new...n-harris-bloc-party-walk-the-moon-1201635325/
 
But you could always play a female character in Fallout. :confused: This seems like a really bad attempt at marketing to female and feminist gamers. "Look, this is the first Fallout game to have a female lead! Aren't we so groundbreaking? Oh and please ignore those previous Fallout titles especially New Vegas."
 
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All Fallout games let you play as a female. And Falout 4 launch party? This kind of shit is why I wish the backlash for Fallout 4 to be bigger than ever.
 
But you could always play a female character in Fallout. :confused: This seems like a really bad attempt at marketing to female and feminist gamers. "Look, this is the first Fallout game to have a female lead! Aren't we so groundbreaking? Oh and please ignore those previous Fallout titles especially New Vegas."

Bethesda PR everybody.

Tell everybody what they want to hear and show them nothing.
 
I am both excited and cautious about all these little developments. Unless Bethesda has really turned their dialogue skills around and are secretly going to wow everyone, these romance options are looking to be even more uncomfortable than Skyrim's, if that could have ever been called a romance system. I mean Bioware's being trying their hand at that for quite a while now, and I still wouldn't say they've made it completely.
 
One of the first reviews
'Fallout 4' Review: The Dangers Of Hype

"Fallout 4" is the most anticipated game of the year, although you probably didn't have to be told that. Odds are, you've heard of the game through its ubiquitous marketing (including the mobile game "Fallout Shelter" that's been teasing eager players for months) and you've got more than a passing interest in getting your hands on Bethesda Softworks' latest post-apocalyptic adventure. You may want to take a seat, however.
Here's the setup: In 2077, humanity is heavily reliant on nuclear energy. As a result, the world stands on the brink of war -- and, as you might guess, somebody detonates a few atomic bombs on U.S. soil. You and your family are evacuated to the nearby Vault 111, run by the seemingly benevolent Vault-Tec, to wait out the bombs' effects. Instead, everybody is cryogenically frozen. More than 200 years later, somebody defrosts you, kills your partner and kidnaps your infant son. So you must venture out into the world you used to know to find your son -- and to fix the broken mess the world has become while you're at it.
You'll probably want to stock up on Nuka Cola. Like other open-world games released this year, "Fallout 4" doesn't respect your time -- it will consume weeks of your life. There's so much content here that it'll probably take you 100 or more hours to truly finish the game.

The Good
If you're new to the franchise, be warned that the wastelands are not a forgiving place. "Fallout 4" poses a challenge, and it will slap you down any chance it gets. It's purposefully difficult -- there's limited ammunition and most of the guns aren't that powerful at first.
That's where the definitive feature of "Fallout 4" comes in -- the Vault-Tec Assisted Targeting System, aka VATS. With the press of a button, time slows and the game allows you to shoot at specific parts of your enemies. There's something incredibly satisfying about blowing an enemy away with a shotgun in slow motion. To new players, this may feel a bit like cheating at first -- but the wastelands are stacked so highly against you that you'll need to use VATS at every possible chance to stay alive. At least until you build an arsenal of superweapons.
You won't be doing that for a while, though. This is the post-apocalypse after all, so you'll have to wander far and wide to find materials and people to help you survive. Through all that exploration, you'll see just how broken nuclear war has left this once-proud section of Massachusetts, dubbed the Commonwealth.
The wastelands are more often than not some mix of gray and brown, and it's easy to get bogged down in that -- although that’s kind of the point the game is attempting to make. There are remnants of the old world, but they've lost their vibrancy. The new world feels hopeless. Until you look up: You'll see the brightest, clearest skies that humanity has viewed in a long time. The evening sunset is positively gorgeous, and there's really nothing that touches the brilliance of the Commonwealth's star-studded night sky. Too bad humanity had to bring itself near extinction for anybody to pay attention, a metaphor "Fallout 4" conveys subtly.

