Things we learned from Fallout 3

326. Super Computers have heart warming tales about growing up in Kentucky.

327. No one in the large "Evil government" organization asks why they have never seen the President

328. No one knows how to make bricks in the future.
 
329. You can make a weapon out of a vacuum cleaner, fire hose, and some duct tape.

330. You can decapitate a man with a pool ball fired from said weapon.

331. One shot to the torso can take off a head and a leg.

332. Time flies when you stand perfectly still!

333. The weight of two forks is equal to the weight of a dinner plate.

334. You can hold an infinite amount of stimpaks, ammunition, bottlecaps, paper money, and pencils in your right pocket.

335. You can walk up to a dead man's finger and loot all of his items.

336. A deathclaw can easily tear through power armor.
 
337. Shooting/Punching/Cutting someone in the gut can take their arm or leg off.

338. Certain humans have a special 'perk' that allows them to make others explode by punching them.

339. Raiders won't accept you, even if you destroy a town, or offer weapons, armor, and food.

340. Vault Dwellers NEVER need to use the toilet.

341. Certain snipers will stay in one spot until they are old, and kill anyone who gets close.

342. Making a Vault in D.C. is a bad idea.

343. You can only sleep in beds.

344. You can become a god before the age of 20.

345. Putting on a certain piece of armor looks different on women.

346. No matter how strong you are, you physical appearance never changes. In fact, everyone else has the same exact physical appearance.

347. Everyone walks/runs the same.

348. Gaaaaaaaary.

349. Even raiders can carry around mini-nukes.

350. Even the most lowlife person can wear Power Armor, as long as they're traveling with you at some point.
 
Jay-F said:
358. Bethedsa has no idea of creating quality games.
Seeing as that should be 359.

360. All new Fallout games will be developed for the Xbox 360 then ported to other platforms.
 
361. Liam Neeson's distant relatives will give birth to a legendary warrior of the post-apocalyptic wastes.

362. Moral ambiguity is too difficult a task for Bethesda to accomplish.
 
363. People hide mininukes in grocery stores which can be found by stepping on a pressure plate which blows up a shitload of stuff, and the mininuke can fall out of a hole in the ceiling, and not blow up even though all it takes for it to be blown up otherwise is to be shot out of a long tube.
 
267. Todd Howard is the cancer that kills Fallout.
268. Bethesda is the AIDS that kills Fallout.
269. No Mutants Allowed is the seizure that kills trolls.
 
267. Todd Howard is the cancer that kills Fallout.
268. Bethesda is the AIDS that kills Fallout.
269. No Mutants Allowed is the seizure that kills trolls.


:rofl:

270. Growing inside a tree makes you retarded

271. Collecting cola bottles is more important than restoring the civilized way of life

272. Todd Howard is annoying as all hell

273. Fallout 3 has no pop-cultural references

274. Washington D.C is actually a desert that has one big tower in the middle of it

275. Sniper scope is just a decoration and it decreases the weapons accuracy.

276. A scope on a magnum revolver is handy

277. Fallout 3 is the worst game of the series (in your face, ToddHowards#1Fan, HA!)

278. Alienz iz win

279. Weapons are made out of butter

280. Logic is over-rated
 
Oerjeke said:
273. Fallout 3 has no pop-cultural references

Well, it referenced H.P. Lovecraft once. Pretty loosely.

It referenced the Bible a couple thousand times with that stupid quote from "Revelation" that no one cared about

The game was also filled with references to the previous Fallout games. Like...nuka cola. And Fallout.

But yeah, you're pretty much right. Not that references are what makes games good. But at least it might have made me chuckle for a second. F3 couldn't even get that right.
 
Professor Danger! said:
Oerjeke said:
273. Fallout 3 has no pop-cultural references

Well, it referenced H.P. Lovecraft once. Pretty loosely.

It referenced the Bible a couple thousand times with that stupid quote from "Revelation" that no one cared about

The game was also filled with references to the previous Fallout games. Like...nuka cola. And Fallout.

But yeah, you're pretty much right. Not that references are what makes games good. But at least it might have made me chuckle for a second. F3 couldn't even get that right.

Yeah, they didn't make the previous games great, but some of them were so random and hilarious that you just had to laugh at them, like the Doctor Who reference: just a phone booth, standing in there. How fuckin' funny is that?
 
Oerjeke said:
some of them were so random and hilarious that you just had to laugh at them, like the Doctor Who reference: just a phone booth, standing in there. How fuckin' funny is that?
Almost as "random and hilarious" as Family guy, so I guess it's not that funny. It's good design and ideas that made FO so great.

281. Piles of rubble are extra resistant to climbing thanks to the radiations of the post-apocalyptic world.
282. You can pick electrical locks with bobby pins.
283. Yes, desktop computers are still powered, but TVs are not, unlike one TV in FO1 that still broadcasted news and commercials.
 
^Yes, the design and gameplay made FO great, but the references were a funny add-on.

284. Fallout 3 = Matrix (see, Op. Anchorage)
285. Jet addiction ain't a big deal!
286. Obsidian is a God-send
 
287: Charisma is useless.
288: Middle-aged men are rare in the Wasteland, so that's why you ask if people have seen a middle-aged man instead a man in a Vault suit.
289. A cluster of grenades attached to a wire is harder to disarm then a hydrogen bomb.
290. The main food source of the D.C. wastelander is 200-year old junk food, so that's why there are no farms and very little Brahmin.
 
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