Things we learned from Fallout 4

The epitome of Bethesda's writing ability. A room full of monkey's could have made something better.
You don’t get it, whether or not you support the news... impacts nothing because the mayor acts like you join Piper’s side regardless.
 
A) Yes.
B) No, but yes.
C) Dumb joke yes
D) Yes, but I want more money.
Mostly. Sometimes it has a "No." or a "Maybe Later" option so that it won't add the quest. Also I think your C is the sarcastic yes lol. And by sarcastic I mean sometimes sarcastic, sometimes violent outrage.
 
It's not even a real "No". It's usually always a "I can't be bothered with this shit right now, so wait till I come back when I actually feel arsed to start this quest".

I mean already Oblivion and F3 have been dumbed down so much that you literaly can't fail any quest. But F4 cranks it up to 11.
 
Fallout 4 dialogue choices:
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What I learned from Fallout 4 is how thin a game can be and not be considered a DLC.

On a less sarcastic note, it just taught me that Bethesda always learns the worst lessons from other game studios. Fallout New Vegas was pretty thin on content for my liking, but the game was ok. Bethesda took that to the n-th degree, released a game with even less content and worse writing in the time 4 games could have been made up to New Vegas's caliber. But we got 4 different ends! Nevermind that its 2 ends, 1 with 3 different paint schemes.

It was also a big example of how they suck at world building. Settlement building is nice, but the world was devoid of settlements outside of like 3 settlements and most of the other locations were either filled with mutants or raiders which made for a boring playthrough until Sim Settlements and other mods came out that made the game more interesting. One thing I mentioned on another post is I would like to see raiders forming protection rackets over settlements instead of just being drugged out pyromaniacs. But that would take writing and that would take away from Todd Howard's childish power fantasy.
 
It was also a big example of how they suck at world building. Settlement building is nice, but the world was devoid of settlements outside of like 3 settlements and most of the other locations were either filled with mutants or raiders which made for a boring playthrough until Sim Settlements and other mods came out that made the game more interesting. One thing I mentioned on another post is I would like to see raiders forming protection rackets over settlements instead of just being drugged out pyromaniacs. But that would take writing and that would take away from Todd Howard's childish power fantasy.
The new building "mode" is alright. Even if I don't see the point of spending an afternoon customizing a base nobody else will ever see. You can use it to level up (thanks to a certain exploit), at least.
Selling FO4 DLCs that merelly add buildings/objects/etc is a very lazy cash grab, and that's what pisses me off about their new "The Sims" mode.

I'm sorry for players that get fooled by Falllout 4 GOTY edition. While it has 1 more DLC than Fallout 3 GOTY edition, that's worth a dung for all the players that don't want to use "The Sims" mode, because tons of these DLCs are exclusive to that mode.
You're better off just buying the standard edition, with a heavy discount.
 
This thread is based of a similar one for Fallout 3, which I enjoyed, so I figured I'd make a similar one for FO4. I'll start us off:
1: A Mister Handy robot can survive a nuclear explosion with nothing more than a few dings and scratches, then go on to function perfectly for 200+ years with NO maintenance.

i think it could of been an interesting situation where Codsworth is "hostile" but only after you enter into a conversation with him, to show how his parts have deteriorated at the very least over the years and how he can't even recognize his master from a regular person trespassing on private property.

As he attempts to scan you in order to see if your his owner or not he comes up with little to no information your the man he's been waiting for so he tells you your trespassing on his "owner's" private property (your property) and asks to leave before he initiates "security protocols" or what have you. This opens up some dialogue options where you have to use an easy Intelligence check>To Hack into him and try and make him friendly (and thus available as a companion) or if you don't meet the intelligence requirement you can try a medium to hard charisma check to get him see you as the true owner that you rightfully are (again opening him up as a companion again) and opening up dialogue toward addressing to find your son afterward. The other dialogue options would be to initiate combat with him directly or to say goodbye and then leave the property otherwise he goes hostile on you if you continue to loiter on his masters property.
 
i think it could of been an interesting situation where Codsworth is "hostile" but only after you enter into a conversation with him, to show how his parts have deteriorated at the very least over the years and how he can't even recognize his master from a regular person trespassing on private property.