The Bad
As I was picking my way through an abandoned brewery somewhere in the wastelands about 10 hours into the game, I blurted out, "When is something interesting supposed to happen?" I was bored, even after running through a few of the main story quests. "This is the hill I'm going to die on," I thought then. "Fallout 4" has very dedicated fans, and I imagine the reaction to these statements won't be particularly positive.
To be fair, I praised the sheer number of activities and quests available in "Dragon Age: Inquisition," a game similar to "Fallout 4." However, "Dragon Age" had a decently captivating plot and, more important, charismatic characters to invest you in their world, make you laugh and pull the story along. "Fallout 4" doesn't have either of those things. It's not that the game doesn't give you things to do -- it gives you far more than anybody could reasonably expect -- it's that it doesn't really supply a consistent set of reasons to want to do those things.
The story itself isn't the problem: It's the pacing. "Fallout 4" is a very, very slow game. And I'm not exaggerating this point for effect: The first five to 10 hours after you leave Vault 111 is mostly spent trying not to die at the hands of a random mole rat and on farming side quests to gain enough strength to push through main ones. But the side quests often involving boring nonplayable characters (NPCs) you’ll never interact with after the quest is done. There's never really a reason to care about what's going on, even as some quests have you defending struggling settlements.
The main characters don't really help matters, either. Some of your companions are mildly interesting, but for the most part there's not much to talk about. Conversations are usually bland and boring, aside from the sarcastic lines your character can spit out assuming you're so inclined. Nobody grabbed my attention right away, and nobody will stick in my memory (with the possible exception of Codsworth the robot). After 20 or so hours, when you've got a nice set of perks and a decent arsenal to complete some of the bigger quests with, the story does get a bit more interesting, but I'm not confident saying that the payoff is worth the investment.

Conclusion
"Fallout 4" is by no means a bad game, but, past the veneer of ruined Americana, I'm having a difficult time believing it's going to live up to the hype preceding it. The pacing ruins an otherwise interesting character motivation. But there is a staggering amount to do, places to find and Deathclaws to challenge. If you’re a "Fallout" fanatic, "Fallout 4" will be more of what you love -- I'm just not seeing what's really in it for newcomers.
"Fallout 4" was reviewed with a PlayStation 4 copy of the game, provided by Bethesda Softworks.

http://www.ibtimes.com/fallout-4-review-dangers-hype-video-2174132
 
One of the first reviews
'Fallout 4' Review: The Dangers Of Hype

"Fallout 4" is the most anticipated game of the year, although you probably didn't have to be told that. Odds are, you've heard of the game through its ubiquitous marketing (including the mobile game "Fallout Shelter" that's been teasing eager players for months) and you've got more than a passing interest in getting your hands on Bethesda Softworks' latest post-apocalyptic adventure. You may want to take a seat, however.
Here's the setup: In 2077, humanity is heavily reliant on nuclear energy. As a result, the world stands on the brink of war -- and, as you might guess, somebody detonates a few atomic bombs on U.S. soil. You and your family are evacuated to the nearby Vault 111, run by the seemingly benevolent Vault-Tec, to wait out the bombs' effects. Instead, everybody is cryogenically frozen. More than 200 years later, somebody defrosts you, kills your partner and kidnaps your infant son. So you must venture out into the world you used to know to find your son -- and to fix the broken mess the world has become while you're at it.
You'll probably want to stock up on Nuka Cola. Like other open-world games released this year, "Fallout 4" doesn't respect your time -- it will consume weeks of your life. There's so much content here that it'll probably take you 100 or more hours to truly finish the game.

The Good
If you're new to the franchise, be warned that the wastelands are not a forgiving place. "Fallout 4" poses a challenge, and it will slap you down any chance it gets. It's purposefully difficult -- there's limited ammunition and most of the guns aren't that powerful at first.
That's where the definitive feature of "Fallout 4" comes in -- the Vault-Tec Assisted Targeting System, aka VATS. With the press of a button, time slows and the game allows you to shoot at specific parts of your enemies. There's something incredibly satisfying about blowing an enemy away with a shotgun in slow motion. To new players, this may feel a bit like cheating at first -- but the wastelands are stacked so highly against you that you'll need to use VATS at every possible chance to stay alive. At least until you build an arsenal of superweapons.
You won't be doing that for a while, though. This is the post-apocalypse after all, so you'll have to wander far and wide to find materials and people to help you survive. Through all that exploration, you'll see just how broken nuclear war has left this once-proud section of Massachusetts, dubbed the Commonwealth.
The wastelands are more often than not some mix of gray and brown, and it's easy to get bogged down in that -- although that’s kind of the point the game is attempting to make. There are remnants of the old world, but they've lost their vibrancy. The new world feels hopeless. Until you look up: You'll see the brightest, clearest skies that humanity has viewed in a long time. The evening sunset is positively gorgeous, and there's really nothing that touches the brilliance of the Commonwealth's star-studded night sky. Too bad humanity had to bring itself near extinction for anybody to pay attention, a metaphor "Fallout 4" conveys subtly.

