Three things I honestly don't get in Fallout 3.

I don't think they would accept it as a sequel, but more like a game that is good, but has nothing to do with real Fallout.
 
Danilh said:
Megaton has huge walls to protect from raiders and other beasties, all of the citizens carry weapons and they have a sniper on the roof. They also have plenty of food, judging from the two restaurants that are in operation.

Oh, i guess those 10-15 raiders at Springvale school couldn't finish off this town by, say sitting outside the Only door and stopping supplies from coming in? It is a very poor defense system, as any blockage in the front door would starve them to death. Unless they pull magical food out of their ass.

This's the kind of thing that makes FO3 criticism laughlable. Someone here at least read it about the middle age?
You point is totally valid, but remember that Megaton have some structures like towers and the "higschool Raiders" don't have heavy weaponary.
So, yes, they block the only door in the city and you start to firing from above, like germans did in Italy (and yes, the allies win, but at what cost? I tell you, Monte Casino costs over 100,000 casualties).
Your 15 raiders will bite the dust very rapidly . ;)

I think the more constructive way is to tell that FO3 is not the more horrible game in the world, but defenelly is not the best (and sure don't deserve the praise that everyone say). And treat you like a child. And is not the smartest story created. And had a lot of inconsistencies. And the dialoges are passable at best.

But bashing every aspect of the game only for saying how bad it's...is kinda lame.

Sorrow said:
GhostProject said:
I don't know if i'm making any sense to you guys, but all I wanted to say is, just because it's not like the origionals, does not mean it's bad.
[Intelligence]So, you don't think Fallout 3 is a bad game?

Like I said, the game isn't that bad, but isn't that good.
The real problem is that is supposed to be Fallout, right?

Well Fallout NV will use FO3 engine and gameplay and I'm becoming tired of reading "this will be the real Fallout".
The gameplay of FO3 show promisses, for example, will only need some ajustments (like don't crownd the whole world, you can't walk two steps until youl bump into something).
If you use VATS, I think that it should be like FO2, you have your turn, then the enemy have theirs.
The idea of VATS is not bad, the execution was.

Also, the real problem is that for everything you need a damn perk.
Weapons? Perk. Fight? Perk. Sleep? Perk. Speech? Perk.
You don't have a natural ability.

This really should change, but I don't known if even with some guys from FO2 behind New Vegas this will.

[ ]'s
 
Well, besides the execution of the game and it`s fable another great flaw is that there are to less known things in F3 to relate with.
1. None of guns are from previous games.
2. The Vaults have different construction and even such iconic thing like Vault doors was changed nearly entirely.
3. Power armors are not as powerful as they should be. Armors are too weak, when you wear them there is no mechanical sound during movement etc.
4. Super mutants look different, enclave look different, vertibirds look different.
 
Mistrz said:
1. None of guns are from previous games.

10mm Pistol, 10mm SMG, assault Rifle, Hunting Rifle, Sniper, Shotgun, Combat Shotgun, Minigun, Flamer, Missile Launcher, Alien Blaster, Plasma Rifle, gatling Laser, Laser pistol, Laser Rifle, Plasma pistol are all from previous games, although some of them are different types, some designs have been reworked, but some remained pretty much the same.

Sure there are lots of new weapons, but weapons from previous games make their appearances.
 
Yeah, it's kinda like saying that Call of Duty weapons are in Call of Duty 4 because they both have rifles.
 
Mistrz said:
3. Power armors are not as powerful as they should be. Armors are too weak, when you wear them there is no mechanical sound during movement etc.

This is really annoying. What's the point in wearing a piece of equipement that costs you 40 weigh and is no better than an Recon Armor or a Raider Badlands clothe? :shock:

You should be a tank, a mamoth that need at least 5 direct hits of rockets or 3 nukes to be stopped, but no...a 10mm pistol is more than enough.
THIS IS LAME! :facepalm:

Some guy made a patch to corrrect this, but is not the same, you still suffer damage from bullets (althougt you are more like a tank now, knifes, bastons, pool cubs and other shit like that don't make any damage at all).

As the weapons the problem is not they are weak, is that you need a fuc**** perk for them work properly.
This is the one of the huge mistakes made it by bethesda.

I really hope they correct this in FNV.

[ ]'s
 
I just cannot accept the assertion that the Enclave being around in Fallout 3 is a bad thing, simply because they are the descendents of "the government" basically.

