khain
[X] Sarcastic
So, as I mentioned in my shortish review of FO4 which served as my first post here, various glitches have forced me to start from scratch for the second time. I could use the expression "I had to reroll", but since we're not really creating any kind of character, nor are we in an actual RPG, no need to go through the motions.
Yes, I know, I should just let it go and go back to play the old games for the umpteenth time, or fire up the XBox to have a nice time in New Vegas again. But hey, every time those game breaking bugs happened, I hadn't done that much in terms of the main story, so I thought I should at least see it through.
Anyway, I thought I'd start a thread to capture those moments in the game where you're just facing a situation and your mind starts imagining how fun it could have been if made by a developer that understands role playing, and the important of choices and outcomes.
So obviously, there be spoilers everywhere.
I'll start:
1. The Diamond City Market Fratricide
Here, we have a guy threatening his own brother at gunpoint, because he believes he's actually a Synth. He doesn't calm down, so ends up being shot by a security guard, cause lil' Toddy he likes the bang bang guns.
Had we been in a proper Fallout game, or even a proper RPG...
- You can talk to the security guard and ask them to let you handle it. After which you can indeed handle it (see below), or let the guy shoot his bro because you're a bit of a sociopath.
- You can talk him out of it all. By using intelligence and proving logically the brother is not a Synth. Or maybe the brother is a Synth, and you get him to admit that somehow. Or by using speech and calming it with the soothing sound of your voice.
- You can shoot the gun out of his hand.
- You can position yourself in front of the brother and act as a human shield.
With a variety of outcomes: all ends well, guy indeed shoots his brother, guy shoots himself, guy runs away...
2. The Combat Zone
I've already listed those in my first post/review, but basically:
- You could become a fighter in the arena. If you beat Cait, she joins you, maybe.
- You can buy Cait out because you disapprove of this kind of entertainment.
- You wait for a fight night and steal the contents of the safe.
- You can free the two rule breakers, arm them and let them wreak havoc.
- You can fix a fight - take some money to take a fall, or any combination.
Basically a diversity of options depending on whether you're after money, a new companion, some fighting skill bonuses...
----
Now, I know we've been disappointed at pretty much *every* situation in the game, but some like those two really wound me up, simply because in a few minutes I could think of a ton of ways to make them potentially interesting encounters.
If you have some that particularly stood out, I'd love to hear what they are and what you would have done with them.
(Otherwise, this thread can just wither and die in complete anonimity).
Yes, I know, I should just let it go and go back to play the old games for the umpteenth time, or fire up the XBox to have a nice time in New Vegas again. But hey, every time those game breaking bugs happened, I hadn't done that much in terms of the main story, so I thought I should at least see it through.
Anyway, I thought I'd start a thread to capture those moments in the game where you're just facing a situation and your mind starts imagining how fun it could have been if made by a developer that understands role playing, and the important of choices and outcomes.
So obviously, there be spoilers everywhere.
I'll start:
1. The Diamond City Market Fratricide
Here, we have a guy threatening his own brother at gunpoint, because he believes he's actually a Synth. He doesn't calm down, so ends up being shot by a security guard, cause lil' Toddy he likes the bang bang guns.
Had we been in a proper Fallout game, or even a proper RPG...
- You can talk to the security guard and ask them to let you handle it. After which you can indeed handle it (see below), or let the guy shoot his bro because you're a bit of a sociopath.
- You can talk him out of it all. By using intelligence and proving logically the brother is not a Synth. Or maybe the brother is a Synth, and you get him to admit that somehow. Or by using speech and calming it with the soothing sound of your voice.
- You can shoot the gun out of his hand.
- You can position yourself in front of the brother and act as a human shield.
With a variety of outcomes: all ends well, guy indeed shoots his brother, guy shoots himself, guy runs away...
2. The Combat Zone
I've already listed those in my first post/review, but basically:
- You could become a fighter in the arena. If you beat Cait, she joins you, maybe.
- You can buy Cait out because you disapprove of this kind of entertainment.
- You wait for a fight night and steal the contents of the safe.
- You can free the two rule breakers, arm them and let them wreak havoc.
- You can fix a fight - take some money to take a fall, or any combination.
Basically a diversity of options depending on whether you're after money, a new companion, some fighting skill bonuses...
----
Now, I know we've been disappointed at pretty much *every* situation in the game, but some like those two really wound me up, simply because in a few minutes I could think of a ton of ways to make them potentially interesting encounters.
If you have some that particularly stood out, I'd love to hear what they are and what you would have done with them.
(Otherwise, this thread can just wither and die in complete anonimity).