The Bad
As I was picking my way through an abandoned brewery somewhere in the wastelands about 10 hours into the game, I blurted out, "When is something interesting supposed to happen?" I was bored, even after running through a few of the main story quests. "This is the hill I'm going to die on," I thought then. "Fallout 4" has very dedicated fans, and I imagine the reaction to these statements won't be particularly positive.
To be fair, I praised the sheer number of activities and quests available in "Dragon Age: Inquisition," a game similar to "Fallout 4." However, "Dragon Age" had a decently captivating plot and, more important, charismatic characters to invest you in their world, make you laugh and pull the story along. "Fallout 4" doesn't have either of those things. It's not that the game doesn't give you things to do -- it gives you far more than anybody could reasonably expect -- it's that it doesn't really supply a consistent set of reasons to want to do those things.
The story itself isn't the problem: It's the pacing. "Fallout 4" is a very, very slow game. And I'm not exaggerating this point for effect: The first five to 10 hours after you leave Vault 111 is mostly spent trying not to die at the hands of a random mole rat and on farming side quests to gain enough strength to push through main ones. But the side quests often involving boring nonplayable characters (NPCs) you’ll never interact with after the quest is done. There's never really a reason to care about what's going on, even as some quests have you defending struggling settlements.
The main characters don't really help matters, either. Some of your companions are mildly interesting, but for the most part there's not much to talk about. Conversations are usually bland and boring, aside from the sarcastic lines your character can spit out assuming you're so inclined. Nobody grabbed my attention right away, and nobody will stick in my memory (with the possible exception of Codsworth the robot). After 20 or so hours, when you've got a nice set of perks and a decent arsenal to complete some of the bigger quests with, the story does get a bit more interesting, but I'm not confident saying that the payoff is worth the investment.

Conclusion
"Fallout 4" is by no means a bad game, but, past the veneer of ruined Americana, I'm having a difficult time believing it's going to live up to the hype preceding it. The pacing ruins an otherwise interesting character motivation. But there is a staggering amount to do, places to find and Deathclaws to challenge. If you’re a "Fallout" fanatic, "Fallout 4" will be more of what you love -- I'm just not seeing what's really in it for newcomers.
"Fallout 4" was reviewed with a PlayStation 4 copy of the game, provided by Bethesda Softworks.

http://www.ibtimes.com/fallout-4-review-dangers-hype-video-2174132
 
I seriously hate that Fallout is now synonimous with Elder Scrolls.
"If you are a Fallout fan, you will get more of what you like"

Like branching story, complex rpg elements? The ability to complete the games in an entirely pacifist route? Multiple Endings for each settlement? An interconnected world?

"No, looting and exploring ruins, isn't that what Fallout is about? I only Played the first one"

Fallout 1?

"No, Fallout 3, the first one",

Die....
 
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Hahahha.

They're freaking out about the fact that they didn't fellate Bethesda in the comments.

The review literally says "Fallout 4 is by no means a bad game" and the guy's primary criticism is that it's slow and has a boring story.

Whoop-dee-frigging-doo.

What's funny is when not in the crux of a hype cycle, if you said "The next Bethesda game will a weak story, poor supporting characters, and pacing issues in the story (since you can just wander off and ignore the plot whenever you want)" pretty much everybody would agree. That's more or less an accounting of the problems with every Bethesda game. It's just that because people are caught up in the hype, they get mad when the obvious is stated.
 
Hey, a wild Fallout 4 review appeared.

Normally I would want to discuss the contents mentioned, but this reviewer has broken the review embargo and not waited until Monday to publish. Unless there's some very good reason behind it, a red flag has been risen about how this small time reviewer operates.
 
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