I cannot accept the idea that such an organisation, claiming to be the inheritors of the US government and its legacy, somehow wouldn't have a presence in what would be their primary area to claim control of and give credibility to them.

It is insanely unrealistic to me that this organisation WOULDN'T have a presence in the Washington DC area.
 
Why should it?
Their main base was in the Oil Rig and it was destroyed, together with the legitimate president of USA.

They didn't need "credibility" or control of the ruins of the Washington as they intended to kill off all mutants, which included practically everyone on the surface except the Enclave.
 
Also, what advantage would the area give them, aside from perhaps some moral boost to the troops.

Ignoring the stuff like that nuclear warhead storage building because that is unlikely to survive in a real WW3, there is no longer any strategic advantage in controlling the ruins of the city.

There are no resources, no factories to rebuild which can be used to manufacture weapons, equipment etc.

Even the pentagon is not that important, there honestly wouldn't be weapons stored in it, it is an administrative building, not a secret weapons lab.
 
- Why is there NO order whatsoever in the Capital Wasteland? This is probably THE most unrealistic aspect of the game. I'm not saying there should be NCR-style organization going on...our current world shows pretty clearly that different countries/regions develop at different paces. But even regions with no specific government whatsoever aren't random settlements with no cohesion at all. In the absence of typical law-and-order, tribalism systems appear. Look at Somalia...no unifying government, raiders and pirates all over the place, but everyone has an in-group they belong to, even if dividing in such a way leads to conflict between groups - and it does. Societies order themselves, in some way, period.

- Why aren't towns better guarded? In the first two games, towns had guards all over the place. Capital Wasteland towns are absolute sitting ducks.

- Why would anyone want to secure DC? Who cares and why? I fail to see why it would be important to anyone to live in an urban ruin with no access to food. Why not just douse the shithole in mini-nukes and call it a day?

- Why did James leave Rivet City to begin with? Seems like a journey across the wasteland with a newborn baby to go live in a hole in the ground he never wanted to inhabit and ends up leaving anyway is far more illogical than staying in a fortified aircraft carrier.
 
My turn! My turn!

-So...Vault 87 -quite conveniently- is a vault (the only one so far) with multiple entrances. But two of them are blocked and the main one is surrounded with ultra deadly radiations. Can anybody tell me how do the SuperOgres bring the humans in the vault...?
-In the FO3 setting a big role is played by the war zone that is DC. But...why? Why are the SM fighting? What are they searching there?
 
Stanislao Moulinsky said:
-So...Vault 87 -quite conveniently- is a vault (the only one so far) with multiple entrances. But two of them are blocked and the main one is surrounded with ultra deadly radiations. Can anybody tell me how do the SuperOgres bring the humans in the vault...?
Obviously, the gore bags the Super Mutants drag in and shopping cart jails on the Behemoths' backs are radiation resistant.
I think the Super Mutants used the "Divine Spell of the YsoGlow" which can be retrieved for a nominal sum of caps over at Moira's.

-In the FO3 setting a big role is played by the war zone that is DC. But...why? Why are the SM fighting? What are they searching there?
Bethesda never really explained that one either. The Mutants traveled across the States to D.C., because they were attracted by something powerful.
It might have been planned to be explained in a DLC, but since there isn't any more DLC coming, we'll never know.
 
NFSreloaded said:
Bethesda never really explained that one either. The Mutants traveled across the States to D.C., because they were attracted by something powerful.
It might have been planned to be explained in a DLC, but since there isn't any more DLC coming, we'll never know.

Weren't they attracted to the extremely high radiation emitted from the FEV in Vault 87?

Don't know if this was said yet but what I don't get is why sleeping heals crippled and damaged limbs. If they would have made it not so, I might have actually had use for a doctor once in a while.
 
These super mutants didn't travel across the country to D.C. They were bred in Vault 87 with a modified strain of the FEV. The relationship between the Western super mutants and these ones is... tenuous at best.

Presumably, what they were searching for is more FEV, but... they didn't handle that well, unsurprisingly. That's what we should have had DLC for, instead of crap like Mothership Zeta.
 
Three things I honestly don't get in Fallout 3.

Yes there are 3 things I don't like in the Fallout 3.

The freezing the crashes and the end of the game. If you do the last mission, you can't keep playing. :?
 
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