The Outer Worlds information overload

I said it's not that bad, not that it isn't bad.
Also, for the record, I'm not actually a fan of EGS. Just a not-fan of Steam who would like to see them forced to actually compete.
 
I said it's not that bad, not that it isn't bad.
Also, for the record, I'm not actually a fan of EGS. Just a not-fan of Steam who would like to see them forced to actually compete.
I would like to see competition for Steam too and improve their platform. When GOG came out Steam created it's return policy but Epic is no GOG. They are shady and corrupt and not a viable alternative to Steam. These "Launcher Exclusives" are going to lead to the decline of PC gaming.
 
Major corporation is corrupt as hell. News at 11.
They're all corrupt, Boo. Epic, Steam, all of 'em.
Also, they're viable as an alternative. Potentially, anyway.
 
I hope no one is blaming Obsidian for this. This was a Take Two/Private Division decision. There was a post on reddit that says that even as of up to a few hours before the announcement, they had just added Steam Achievements to the game.

https://www.reddit.com/r/Games/comm...orlds_and_control_will_launch_on_the/eiz1fds/

So I think Obsidian was just as blindsided as everyone else. Probably the same situation when EA made the deal with Microsoft to make Titanfall Xbox 360 exclusive when it was originally planned as a multi-platform title. The people at Respawn had no clue and were still working on the PC and PS4 versions the day the announcement was made. So it's the publishers that are being the greedy idiots, not the devs.
 
I expected Microsoft to do something shitty to Obsidian much further along the line, didn't expect to pull this on the first game under them.
 
A lot of people are talking about news, the team behind the game, what they've heard will be implemented, etc. Based entirely off the gameplay on display, and nothing else whatsoever what are NMA's overall opinions so far?
 
That it hasn't come out yet and therefore is impossible to form an opinion on it other than what is being discussed.
 
If this Epic Store exclusivity becomes a trend and makes an actual dent in Steam's profits, it might be a positive thing in the long run.
Steam might change some of the conditions their store offers in favor of publishers/devs.

Meanwhile, GOG might profit too. If it manages to ride an eventual wave of anti-DRM sentiment after the shitstorm that Epic vs Steam causes, that is, and becomes a more viable alternative to those in eyes of publishers and gamers alike.

Of course, all of this is wildly optimistic and unlikely, but one can dream.
Epic Store game exclusivity is not going to make Steam a better platform by any means. Why would this at all encourage Steam to try to make their platform better when it's already better than Epic Games'? If this makes a dent in Steam's profits, all this will encourage Steam to do is get exclusives of their own. No one will win.
 
Major corporation is corrupt as hell. News at 11.
They're all corrupt, Boo. Epic, Steam, all of 'em.
Also, they're viable as an alternative. Potentially, anyway.
They don't look like a viable alternative to me:
D2JdeyvW0AIUzw0.jpg

Epic is for companies, not for consumers.
 
Epic Store game exclusivity is not going to make Steam a better platform by any means. Why would this at all encourage Steam to try to make their platform better when it's already better than Epic Games'? If this makes a dent in Steam's profits, all this will encourage Steam to do is get exclusives of their own. No one will win.

Epic attracts publishers because they take less money from them for every sale made compared to Steam. Steam may be better in some ways, but obviously it isn't as lucrative as Epic for publishers at this point. If it makes Steam worried, they could change the conditions to make themselves better alternative for devs.

Steam has already become too bloated for its own good. A kick in the nuts that is Epic might make them remember that they don't hold monopoly over the market and should change the way they do things. Improve the state for both publishers and devs. Offer greater incentive for business.u

Again, this is overly optimistic, as I've pointed out. Not impossible, just unlikely.
Steam already has exclusives, and I wouldn't be surprised if they get only worse.
 
The Epic Games Store is the transparent attempt I've seen to monopolize a market (ironic considering how they keep accusing Steam of being a monopoly). I'll also probably pirate this game as Epic may have already paid Private Division or Obsidian $2 million so they probably won't care or worry over the game's actual sales
 
If this Epic Store exclusivity becomes a trend and makes an actual dent in Steam's profits, it might be a positive thing in the long run.
Or, worst case and highly more likely scenario in the grander scheme of things, not only Valve but ALSO other megacorps decides to go down the Epic Route™; signing a one-year exclusivity deal with devs to publish the games on their store. Better yet, every single developers out there decided to just fuck paying a % cut to stores and launch their own launcher.

Epic attracts publishers because they take less money from them for every sale made compared to Steam. Steam may be better in some ways, but obviously it isn't as lucrative as Epic for publishers at this point. If it makes Steam worried, they could change the conditions to make themselves better alternative for devs.

Steam has already become too bloated for its own good. A kick in the nuts that is Epic might make them remember that they don't hold monopoly over the market and should change the way they do things. Improve the state for both publishers and devs. Offer greater incentive for business.u

Again, this is overly optimistic, as I've pointed out. Not impossible, just unlikely.
Steam already has exclusives, and I wouldn't be surprised if they get only worse.
Now the question is, what does this all matters for the consumers? If there's actually nothing in it for the consumers, why should they care? What, with lower cut means devs gets more money to fund future projects and that automatically translate to more good games coming out? Please.

Also, as far as I know, Steam's exclusives are games made by Steam, so they've got all the rights to keep their own games exclusives to the stores they established. Or I guess you can say it's the lesser evil. Significantly, much lesser evil.
 
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Or, worst case and highly more likely scenario in the grander scheme of things, not only Valve but ALSO other megacorps decides to go down the Epic Route™; signing a one-year exclusivity deal with devs to publish the games on their store. Better yet, every single developers out there decided to just fuck paying a % cut to stores and launch their own launcher.


Yes, that's a more sinister course of events.
As long as GOG and DRM-free exist though, there's some hope.


And people wonder why consoles sell as well as they do. At this point I'm much happier with my PS4 and a bunch of physical copies I own than with any PC DRM platform.
 
Or, worst case and highly more likely scenario in the grander scheme of things, not only Valve but ALSO other megacorps decides to go down the Epic Route™; signing a one-year exclusivity deal with devs to publish the games on their store. Better yet, every single developers out there decided to just fuck paying a % cut to stores and launch their own launcher.


Now the question is, what does this all matters for the consumers? If there's actually nothing in it for the consumers, why should they care? What, with lower cut means devs gets more money to fund future projects and that automatically translate to more good games coming out? Please.

Also, as far as I know, Steam's exclusives are games made by Steam, so they've got all the rights to keep their own games exclusives to the stores they established. Or I guess you can say it's the lesser evil. Significantly, much lesser evil.


I've never said about anything of this will translate into better games because of money being saved.


Steam has plenty of exclusives, they just aren't named such. Check out FNV. Up until recently, only way you could play it was through Steam. Even retail copies ran through Steamworks.

There are many examples like this.


Sorry for double posting. My phone is screwing with me and I can't edit in quotes properly.
 
The Epic Games Store is the transparent attempt I've seen to monopolize a market (ironic considering how they keep accusing Steam of being a monopoly). I'll also probably pirate this game as Epic may have already paid Private Division or Obsidian $2 million so they probably won't care or worry over the game's actual sales
That's pocket change for a project like this, probably something like 50k sales on steam.
If this game only took in $2 mil, it would be a massive failure. Hell, it might be considered a failure if it only sells 2mil copies.

They'll get loads more money from skipping the cost of licensing UE4 and the lower percentages of the Epic store.
For the Windows Store, the percentages are probably even better, since it all goes directly to their new parent company, except for the UE4 licensing and whatever Private Division takes.
 
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