Things we learned from Fallout 3

Commiered said:
It makes more sense 200 years in the future to live in a tin shed instead of at the very least refurbishing the mostly intact shopping malls a couple of hundred metres away.

Or why not the mint condition houses in for example, minefield. All it takes is someone with a very basic knowledge of explosives to remove some mines.
 
151: Future nukes fuse doors to most buildings shut. Except museums and some offices.

152: Future nukes - or invisible bulldozers - pile debris into impassable barriers at the end of otherwise clean streets.

153: Future nukes never knock over dumpsters.
 
156. Super Mutants have a distinct sense of politeness, as they leave Rivet City alone even when it's drawbridge is totally extended and there is one half-assed guard to defend it. Raiders follow this example and don't snipe the poor bastard.

157. The waters of life flow once again, even if it is all going to the sea and everything up in the river is blocked by collapsed bridges.
 
156. Super Mutants have a distinct sense of politeness, as they leave Rivet City alone even when it's drawbridge is totally extended and there is one half-assed guard to defend it. Raiders follow this example and don't snipe the poor bastard.
Don't forget that beggar. He's actually Secret Service. ^^
 
158. Doctors and even wastelanders with a very basic knowledge know how to cure addictions.

Beth fucked that up. FO and FO2 atleast had consequences for drug abuse. FO3 undoubtable promotes drug abuse completely nullifying the tension build up over the desicion to use the stat boosters.

What makes it worse are the junkies that can't collect 150 bottle caps to get cured.
 
160. A veritable hailstorm of nuclear death will leave very few craters behind and destroy very few buildings. However it will stop all trees from growing for the next 200 years... somehow.
 
.....maybe it wasn't a nuclear holocaust but some variation of Agent Orange. Weve all seen what mutant freaks are spawned from that magic juice.

161. That there are more Power Armors than rag clothes

162. Vertibirds can't land on relic Aircraft carriers

163. Enclave and BoS battle over superfluous waterfilter instead of nuclear warhead storage or megatons A-bomb.

Too bad they could have designed a shoulder-mounted device to launch them.
 
164. Power Armor gets shitter over time, and armor from two games ago wipes the floor with it.
165. When in doubt, look at your arm, and the people trying to kill you will wait patiently until you are done.
166. Super Mutants capture people, then just stand around them and wait for their imminent demise.
167. Wally Mack don't take shit from nobody.
 
168. When you give a same shotgun to an expert and a rookie , to shoot you , from 5feet in your head , Expert blows it off , rookie just scratch it.
 
169. Mutie prisoners still got stuff to spare, even though they've been stripped of everything.

170. Gorebags full of mutilated body parts, entrails and bones is also a good source for bottlecaps and ammo.

171. One-size fits all, erm, size doesn't matter: even the smallest mailbox can contain an infinite number of objects several times larger than its own's size.

172. A mutie follower doesn't need a gun or ammo to shoot.

173. Crippled limbs can be cured by using stimpacks.

174. Only you can see what you wear (Even though you wear a Tesla Armor and a Plasmagun everyone still thinks you are just tribal.. Even those rusty outcasts think they are smarter)

175. You always got a t-shirt to spare for any dead male or female raider. (which you put on their dead bodies after you've looted them of everything else).

176. Deathclaws are not intelligent.

177. There are no cowards in the wasteland.
 
178: pressing ESC key only brings out the menu during intro so you are force to watch it EVERYtime you start a new game.

179: you feel your intelligent has gone down after finishing Fallout 3.
 
180. If you shoot well enough you can have out of body experiences
181. Contrary to popular belief you actually can become so good at something that its impossible to improve.
182. You can actually do this before you are even 25.
183. Vaults designed to last 10 years are still fully functional after 200
184. Single parents are the norm in vault life.
185. There is 1 guard for each individual person in the vault.
186. All children in the vault are born in the same year each generation.
 
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