As he attempts to scan you in order to see if your his owner or not he comes up with little to no information your the man he's been waiting for so he tells you your trespassing on his "owner's" private property (your property) and asks to leave before he initiates "security protocols" or what have you. This opens up some dialogue options where you have to use an easy Intelligence check>To Hack into him and try and make him friendly (and thus available as a companion) or if you don't meet the intelligence requirement you can try a medium to hard charisma check to get him see you as the true owner that you rightfully are (again opening him up as a companion again) and opening up dialogue toward addressing to find your son afterward. The other dialogue options would be to initiate combat with him directly or to say goodbye and then leave the property otherwise he goes hostile on you if you continue to loiter on his masters property.
All very good ideas, would've provided an actually decent tutorial, though it would be tutorializing for a completely different game.

Another option to add is that if you look around enough during the pre-War part, you could find a user manual with some bypass phrae so you could get a peaceful resolution without a CHR or INT check. This would teach the player that exploration can be rewarding and allow you to find alternative solutions.
 
The game has much biger and worse problems though. Not to say that your approach with Codsworth is a bad idea. But it's kinda painfully obvious that a lot of their "thinking" was spend in to recording stupid and silly names that Codsworth could spell ... like I think if you named your character Fuck or something, Codsworth would actually say it. Which is even more sad when looking at the voice actor who's doing actually a pretty decent job. Not something you can say about all of the characters in Fallout 4. Most of the NPCs, even important ones, are terribly voiced. The most boring ones of all Preston. The fact that he also has some of the most boring lines and content in the game doesn't really help in that either.

Fallout 4 was bad. Like really bad. Even for Bethesda standards. I got the game cheap on Steam. And as far as blowing stuff up like a generic shooter goes it's alright. Hell I would even say it's quite enjoyable with a ton of mods to walk around in your power armour playing fantasy land where you blow everything to smitherens. Power armor, the looks of it, was something Bethesda did right for all it's worth. But the rest? It's just an empty game with bad story telling. No wonder Witcher 3 blew it out of the water as far as open world RPGs goes. Fallout 4 is not even an RPG at this point and it really shouldn't be called one.
 
No wonder Witcher 3 blew it out of the water as far as open world RPGs goes. Fallout 4 is not even an RPG at this point and it really shouldn't be called one.
Witcher 3 being released in the same year really exposed how shallow Fallout 4 is, to the point a lot of Bethestards that were defending the previous games didn't had the gall to defend Fallout 4 (there was still a subtantial defense for it, but nowhere as big as previous games).

And Witcher 3 is not even the cream of the crop like a lot of people say it is (i still think it's a very solid game), so it makes Fallout 4 look even worse.
 
The assaultron is my least favorite new enemy. It's design seems so out of place compared to other robots and it isn't fun to fight. Very generic. The added voice is unnecessary and adds to the annoyance. It would be better if it just made mechanical noises. When I see them I avoid out of boredom and dislike as opposed to fear.
 
The assaultron is my least favorite new enemy. It's design seems so out of place compared to other robots and it isn't fun to fight. Very generic. The added voice is unnecessary and adds to the annoyance. It would be better if it just made mechanical noises. When I see them I avoid out of boredom and dislike as opposed to fear.
The ASSaultron being blatantly sexed up makes it genuinely uncomfortable to deal with. It’s like if FISTO was done by writers that wanna hammer into your brain that it’s a sexbot.
 
The ASSaultron being blatantly sexed up makes it genuinely uncomfortable to deal with. It’s like if FISTO was done by writers that wanna hammer into your brain that it’s a sexbot.
Considering the memes surrounding the design it almost makes me think that they meant for it to become a meme. Some kind of cultural advertisment? Hmm...
Thank fucking god I didn't grow up in the 80's. Wth...
We had Gundam and Halo when I was a kid. :dance:
 
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